Exemplo n.º 1
0
        /// <summary>
        /// Create a survey element by making a default circle element, then creating the GLCircle, and then adding this to the parent element list.
        /// </summary>
        /// <param name="parent"></param>
        /// <param name="oSurveyPoint"></param>
        /// <param name="a_oDefaultEffect"></param>
        /// <param name="SPIndex"></param>
        private void CreateSurveyPoint(SceenElement parent, SurveyPoint oSurveyPoint, GLEffect a_oDefaultEffect, int SPIndex)
        {
            Vector3 v3SPPos = new Vector3((float)oSurveyPoint.Position.X, (float)oSurveyPoint.Position.Y, 0.0f);

            CircleElement oSurveyPointElement = new CircleElement();

            oSurveyPointElement.EntityID = oSurveyPoint.Id;

            GLCircle oSPCircle = new GLCircle(a_oDefaultEffect,
                                              v3SPPos,
                                              4.0f / m_fZoomScaler,
                                              Color.White,
                                              UIConstants.Textures.DEFAULT_TEXTURE);


            GLUtilities.GLFont oNameLable = new GLUtilities.GLFont(SceenDefaultEffect, v3SPPos,
                                                                   UIConstants.DEFAULT_TEXT_SIZE, Color.White, UIConstants.Textures.DEFAULT_GLFONT2, SPIndex.ToString());

            oSurveyPointElement._isSurveyPoint   = true;
            oSurveyPointElement.Lable            = oNameLable;
            oSurveyPointElement.Lable.Size       = UIConstants.DEFAULT_TEXT_SIZE / m_fZoomScaler; //Initial taskgroup names weren't being scaled properly for whatever reason.
            oSurveyPointElement.RealSize         = new Vector2(0.0001f, 0.0001f) / m_fZoomScaler;
            oSurveyPointElement.PrimaryPrimitive = oSPCircle;
            oSurveyPointElement.AddPrimitive(oSPCircle);
            parent.AddChildElement(oSurveyPointElement);
        }
Exemplo n.º 2
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        public PlanetElement(GLEffect a_oDefaultEffect, Vector3 a_oPosition, SystemBody a_oPlanet, System.Drawing.Color a_oColor, SceenElement PElement)
            : base(a_oPlanet)
        {
            m_oOrbitCircle = new CircleElement(a_oDefaultEffect, a_oPosition, a_oPlanet, a_oColor);
#warning Cannot add m_oOrbitCircle to children for Planet Element

            _ParentElement = PElement;
        }
Exemplo n.º 3
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        public StarElement(Star a_oStar, GLEffect a_oDefaultEffect, Vector3 a_oPosition, System.Drawing.Color a_oColor, SceenElement PElement, bool a_bPrimary = true)
            : base(a_oStar)
        {
            if (!a_bPrimary)
            {
                // Do Non Primary Star Stuff here (e.g. orbit circle).
                ///< @todo...

                m_oOrbitCircle = new CircleElement(a_oDefaultEffect, a_oPosition, a_oStar, a_oColor);
#warning As with planet, m_oOrbitCircle will not be added as a child.
            }
            else
            {
                m_oOrbitCircle = null;
            }

            _ParentElement = PElement;
        }
Exemplo n.º 4
0
        private void CreateJumpPoint(SceenElement parent, JumpPoint oJumpPoint)
        {
            SceenElement oJumpPointElement = new JumpPointElement(oJumpPoint);

            oJumpPointElement.EntityID = oJumpPoint.Id;

            Vector3 v3JPPos = new Vector3((float)oJumpPoint.Position.X, (float)oJumpPoint.Position.Y, 0.0f);

            GLQuad oJPQuad = new GLUtilities.GLQuad(SceenDefaultEffect,
                                                    v3JPPos,
                                                    new Vector2(0.0001f, 0.0001f),                           // what size is a jump point anyway???
                                                    Color.Cyan,
                                                    UIConstants.Textures.DEFAULT_JUMPPOINT_ICON);

