Exemplo n.º 1
0
        /// <summary>
        /// Creates the cargo handler component, and points it towards its creator definition.
        /// </summary>
        /// <param name="definition">definition of component.</param>
        public CargoHandlingTN(CargoHandlingDefTN definition)
        {
            CargoHandleDef = definition;

            Name = definition.Name;

            isDestroyed = false;
        }
Exemplo n.º 2
0
        /// <summary>
        /// Creates the cargo handler component, and points it towards its creator definition.
        /// </summary>
        /// <param name="definition">definition of component.</param>
        public CargoHandlingTN(CargoHandlingDefTN definition)
        {
            CargoHandleDef = definition;

            Name = definition.Name;

            isDestroyed = false;
        }
Exemplo n.º 3
0
        /// <summary>
        /// Every faction will start with some components defined and ready to use, though the engines and sensors shouldn't be here just yet.
        /// </summary>
        public void AddInitialComponents()
        {
            /// <summary>
            /// Watch total component count when adding or subtracting from this function
            /// </summary>
            TotalComponents = 0;

            GeneralComponentDefTN CrewQ  = new GeneralComponentDefTN("Crew Quarters", 1.0f, 0, 10.0m, ComponentTypeTN.Crew);
            GeneralComponentDefTN CrewQS = new GeneralComponentDefTN("Crew Quarters - Small", 0.2f, 0, 2.0m, ComponentTypeTN.Crew);
            GeneralComponentDefTN FuelT  = new GeneralComponentDefTN("Fuel Storage", 1.0f, 0, 10.0m, ComponentTypeTN.Fuel);
            GeneralComponentDefTN FuelTS = new GeneralComponentDefTN("Fuel Storage - Small", 0.2f, 0, 3.0m, ComponentTypeTN.Fuel);
            GeneralComponentDefTN EBay   = new GeneralComponentDefTN("Engineering Spaces", 1.0f, 5, 10.0m, ComponentTypeTN.Engineering);
            GeneralComponentDefTN Bridge = new GeneralComponentDefTN("Bridge", 1.0f, 5, 10.0m, ComponentTypeTN.Bridge);

            TotalComponents = TotalComponents + 6;

            CrewQuarters.Add(CrewQ);
            CrewQuarters.Add(CrewQS);
            FuelStorage.Add(FuelT);
            FuelStorage.Add(FuelTS);
            EngineeringSpaces.Add(EBay);
            OtherComponents.Add(Bridge);

            /// <summary>
            /// These components aren't really basic, but I'll put them in anyway for the time being. Count 6 to 17
            /// </summary>
            EngineDefTN          EngDef     = new EngineDefTN("25 EP Nuclear Thermal Engine", 5.0f, 1.0f, 1.0f, 1.0f, 1, 5, -1.0f);
            ActiveSensorDefTN    ActDef     = new ActiveSensorDefTN("Search 5M - 5000", 1.0f, 10, 5, 100, false, 1.0f, 1);
            PassiveSensorDefTN   ThPasDef   = new PassiveSensorDefTN("Thermal Sensor TH1-5", 1.0f, 5, PassiveSensorType.Thermal, 1.0f, 1);
            PassiveSensorDefTN   EMPasDef   = new PassiveSensorDefTN("EM Sensor EM1-5", 1.0f, 5, PassiveSensorType.EM, 1.0f, 1);
            BeamFireControlDefTN BFCDef     = new BeamFireControlDefTN("Fire Control S01 10-1250", 0, 0, 1.0f, 1.0f, false, false, 1.0f, 1);
            BeamDefTN            BeamDef    = new BeamDefTN("10cm C1 Infrared Laser", ComponentTypeTN.Laser, 0, 0, 0, 1.0f);
            ReactorDefTN         ReactDef   = new ReactorDefTN("PWR S1 P2", 0, 1.0f, 1.0f);
            ShieldDefTN          AShieldDef = new ShieldDefTN("Alpha R300/240 Shields", 0, 0, 1.0f, 1.0f, ComponentTypeTN.Shield);
            MissileLauncherDefTN TubeDef    = new MissileLauncherDefTN("Size 1 Launcher", 1.0f, 1, false, 0);
            MagazineDefTN        MagDef     = new MagazineDefTN("Mag S1", 1.0f, 1, 0, 0, 1);
            ActiveSensorDefTN    MFCDef     = new ActiveSensorDefTN("Wasp I FC", 1.0f, 10, 5, 100, true, 1.0f, 1);

            TotalComponents = TotalComponents + 11;


            Engines.Add(EngDef);
            ActiveSensorDef.Add(ActDef);
            PassiveSensorDef.Add(ThPasDef);
            PassiveSensorDef.Add(EMPasDef);

