Exemplo n.º 1
0
        private void InitializeBlocks()
        {
            int         blockCount = 1;
            PuzzleBlock block;

            for (int row = 1; row < 5; row++)
            {
                for (int col = 1; col < 5; col++)
                {
                    block = new PuzzleBlock()
                    {
                        Top  = row * 84,
                        Left = col * 84,
                        Text = blockCount.ToString(),
                        Name = "Block" + blockCount.ToString()
                    };

                    //block.Click += new EventHandler(Block_Click);
                    block.Click += Block_Click;
                    initialLocations.Add(block.Location);

                    if (blockCount == 16)
                    {
                        block.Name      = "EmptyBlock";
                        block.Text      = string.Empty;
                        block.BackColor = Color.DarkSlateBlue;
                        block.FlatStyle = FlatStyle.Flat;
                        block.FlatAppearance.BorderSize = 0;
                    }
                    blockCount++;
                    this.Controls.Add(block);
                }
            }
        }
Exemplo n.º 2
0
        private void InitializeBlocks()
        {
            int         blockCount = 1;
            PuzzleBlock block;

            for (int row = 1; row < 5; row++)
            {
                for (int col = 1; col < 5; col++)
                {
                    block      = new PuzzleBlock();
                    block.Top  = row * 100;
                    block.Left = col * 100;
                    block.Text = blockCount.ToString();
                    if (blockCount == 16)
                    {
                        block.Text      = string.Empty;
                        block.BackColor = Color.CornflowerBlue;
                        block.FlatStyle = FlatStyle.Flat;
                        block.FlatAppearance.BorderSize = 0;
                    }

                    blockCount++;
                    this.Controls.Add(block);
                }
            }
        }