Exemplo n.º 1
0
 public override void Bump(Player player)
 {
     base.Bump(player);
     if (player.Keys[Color] == 0) return;
     player.Keys[Color]--;
     Dead = true;
 }
Exemplo n.º 2
0
 /// <summary>
 /// Called when the player stands on top of a non-solid object
 /// </summary>
 /// <param name="player"></param>
 /// <param name="controller"></param>
 public virtual void PlayerEnter(Player player, GameController controller)
 {
 }
Exemplo n.º 3
0
 /// <summary>
 /// Called for a solid, non-pushable object when the player tries to move into it
 /// </summary>
 public virtual void Bump(Player player)
 {
 }
Exemplo n.º 4
0
 public override void PlayerEnter(Player player, GameController controller)
 {
     player.Keys[Color]++;
     Dead = true;
 }
Exemplo n.º 5
0
 public override void PlayerEnter(Player player, GameController controller)
 {
     base.PlayerEnter(player, controller);
     controller.ExitLevel();
 }
Exemplo n.º 6
0
 public override void PlayerEnter(Player player, GameController controller)
 {
     controller.ShowMessage(_message);
 }
Exemplo n.º 7
0
        /// <summary>
        /// Load the Items layer from the map into the 2d Items array
        /// </summary>
        /// <returns></returns>
        private Grid<Item> LoadItems()
        {
            var cells = new Grid<Item>(MapSize);
            var layer = Map.Layers["Items"];
            var playerSet = false;

            foreach (var tile in layer.Tiles)
            {
                if (tile.Gid == 0) continue; // No item here
                var sprite = SpriteLibrary[tile.Gid];

                switch (sprite.Type)
                {
                    case "Gold":
                        cells[tile.X, tile.Y] = new Gold();
                        break;
                    case "Key":
                        cells[tile.X, tile.Y] = new Key(sprite);
                        break;
                    case "Start":
                        if (playerSet) throw new ArgumentException("Map contains multiple start locations");
                        PlayerLocation = new Point(tile.X, tile.Y);
                        Player = new Player();
                        playerSet = true;
                        break;
                    case "Door":
                        cells[tile.X, tile.Y] = new Door(sprite);
                        break;
                    case "Gate":
                        cells[tile.X, tile.Y] = new Gate(sprite);
                        break;
                    case "Scroll":
                        if( ! Map.Properties.ContainsKey("ScrollMessage")) throw new ArgumentException("Map contains scrolls but no ScrollMessage");
                        var msg = Map.Properties["ScrollMessage"];
                        msg = msg.Replace('~', '\n');
                        cells[tile.X, tile.Y] = new Scroll(msg, sprite);
                        break;
                    case "Crate":
                        cells[tile.X, tile.Y] = new Crate(sprite);
                        break;
                    case "Boulder":
                        cells[tile.X, tile.Y] = new Boulder(sprite);
                        break;
                    case "Skull":
                        cells[tile.X, tile.Y] = new Skull(sprite);
                        break;
                    case "Exit":
                        cells[tile.X, tile.Y] = new Exit();
                        break;
                    default:
                        cells[tile.X, tile.Y] = new Item { Type = sprite.Type, Sprite = sprite };
                        break;
                }
            }

            if (!playerSet) throw new ArgumentException("Map contains no start location");

            var exits = cells.Where(item => item is Exit);
            if (!exits.Any()) throw new ArgumentException("Map contains no exit");
            if (exits.Count() > 1) throw new ArgumentException("Map contains multiple exits");

            return cells;
        }