            BeamFireControlDef.Add(BFCDef);
            BeamWeaponDef.Add(BeamDef);
            ReactorDef.Add(ReactDef);

            ShieldDef.Add(AShieldDef);

            MLauncherDef.Add(TubeDef);
            MagazineDef.Add(MagDef);
            MissileFireControlDef.Add(MFCDef);

            TurretableBeamDef.Add(BeamDef);


            /// <summary>
            /// Everyone starts with cargoholds. Count 17 to 19
            /// </summary>
            CargoDefTN CargoStandard = new CargoDefTN("Cargo Hold - Standard", 500.0f, 50.0m, 5);
            CargoDefTN CargoSmall    = new CargoDefTN("Cargo Hold - Small", 100.0f, 12.5m, 2);

            TotalComponents = TotalComponents + 2;

            CargoHoldDef.Add(CargoStandard);
            CargoHoldDef.Add(CargoSmall);

            /// <summary>
            /// Cryostorage is a TN only starting option. otherwise it must be researched. Count, 19 to 22
            /// </summary>
            ColonyDefTN ColonyStandard  = new ColonyDefTN("Cryogenic Transport", 50.0f, 100.0m, 10);
            ColonyDefTN ColonySmall     = new ColonyDefTN("Cryogenic Transport - Small", 5.0f, 20.0m, 2);
            ColonyDefTN ColonyEmergency = new ColonyDefTN("Cryogenic Transport - Emergency", 1.0f, 5.0m, 0);

            TotalComponents = TotalComponents + 3;

            ColonyBayDef.Add(ColonyStandard);
            ColonyBayDef.Add(ColonySmall);
            ColonyBayDef.Add(ColonyEmergency);


            /// <summary>
            /// Only TN starts begin with this component for now. the improved,advanced, and grav-assisted variants have to be researched. Count 22, to 23
            /// </summary>
            CargoHandlingDefTN CHS = new CargoHandlingDefTN("Cargo Handling System", 5, 10.0m);

            CargoHandleSystemDef.Add(CHS);
            TotalComponents = TotalComponents + 1;

            /// <summary>
            /// Alpha build components: Count 23, to 39
            /// </summary>

            EngineDefTN          AlphaEngine        = new EngineDefTN("Ion Engine 120", 12.0f, 1.0f, 0.7f, 1.0f, 1, 10.0f, -1.0f);
            ActiveSensorDefTN    AlphaBigSensor     = new ActiveSensorDefTN("Search 181M - 10000", 10.0f, 16, 8, 200, false, 1.0f, 1);
            ActiveSensorDefTN    AlphaSmallSensor   = new ActiveSensorDefTN("Search 57M - 1000", 10.0f, 16, 8, 20, false, 1.0f, 1);
            ActiveSensorDefTN    AlphaMissileSensor = new ActiveSensorDefTN("Search 1.4M - Missile", 10.0f, 16, 8, 1, false, 1.0f, 1);
            PassiveSensorDefTN   AlphaEMSensor      = new PassiveSensorDefTN("EM Detection Sensor EM10-80", 10.0f, 8, PassiveSensorType.EM, 1.0f, 1);
            PassiveSensorDefTN   AlphaTHSensor      = new PassiveSensorDefTN("TH Detection Sensor TH10-80", 10.0f, 8, PassiveSensorType.Thermal, 1.0f, 1);
            BeamFireControlDefTN AlphaFireControl   = new BeamFireControlDefTN("Primary III FC R96K T6K", 2, 2, 4.0f, 2.0f, false, false, 1.0f, 1);

            BeamDefTN AlphaRailGun  = new BeamDefTN("15cm Railgun V3/C3", ComponentTypeTN.Rail, 2, 2, 2, 1.0f);
            BeamDefTN AlphaLaser    = new BeamDefTN("15cm C3 Near UV Laser", ComponentTypeTN.Laser, 2, 2, 2, 1.0f);
            BeamDefTN AlphaParticle = new BeamDefTN("PBW-4 150K", ComponentTypeTN.Particle, 2, 2, 2, 1.0f);
            BeamDefTN AlphaPlasma   = new BeamDefTN("15cm C3 Plasma Beam", ComponentTypeTN.Plasma, 2, 2, 2, 1.0f);
            BeamDefTN AlphaMeson    = new BeamDefTN("R9/C3 Meson Cannon", ComponentTypeTN.Meson, 2, 2, 2, 1.0f);
            BeamDefTN AlphaHPM      = new BeamDefTN("R9/C3 Microwave", ComponentTypeTN.Microwave, 2, 2, 2, 1.0f);
            BeamDefTN AlphaGauss    = new BeamDefTN("Gauss R3-100", ComponentTypeTN.Gauss, 0, 2, 2, 1.0f);