            GLUtilities.GLFont oNameLable = new GLUtilities.GLFont(SceenDefaultEffect, v3JPPos,
                                                                   UIConstants.DEFAULT_TEXT_SIZE, Color.Cyan, UIConstants.Textures.DEFAULT_GLFONT2, oJumpPoint.Name);

            oJumpPointElement.Lable            = oNameLable;
            oJumpPointElement.PrimaryPrimitive = oJPQuad;
            oJumpPointElement.AddPrimitive(oJPQuad);
            oJumpPointElement.RealSize = new Vector2(0.0001f, 0.0001f);
            parent.AddChildElement(oJumpPointElement);
        }
Exemplo n.º 5
0
 /// <summary>
 /// Add a Child Element to this element.
 /// </summary>
 /// <param name="a_oElement">The element to add.</param>
 public void AddChildElement(SceenElement a_oElement)
 {
     a_oElement.Parent = this;
     m_lChildren.Add(a_oElement);
 }
Exemplo n.º 6
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 /// <summary>
 /// Add an element to the sceen
 /// </summary>
 /// <param name="a_oElement"> the Element to add.</param>
 public void AddElement(SceenElement a_oElement)
 {
     m_lElements.Add(a_oElement);
 }
Exemplo n.º 7
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        private void CreateJumpPoint(SceenElement parent, JumpPoint oJumpPoint)
        {
            SceenElement oJumpPointElement = new JumpPointElement(oJumpPoint);
            oJumpPointElement.EntityID = oJumpPoint.Id;

            Vector3 v3JPPos = new Vector3((float)oJumpPoint.Position.X, (float)oJumpPoint.Position.Y, 0.0f);

            GLQuad oJPQuad = new GLUtilities.GLQuad(SceenDefaultEffect,
                                                            v3JPPos,
                                                            new Vector2(0.0001f, 0.0001f),                   // what size is a jump point anyway???
                                                            Color.Cyan,
                                                            UIConstants.Textures.DEFAULT_JUMPPOINT_ICON);

            GLUtilities.GLFont oNameLable = new GLUtilities.GLFont(SceenDefaultEffect, v3JPPos,
            UIConstants.DEFAULT_TEXT_SIZE, Color.Cyan, UIConstants.Textures.DEFAULT_GLFONT2, oJumpPoint.Name);

            oJumpPointElement.Lable = oNameLable;
            oJumpPointElement.PrimaryPrimitive = oJPQuad;
            oJumpPointElement.AddPrimitive(oJPQuad);
            oJumpPointElement.RealSize = new Vector2(0.0001f, 0.0001f);
            parent.AddChildElement(oJumpPointElement);
        }
Exemplo n.º 8
0
 /// <summary>
 /// Add an element to the sceen
 /// </summary>
 /// <param name="a_oElement"> the Element to add.</param>
 public void AddElement(SceenElement a_oElement)
 {
     m_lElements.Add(a_oElement);
 }
Exemplo n.º 9
0
        public Sceen(StarSystem a_oStarSystem, GLEffect a_oDefaultEffect, Pulsar4X.UI.Handlers.SystemMap ParentSM)
        {
            // set member vars:
            m_v3ViewOffset = Vector3.Zero;
            MeasureMode    = false;

            ParentSystemMap    = ParentSM;
            SceenDefaultEffect = a_oDefaultEffect;

            /// <summary>
            /// These have to be initialized before the contactElements are created as contactElement uses these.
            /// </summary>
            ShowActives  = true;
            ShowPassives = true;
            ShowPassiveSignatureRange = (int)Constants.SensorTN.DefaultPassiveSignature;

            // Set Sceen Vars:
            m_oSceenEntity = a_oStarSystem;
            SceenID        = a_oStarSystem.Id;

            // Create measurement element:
            m_oMeasurementElement = new MeasurementElement();
            m_oMeasurementElement.PrimaryPrimitive = new GLLine(a_oDefaultEffect, Vector3.Zero, new Vector2(1.0f, 1.0f), Color.Yellow, UIConstants.Textures.DEFAULT_TEXTURE);
            m_oMeasurementElement.AddPrimitive(m_oMeasurementElement.PrimaryPrimitive);
            m_oMeasurementElement.Lable = new GLUtilities.GLFont(a_oDefaultEffect, Vector3.Zero, UIConstants.DEFAULT_TEXT_SIZE, Color.Yellow, UIConstants.Textures.DEFAULT_GLFONT2, "");

            // Creat Working Vars:
            //double dKMperAUdevby10 = (Pulsar4X.Constants.Units.KmPerAu / 10); // we scale everthing down by 10 to avoid float buffer overflows.
            int     iStarCounter       = 0;                                     // Keeps track of the number of stars.
            int     iPlanetCounter     = 0;                                     // Keeps track of the number of planets around the current star
            int     iMoonCounter       = 0;                                     // Keeps track of the number of moons around the current planet.
            double  dMaxOrbitDist      = 0;                                     // used for fit to zoom.
            Vector3 v3StarPos          = new Vector3(0, 0, 0);                  // used for storing the psoition of the current star in the system
            float   fStarSize          = 0.0f;                                  // Size of a star
            double  dPlanetOrbitRadius = 0;                                     // used for holding the orbit in Km for a planet.
            Vector3 v3PlanetPos        = new Vector3(0, 0, 0);                  // Used to store the planet Pos.
            float   fPlanetSize        = 0;                                     // used to hold the planets size.
            double  dMoonOrbitRadius   = 0;                                     // used for holding the orbit in Km for a Moon.
            float   fMoonSize          = 0;                                     // used to hold the Moons size.
            Vector3 v3MoonPos          = Vector3.Zero;                          // Used to store the Moons Position.

