Exemplo n.º 1
0
        public static void AddToQueue(string path)
        {
            if (!CanCompile() || !File.Exists(path))
            {
                return;
            }

            FileInfo fileInfo = new FileInfo(path);

            if (fileInfo.Extension != ".qc")
            {
                return;
            }

            int count = _compileList.Count();

            _compileList.Add(path);

            if (count <= 0)
            {
                _compileArgs            = Globals.compileArguments.Text;
                Globals.compileLog.Text = null;
                _currentItemInList      = 0;
                _m_bIsCompiling         = true;
                WindowHandler.SaveOpenedFiles();
                SharedEvents.StartCompile();
                ProcessQCFile();
            }
        }
Exemplo n.º 2
0
        public static bool StopCompile()
        {
            if (!_m_bIsCompiling)
            {
                return(false);
            }

            _compileList.Clear();
            bool bFound = false;

            for (int i = 0; i < Process.GetProcesses().Length; i++)
            {
                Process proc = Process.GetProcesses()[i];
                if (proc.ProcessName == "studiomdl")
                {
                    proc.Kill();
                    bFound = true;
                }
            }

            if (bFound)
            {
                LoggingUtils.LogEvent("Canceled a model compilation.");
                _m_bIsCompiling = false;
                SharedEvents.StopCompile();
                Globals.compileLog.Text = null;
            }

            return(bFound);
        }
Exemplo n.º 3
0
        public static bool CreateProject(string name, string path, string gameinfoPath, string studiomodelPath)
        {
            if (!Globals.IsStringValid(name) || !Globals.IsPathValid(path))
            {
                LoggingUtils.LogEvent("Failed to create a new project due to a faulty project name or path!");
                return(false);
            }

            // Is there a project up already?
            if (!string.IsNullOrEmpty(_pszActiveProjectPath))
            {
                CloseProject();
            }

            // Set the new active project properties.
            _pszActiveProjectPath = string.Format("{0}\\{1}\\{1}.qcs", path, name);
            _pszGameInfoPath      = gameinfoPath;
            _pszStudioModelPath   = studiomodelPath;
            _projectName          = name;
            _projectFilters       = new Filter(_projectName);

            CreateEnvironment();

            SharedEvents.CreatedNewProject();
            // Create the default .qcs file, then write to it.
            return(SaveProject());
        }
Exemplo n.º 4
0
        public static bool SaveProject()
        {
            if (string.IsNullOrEmpty(_pszActiveProjectPath))
            {
                return(false);
            }

            if (!IsProjectLoaded())
            {
                return(false);
            }

            // We re-create the file here - we need to store the structure of the project such as the .QC's you have and under which folders and stuff.
            using (StreamWriter writer = new StreamWriter(_pszActiveProjectPath))
            {
                writer.WriteLine(string.Format("\"{0}\"", _projectName));
                writer.WriteLine("{");

                writer.WriteLine("    \"GameInfoPath\" \"{0}\"", _pszGameInfoPath);
                writer.WriteLine("    \"StudioModelPath\" \"{0}\"", _pszStudioModelPath);
                writer.WriteLine("");

                _projectFilters.SaveFilters(writer);

                writer.WriteLine("}");
            }

            SharedEvents.SavedProject();
            return(true);
        }
Exemplo n.º 5
0
        public static void CloseProject()
        {
            if (!IsProjectLoaded())
            {
                return;
            }

            // We want to close our project, what do we do?:
            // Close all windows associated to the project,
            // Auto Save the current stuff,
            // Cancel any in-action process such as compiling.
            if (CompilerUtils.IsCompiling())
            {
                CompilerUtils.StopCompile();
            }

            SaveProject();
            WindowHandler.CloseAllWindows();

            _projectFilters.Dispose();
            _projectFilters = null;
            SharedEvents.ClosedProject();
            _pszActiveProjectPath   = null;
            Globals.compileLog.Text = null;
        }
Exemplo n.º 6
0
        public static void ProcessQCFile()
        {
            if (_currentItemInList >= _compileList.Count())
            {
                _compileList.Clear();
                _m_bIsCompiling = false;
                SharedEvents.CompileFinished();
                return;
            }

            string path = _compileList[_currentItemInList];

            _currentItemInList++;

            CompileThread compileQC  = new CompileThread(path);
            Thread        compThread = new Thread(new ThreadStart(compileQC.Compile));

            compThread.Start();
        }
Exemplo n.º 7
0
        public static bool OpenProject(string path)
        {
            // Is there a project up already?
            if (!string.IsNullOrEmpty(_pszActiveProjectPath))
            {
                CloseProject();
            }

            Properties.Settings.Default.lastProjectPath = Path.GetDirectoryName(path);
            Properties.Settings.Default.Save();

            _pszActiveProjectPath = path;
            CreateEnvironment();

            bool      bLoaded        = false;
            KeyValues pkvProjectFile = new KeyValues();

            if (pkvProjectFile.LoadFromFile(_pszActiveProjectPath))
            {
                bLoaded = true;

                _projectName        = pkvProjectFile.GetName();
                _pszGameInfoPath    = pkvProjectFile.GetString("GameInfoPath");
                _pszStudioModelPath = pkvProjectFile.GetString("StudioModelPath");

                KeyValues pkvFileData = pkvProjectFile.FindSubKey("Files");
                if (pkvFileData != null)
                {
                    _projectFilters = new Filter(_projectName);
                    IterateFileData(_projectFilters, pkvFileData);
                }
            }

            pkvProjectFile.Dispose();
            pkvProjectFile = null;

            SharedEvents.OpenedProject();
            return(bLoaded);
        }