            ReactorDefTN AlphaReactor = new ReactorDefTN("GCFR S1 P4.5", 2, 1.0f, 1.0f);

            ShieldDefTN AlphaShield = new ShieldDefTN("Gamma R300/336 Shields", 2, 2, 0.7f, 1.0f, ComponentTypeTN.Shield);

            TotalComponents = TotalComponents + 16;

            Engines.Add(AlphaEngine);

            ActiveSensorDef.Add(AlphaBigSensor);
            ActiveSensorDef.Add(AlphaSmallSensor);
            ActiveSensorDef.Add(AlphaMissileSensor);

            PassiveSensorDef.Add(AlphaEMSensor);
            PassiveSensorDef.Add(AlphaTHSensor);

            BeamFireControlDef.Add(AlphaFireControl);

            BeamWeaponDef.Add(AlphaRailGun);
            BeamWeaponDef.Add(AlphaLaser);
            BeamWeaponDef.Add(AlphaParticle);
            BeamWeaponDef.Add(AlphaPlasma);
            BeamWeaponDef.Add(AlphaMeson);
            BeamWeaponDef.Add(AlphaHPM);
            BeamWeaponDef.Add(AlphaGauss);

            ReactorDef.Add(AlphaReactor);

            ShieldDef.Add(AlphaShield);

            TurretableBeamDef.Add(AlphaLaser);
            TurretableBeamDef.Add(AlphaMeson);
            TurretableBeamDef.Add(AlphaGauss);

            /// <summary>
            /// Missile Combat Alpha Components: Count at 44 from 39 OrdnanceDefTN and MissileEngineDefTN are _NOT_ included in the total count.
            /// </summary>
            EngineDefTN          AlphaMCEngine             = new EngineDefTN("Military 5000 EP Photonic Drive", 100.0f, 1.0f, 0.1f, 1.0f, 1, 50.0f, -1.0f);
            ActiveSensorDefTN    AlphaMCSensor             = new ActiveSensorDefTN("Active Search Sensor MR13500-R100", 10.0f, 180, 75, 100, false, 1.0f, 0);
            ActiveSensorDefTN    AlphaMCMissileFireControl = new ActiveSensorDefTN("Missile Fire Control FC40500-R100", 10.0f, 180, 75, 100, true, 1.0f, 0);
            MagazineDefTN        MagazineMCDef             = new MagazineDefTN("Capacity 587 Magazine: Exp 1%  HTK4", 30.0f, 4, 8, 8, 12);
            MissileLauncherDefTN TubeMCDef          = new MissileLauncherDefTN("Size 4 Launcher", 4.0f, 11, false, 0);
            MissileEngineDefTN   MissileEngineMCDef = new MissileEngineDefTN("Photonic Missile Drive", 100.0f, 1.0f, 0.1f, 1.5f);
            OrdnanceDefTN        MissileMCDef       = new OrdnanceDefTN("Size 4 Missile", null, 0.5f, 11, 1.0f, 1.0f, 11, 0.0f, 0, 0.0f, 0, 0.0f, 0, 0.0f, 0, 100, 0, 0.0f, 0.0f, 0, false, 0, false, 0,
                                                                        MissileEngineMCDef, 1);

            TotalComponents = TotalComponents + 5;

            Engines.Add(AlphaMCEngine);
            ActiveSensorDef.Add(AlphaMCSensor);
            MissileFireControlDef.Add(AlphaMCMissileFireControl);
            MagazineDef.Add(MagazineMCDef);
            MLauncherDef.Add(TubeMCDef);
            MissileEngineDef.Add(MissileEngineMCDef);
            MissileDef.Add(MissileMCDef);

            MissileLauncherDefTN TubeAMMDef          = new MissileLauncherDefTN("Size 1 Launcher", 1.0f, 11, false, 0);
            MissileEngineDefTN   MissileEngineAMMDef = new MissileEngineDefTN("Small Photonic Missile Drive", 100.0f, 6.0f, 0.1f, 0.4f);
            ActiveSensorDefTN    AMMSensor           = new ActiveSensorDefTN("AMM Sensor", 10.0f, 180, 75, 1, false, 1.0f, 0);
            ActiveSensorDefTN    AMMMFC        = new ActiveSensorDefTN("AMM MFC", 10.0f, 180, 75, 1, true, 1.0f, 0);
            OrdnanceDefTN        MissileAMMDef = new OrdnanceDefTN("Size 1 Missile", null, 0.14f, 11, 0.23f, 0.23f, 11, 0.0f, 0, 0.0f, 0, 0.0f, 0, 0.0f, 0, 1, 0, 0.0f, 0.0f, 0, false, 0, false, 0,
                                                                   MissileEngineAMMDef, 1);