            // start creating star branches in the sceen graph:
            SceenElement oRootStar = null;
            SceenElement oCurrStar;

            foreach (Pulsar4X.Entities.Star oStar in a_oStarSystem.Stars)
            {
                if (iStarCounter <= 0)
                {
                    // then we have a secondary, etc star give random position around its orbit!
                    oRootStar = new StarElement(oStar, a_oDefaultEffect, Vector3.Zero, Pulsar4X.Constants.StarColor.LookupColor(oStar), null, true);
                    oCurrStar = oRootStar;
                }
                else
                {
                    Random rnd = new Random();
                    v3StarPos.X = (float)(oStar.Position.X);
                    v3StarPos.Y = (float)(oStar.Position.Y);
                    MaxOrbitDistTest(ref dMaxOrbitDist, oStar.Orbit.SemiMajorAxis);
                    oCurrStar = new StarElement(oStar, a_oDefaultEffect, v3StarPos, Pulsar4X.Constants.StarColor.LookupColor(oStar), oRootStar, false);
                }


                fStarSize = (float)(oStar.Radius * 2.0 * (Constants.Units.SolarRadiusInAu));

                GLUtilities.GLQuad oStarQuad = new GLUtilities.GLQuad(a_oDefaultEffect,
                                                                      v3StarPos,
                                                                      new Vector2(fStarSize, fStarSize),
                                                                      Pulsar4X.Constants.StarColor.LookupColor(oStar),
                                                                      UIConstants.Textures.DEFAULT_PLANET_ICON);
                // create name lable:
                GLUtilities.GLFont oNameLable = new GLUtilities.GLFont(a_oDefaultEffect,
                                                                       new Vector3((float)(v3StarPos.X), (float)(v3StarPos.Y - (oStar.Radius / Constants.Units.KmPerAu)), 0),
                                                                       UIConstants.DEFAULT_TEXT_SIZE, Color.White, UIConstants.Textures.DEFAULT_GLFONT2, oStar.Name);

                oCurrStar.AddPrimitive(oStarQuad); // Add star icon to the Sceen element.
                oCurrStar.Lable            = oNameLable;
                oCurrStar.PrimaryPrimitive = oStarQuad;
                oCurrStar.RealSize         = new Vector2(fStarSize, fStarSize);
                this.AddElement(oCurrStar);

                // now go though and add each planet to render list.
                foreach (Pulsar4X.Entities.SystemBody oPlanet in oStar.Planets)
                {
                    SceenElement oPlanetElement = new PlanetElement(a_oDefaultEffect, v3StarPos, oPlanet, Color.FromArgb(255, 0, 205, 0), oCurrStar);
                    oPlanetElement.EntityID = oPlanet.Id;

                    if (iPlanetCounter == 0)
                    {
                        oCurrStar.SmallestOrbit = (float)(oPlanet.Orbit.SemiMajorAxis * 2);
                    }
                    dPlanetOrbitRadius = oPlanet.Orbit.SemiMajorAxis;

                    fPlanetSize = (float)((oPlanet.Radius * 2.0) / Constants.Units.KmPerAu);
                    MaxOrbitDistTest(ref dMaxOrbitDist, dPlanetOrbitRadius);

                    GLUtilities.GLQuad oPlanetQuad = new GLUtilities.GLQuad(a_oDefaultEffect,
                                                                            v3PlanetPos,
                                                                            new Vector2(fPlanetSize, fPlanetSize),
                                                                            Color.FromArgb(255, 0, 255, 0), // lime green
                                                                            UIConstants.Textures.DEFAULT_PLANET_ICON);

