private void OnEndCharSelector(object[] args) { _charList = null; Player.LocalPlayer.FreezePosition(false); Events.CallLocal("setChatState", true); RAGE.Game.Ui.DisplayHud(true); RAGE.Game.Ui.DisplayRadar(true); _disableControls = false; _camera.SetActive(false); }
private void OnInitCharSelector(object[] args) { Events.CallLocal("setChatState", true); // Enabled for testing TODO: needs to be removed var player = Player.LocalPlayer; player.FreezePosition(true); UnStageModel(player); _disableControls = true; _camera.SetPos(Helper.GetPosInFrontOfVector3(_displayPosition, _displayHeading, 1.5f), _displayPosition, true); }
private void OnSetLoginScreen(object[] args) { var state = (bool)args[0]; if (state) { // Enable BrowserHandler.CreateBrowser("package://CEF/auth/login.html"); RAGE.Game.Graphics.TransitionToBlurred(200); Player.LocalPlayer.FreezePosition(true); Events.CallLocal("setChatState", false); RAGE.Game.Ui.DisplayHud(false); RAGE.Game.Ui.DisplayRadar(false); Camera.SetPos(LoginCamPos, LoginCamPointAt, true); } else { BrowserHandler.DestroyBrowser(null); RAGE.Game.Graphics.TransitionFromBlurred(200); Camera.SetActive(false); } }
private void OnRenderCharacterList(object[] args) { if (args.Length < 2) { return; } _charList = JsonConvert.DeserializeObject <List <CharDisplay> >(args[0] as string); _selectedCharId = (int)args[1]; _charMenu = new MenuPool(); var p = new Point(1350, 200); var menu = new UIMenu("Char Select", "Select a character", p); _charMenu.Add(menu); foreach (var c in _charList) { var ch = new UIMenuItem($"{c.CharName}"); menu.AddItem(ch); } var spawnCharItem = new UIMenuColoredItem("Spawn Character", Color.DarkCyan, Color.LightBlue); menu.AddItem(spawnCharItem); var createCharItem = new UIMenuColoredItem("Create New Character", Color.CadetBlue, Color.LightBlue); menu.AddItem(createCharItem); menu.OnItemSelect += (sender, item, index) => { if (item == createCharItem) { Events.CallLocal("createchar"); _charMenu.CloseAllMenus(); return; } if (item == spawnCharItem) { if (_selectedCharId < 0) { return; } SpawnChar(null); _charMenu.CloseAllMenus(); return; } var selectedChar = _charList.Find(c => c.CharName == item.Text); SelectChar(new object[] { selectedChar.CharID }); }; menu.Visible = true; if (_selectedCharId >= 0) { SelectChar(new object[] { _selectedCharId }); } }