/** Tests constructor */
        public void TestConstructor()
        {
            SequenceList list = new SequenceList();
            list.Add(new Sequence(AlphabetType.DNA, "aa", false));
			list.Add( new Sequence( AlphabetType.DNA, "at", false ) );
            Block block = new Block("test", list, null, 0.0);
            Assert.AreEqual(1.000, block.Get('a', 0), 1e-3);
            Assert.AreEqual(-0.584, block.Get('c', 0), 1e-3);
            Assert.AreEqual(-0.584, block.Get('t', 0), 1e-3);
            Assert.AreEqual(-0.584, block.Get('g', 0), 1e-3);
            Assert.AreEqual(0.415, block.Get('a', 1), 1e-3);
            Assert.AreEqual(-0.584, block.Get('c', 1), 1e-3);
            Assert.AreEqual(0.415, block.Get('t', 1), 1e-3);
            Assert.AreEqual(-0.584, block.Get('g', 1), 1e-3);
        }
        /// <summary>
        /// 
        /// Reads a pattern from a starting specified node. This method
        /// recursivly calls the reading methods of the different patterns.
        /// </summary>
        /// <param name="node">Node of the pattern the reading starts with.</param>
        /// <param name="definition">Pattern definition which pattern list will be extended 
        /// with the pattern and all its sub-patterns read.
        /// </param>
        /// <returns>The read pattern or null if there is no pattern to read.</returns>
        /// <exception cref="System.SystemException">Thrown when unknown pattern was found</exception>
        public static IPattern ReadPattern
                    (XmlNode node, Definition definition)
        {
            while (node != null
                    && node.NodeType != XmlNodeType.Element)

                node = node.NextSibling; //Iterate thru the list of nodes until it is an element

            IPattern pattern = null;
            String mode = XMLHelper.GetAttrValueString(node, "mode");

            switch (node.Name)
            {
                case "Any":
                    pattern = new Any();
                    break;

                case "Alignment":
                    pattern = new Alignment();
                    break;

                case "Composition" :
                    pattern = new Composition();
                    break;

                case "Constraint":
                    pattern = new Constraint();
                    break;

                case "Iteration":
                    pattern = new Iteration();
                    break;

                case "Logic":
                    pattern = new Logic();
                    break;

                case "Motif":
                    pattern = new Motif();
                    break;

                case "PWM":
                    pattern = new PWM();
                    break;

                case "Regex":
                    pattern = new RegularExp();
                    break;

                case "Prosite":
                    pattern = new Prosite();
                    break;

                case "Block":
                    pattern = new Block();
                    break;

                case "Gap":
                    pattern = new Gap();
                    break;

                case "Repeat":
                    pattern = new Repeat();
                    break;

                case "Series":
                    pattern = mode.Equals("ALL") ? 
                        pattern = new SeriesAll() : pattern = new SeriesBest();
                    break;

                case "Set":
                    pattern = mode.Equals("ALL") ?
                       pattern = new SetAll() : pattern = new SetBest();
                    break;

                case "Void":
                    pattern = new VoidPattern();
                    break;

                case "Use":
                    pattern = new Use();
                    break;

                throw new SystemException
                    ("Unknown pattern found: " + node.Name);
 
            }

 
            pattern.ReadNode(node, definition);      // read the node data and initialize the pattern
            definition.Patterns.Add
                            (0, pattern); //Always adding the element to last index
 
            return pattern;
        }