                    // create name lable:
                    GLUtilities.GLFont oPlanetNameLable = new GLUtilities.GLFont(a_oDefaultEffect,
                                                                                 new Vector3((float)(v3PlanetPos.X), (float)(v3PlanetPos.Y - (oPlanet.Radius / Constants.Units.KmPerAu)), 0),
                                                                                 UIConstants.DEFAULT_TEXT_SIZE, Color.AntiqueWhite, UIConstants.Textures.DEFAULT_GLFONT2, oPlanet.Name);

                    oPlanetElement.AddPrimitive(oPlanetQuad);

                    oPlanetElement.Lable            = oPlanetNameLable;
                    oPlanetElement.PrimaryPrimitive = oPlanetQuad;
                    oPlanetElement.RealSize         = new Vector2(fPlanetSize, fPlanetSize);
                    oCurrStar.AddChildElement(oPlanetElement);

                    iPlanetCounter++;

                    // now again for the moons:
                    foreach (Pulsar4X.Entities.SystemBody oMoon in oPlanet.Moons)
                    {
                        SceenElement oMoonElement = new PlanetElement(a_oDefaultEffect, v3PlanetPos, oMoon, Color.FromArgb(255, 0, 205, 0), oPlanetElement);
                        oMoonElement.EntityID = oMoon.Id;

                        if (iMoonCounter == 0)
                        {
                            oPlanetElement.SmallestOrbit = (float)(oMoon.Orbit.SemiMajorAxis);
                        }

                        dMoonOrbitRadius = oMoon.Orbit.SemiMajorAxis;
                        fMoonSize        = (float)((oMoon.Radius * 2.0) / Constants.Units.KmPerAu);
                        v3MoonPos        = new Vector3((float)(oMoon.Position.X), (float)(oMoon.Position.Y), 0);
                        oMoon.Position.X = oMoon.Position.X + v3PlanetPos.X;
                        oMoon.Position.Y = oMoon.Position.Y + v3PlanetPos.Y;

                        GLUtilities.GLQuad oMoonQuad = new GLUtilities.GLQuad(a_oDefaultEffect,
                                                                              v3MoonPos,                      // offset Pos by parent planet pos
                                                                              new Vector2(fMoonSize, fMoonSize),
                                                                              Color.FromArgb(255, 0, 205, 0), // lime green
                                                                              UIConstants.Textures.DEFAULT_PLANET_ICON);

                        GLUtilities.GLFont oMoonNameLable = new GLUtilities.GLFont(a_oDefaultEffect,
                                                                                   new Vector3((float)(v3MoonPos.X), (float)(v3MoonPos.Y - (oMoon.Radius / Constants.Units.KmPerAu)), 0),
                                                                                   UIConstants.DEFAULT_TEXT_SIZE, Color.AntiqueWhite, UIConstants.Textures.DEFAULT_GLFONT2, oMoon.Name);

                        oMoonElement.AddPrimitive(oMoonQuad);

                        oMoonElement.Lable            = oMoonNameLable;
                        oMoonElement.PrimaryPrimitive = oMoonQuad;
                        oMoonElement.RealSize         = new Vector2(fMoonSize, fMoonSize);
                        oPlanetElement.AddChildElement(oMoonElement);

                        iMoonCounter++;
                    }
                    iMoonCounter = 0;
                }
                iPlanetCounter = 0;
                foreach (Pulsar4X.Entities.JumpPoint oJumpPoint in a_oStarSystem.JumpPoints)
                {
                    CreateJumpPoint(oCurrStar, oJumpPoint);
                }

                int SPIndex = 1;
                foreach (Pulsar4X.Entities.SurveyPoint oSurveyPoint in a_oStarSystem._SurveyPoints)
                {
                    CreateSurveyPoint(oCurrStar, oSurveyPoint, a_oDefaultEffect, SPIndex);
                    SPIndex++;
                }

                iStarCounter++;
            }

            foreach (Pulsar4X.Entities.SystemContact systemContact in a_oStarSystem.SystemContactList)
            {
                AddContactElement(SceenDefaultEffect, systemContact);
            }

            a_oStarSystem.JumpPoints.ListChanged         += JumpPoints_ListChanged;
            a_oStarSystem.SystemContactList.ListChanging += SystemContactList_ListChanging;

            // Set Sceen Size basd on Max Orbit:
            m_v2SceenSize = new Vector2d(dMaxOrbitDist * 2, dMaxOrbitDist * 2);
        }
Exemplo n.º 10
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 public StarElement(SceenElement PElement)
     : base()
 {
     _ParentElement = PElement;
 }
Exemplo n.º 11
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 /// <summary>
 /// Add a Child Element to this element.
 /// </summary>
 /// <param name="a_oElement">The element to add.</param>
 public void AddChildElement(SceenElement a_oElement)
 {
     a_oElement.Parent = this;
     m_lChildren.Add(a_oElement);
 }
Exemplo n.º 12
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 public PlanetElement(SceenElement PElement)
     : base()
 {
     _ParentElement = PElement;
 }