            TotalComponents = TotalComponents + 3;

            MLauncherDef.Add(TubeAMMDef);
            MissileEngineDef.Add(MissileEngineAMMDef);
            ActiveSensorDef.Add(AMMSensor);
            MissileFireControlDef.Add(AMMMFC);
            MissileDef.Add(MissileAMMDef);


            /// <summary>
            /// Sensor components should be added upon researching the appropriate technology, as they cannot be designed, Count should be at 46
            /// </summary>
            SurveySensorDefTN GeoSurvey  = new SurveySensorDefTN("Geological Survey Sensor", SurveySensorDefTN.SurveySensorType.Geological, 1.0f);
            SurveySensorDefTN GravSurvey = new SurveySensorDefTN("Gravitational Survey Sensor", SurveySensorDefTN.SurveySensorType.Gravitational, 1.0f);

            SurveySensorDef.Add(GeoSurvey);
            SurveySensorDef.Add(GravSurvey);

            TotalComponents = TotalComponents + 2;
        }
Exemplo n.º 4
0
        /// <summary>
        /// Every faction will start with some components defined and ready to use, though the engines and sensors shouldn't be here just yet.
        /// </summary>
        public void AddInitialComponents()
        {
            /// <summary>
            /// Watch total component count when adding or subtracting from this function
            /// </summary>
            TotalComponents = 0;

            GeneralComponentDefTN CrewQ = new GeneralComponentDefTN("Crew Quarters", 1.0f, 0, 10.0m, ComponentTypeTN.Crew);
            GeneralComponentDefTN CrewQS = new GeneralComponentDefTN("Crew Quarters - Small", 0.2f, 0, 2.0m, ComponentTypeTN.Crew);
            GeneralComponentDefTN FuelT = new GeneralComponentDefTN("Fuel Storage", 1.0f, 0, 10.0m, ComponentTypeTN.Fuel);
            GeneralComponentDefTN FuelTS = new GeneralComponentDefTN("Fuel Storage - Small", 0.2f, 0, 3.0m, ComponentTypeTN.Fuel);
            GeneralComponentDefTN EBay = new GeneralComponentDefTN("Engineering Spaces", 1.0f, 5, 10.0m, ComponentTypeTN.Engineering);
            GeneralComponentDefTN Bridge = new GeneralComponentDefTN("Bridge", 1.0f, 5, 10.0m, ComponentTypeTN.Bridge);
            TotalComponents = TotalComponents + 6;

            CrewQuarters.Add(CrewQ);
            CrewQuarters.Add(CrewQS);
            FuelStorage.Add(FuelT);
            FuelStorage.Add(FuelTS);
            EngineeringSpaces.Add(EBay);
            OtherComponents.Add(Bridge);

            /// <summary>
            /// These components aren't really basic, but I'll put them in anyway for the time being. Count 6 to 17
            /// </summary>
            EngineDefTN EngDef = new EngineDefTN("25 EP Nuclear Thermal Engine", 5.0f, 1.0f, 1.0f, 1.0f, 1, 5, -1.0f);
            ActiveSensorDefTN ActDef = new ActiveSensorDefTN("Search 5M - 5000", 1.0f, 10, 5, 100, false, 1.0f, 1);
            PassiveSensorDefTN ThPasDef = new PassiveSensorDefTN("Thermal Sensor TH1-5", 1.0f, 5, PassiveSensorType.Thermal, 1.0f, 1);
            PassiveSensorDefTN EMPasDef = new PassiveSensorDefTN("EM Sensor EM1-5", 1.0f, 5, PassiveSensorType.EM, 1.0f, 1);
            BeamFireControlDefTN BFCDef = new BeamFireControlDefTN("Fire Control S01 10-1250", 0, 0, 1.0f, 1.0f, false, false, 1.0f, 1);
            BeamDefTN BeamDef = new BeamDefTN("10cm C1 Infrared Laser", ComponentTypeTN.Laser, 0, 0, 0, 1.0f);
            ReactorDefTN ReactDef = new ReactorDefTN("PWR S1 P2", 0, 1.0f, 1.0f);
            ShieldDefTN AShieldDef = new ShieldDefTN("Alpha R300/240 Shields", 0, 0, 1.0f, 1.0f, ComponentTypeTN.Shield);
            MissileLauncherDefTN TubeDef = new MissileLauncherDefTN("Size 1 Launcher", 1.0f, 1, false, 0);
            MagazineDefTN MagDef = new MagazineDefTN("Mag S1", 1.0f, 1, 0, 0, 1);
            ActiveSensorDefTN MFCDef = new ActiveSensorDefTN("Wasp I FC", 1.0f, 10, 5, 100, true, 1.0f, 1);
            TotalComponents = TotalComponents + 11;


