public static void SaveQFontDataToFile(QFontData data, string filePath) { var lines = data.Serialize(); StreamWriter writer = new StreamWriter(filePath + ".qfont"); foreach (var line in lines) writer.WriteLine(line); writer.Close(); }
/// <summary> /// Saves the <see cref="QFontData"/> to the specified file /// This is used for loading custom texture fonts /// </summary> /// <param name="data">The <see cref="QFontData"/> to save</param> /// <param name="filePath">The filepath</param> public static void SaveQFontDataToFile(QFontData data, string filePath) { // Serialize the font data var lines = data.Serialize(); // Write it to the file StreamWriter writer = new StreamWriter(filePath + ".qfont"); foreach (var line in lines) { writer.WriteLine(line); } writer.Close(); }
public static void SaveQFontDataToFile(QFontData data, string filePath) { var lines = data.Serialize(); StreamWriter writer = new StreamWriter(filePath + ".qfont"); foreach (var line in lines) writer.WriteLine(line); writer.Close(); }