e2hNorm() public static method

public static e2hNorm ( double eNorm ) : double
eNorm double
return double
Exemplo n.º 1
0
        /// <summary>
        /// Allow a hyperbolic transformation using an absolute offset.
        /// offset is specified in the respective geometry.
        /// </summary>
        public void Hyperbolic2(Geometry g, Complex fixedPlus, Complex point, double offset)
        {
            // To the origin.
            Mobius m = new Mobius();

            m.Isometry(g, 0, fixedPlus * -1);
            double eRadius = m.Apply(point).Magnitude;

            double scale = 1;

            switch (g)
            {
            case Geometry.Spherical:
                double sRadius = Spherical2D.e2sNorm(eRadius);
                sRadius += offset;
                scale    = Spherical2D.s2eNorm(sRadius) / eRadius;
                break;

            case Geometry.Euclidean:
                scale = (eRadius + offset) / eRadius;
                break;

            case Geometry.Hyperbolic:
                double hRadius = DonHatch.e2hNorm(eRadius);
                hRadius += offset;
                scale    = DonHatch.h2eNorm(hRadius) / eRadius;
                break;
            }

            Hyperbolic(g, fixedPlus, scale);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Move from a point p1 -> p2 along a geodesic.
        /// Also somewhat from Don.
        /// factor can be used to only go some fraction of the distance from p1 to p2.
        /// </summary>
        public void Geodesic(Geometry g, Complex p1, Complex p2, double factor = 1.0)
        {
            Mobius t = new Mobius();

            t.Isometry(g, 0, p1 * -1);
            Complex p2t = t.Apply(p2);

            // Only implemented for hyperbolic so far.
            if (factor != 1.0 && g == Geometry.Hyperbolic)
            {
                double   newMag = DonHatch.h2eNorm(DonHatch.e2hNorm(p2t.Magnitude) * factor);
                Vector3D temp   = Vector3D.FromComplex(p2t);
                temp.Normalize();
                temp *= newMag;
                p2t   = temp.ToComplex();
            }

            Mobius m1 = new Mobius(), m2 = new Mobius();

            m1.Isometry(g, 0, p1 * -1);
            m2.Isometry(g, 0, p2t);
            Mobius m3 = m1.Inverse();

            this = m3 * m2 * m1;
        }