private void Update() { _rerealtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup; _time = UnityEngine.Time.time; Timer.UpdateAllTimer(); }
private void Update() { Timer.UpdateAllTimer(); }
private void Update() { _rerealtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup; _time = UnityEngine.Time.time; Timer.UpdateAllTimer(); }
private void Update() { Timer.UpdateAllTimer(); }