            Engines.Add(EngDef);
            ActiveSensorDef.Add(ActDef);
            PassiveSensorDef.Add(ThPasDef);
            PassiveSensorDef.Add(EMPasDef);

            BeamFireControlDef.Add(BFCDef);
            BeamWeaponDef.Add(BeamDef);
            ReactorDef.Add(ReactDef);

            ShieldDef.Add(AShieldDef);

            MLauncherDef.Add(TubeDef);
            MagazineDef.Add(MagDef);
            MissileFireControlDef.Add(MFCDef);

            TurretableBeamDef.Add(BeamDef);


            /// <summary>
            /// Everyone starts with cargoholds. Count 17 to 19
            /// </summary>
            CargoDefTN CargoStandard = new CargoDefTN("Cargo Hold - Standard", 500.0f, 50.0m, 5);
            CargoDefTN CargoSmall = new CargoDefTN("Cargo Hold - Small", 100.0f, 12.5m, 2);
            TotalComponents = TotalComponents + 2;

            CargoHoldDef.Add(CargoStandard);
            CargoHoldDef.Add(CargoSmall);

            /// <summary>
            /// Cryostorage is a TN only starting option. otherwise it must be researched. Count, 19 to 22
            /// </summary>
            ColonyDefTN ColonyStandard = new ColonyDefTN("Cryogenic Transport", 50.0f, 100.0m, 10);
            ColonyDefTN ColonySmall = new ColonyDefTN("Cryogenic Transport - Small", 5.0f, 20.0m, 2);
            ColonyDefTN ColonyEmergency = new ColonyDefTN("Cryogenic Transport - Emergency", 1.0f, 5.0m, 0);
            TotalComponents = TotalComponents + 3;

            ColonyBayDef.Add(ColonyStandard);
            ColonyBayDef.Add(ColonySmall);
            ColonyBayDef.Add(ColonyEmergency);


            /// <summary>
            /// Only TN starts begin with this component for now. the improved,advanced, and grav-assisted variants have to be researched. Count 22, to 23
            /// </summary>
            CargoHandlingDefTN CHS = new CargoHandlingDefTN("Cargo Handling System", 5, 10.0m);
            CargoHandleSystemDef.Add(CHS);
            TotalComponents = TotalComponents + 1;

            /// <summary>
            /// Alpha build components: Count 23, to 39
            /// </summary>

            EngineDefTN AlphaEngine = new EngineDefTN("Ion Engine 120", 12.0f, 1.0f, 0.7f, 1.0f, 1, 10.0f, -1.0f);
            ActiveSensorDefTN AlphaBigSensor = new ActiveSensorDefTN("Search 181M - 10000", 10.0f, 16, 8, 200, false, 1.0f, 1);
            ActiveSensorDefTN AlphaSmallSensor = new ActiveSensorDefTN("Search 57M - 1000", 10.0f, 16, 8, 20, false, 1.0f, 1);
            ActiveSensorDefTN AlphaMissileSensor = new ActiveSensorDefTN("Search 1.4M - Missile", 10.0f, 16, 8, 1, false, 1.0f, 1);
            PassiveSensorDefTN AlphaEMSensor = new PassiveSensorDefTN("EM Detection Sensor EM10-80", 10.0f, 8, PassiveSensorType.EM, 1.0f, 1);
            PassiveSensorDefTN AlphaTHSensor = new PassiveSensorDefTN("TH Detection Sensor TH10-80", 10.0f, 8, PassiveSensorType.Thermal, 1.0f, 1);
            BeamFireControlDefTN AlphaFireControl = new BeamFireControlDefTN("Primary III FC R96K T6K", 2, 2, 4.0f, 2.0f, false, false, 1.0f, 1);

            BeamDefTN AlphaRailGun = new BeamDefTN("15cm Railgun V3/C3", ComponentTypeTN.Rail, 2, 2, 2, 1.0f);
            BeamDefTN AlphaLaser = new BeamDefTN("15cm C3 Near UV Laser", ComponentTypeTN.Laser, 2, 2, 2, 1.0f);
            BeamDefTN AlphaParticle = new BeamDefTN("PBW-4 150K", ComponentTypeTN.Particle, 2, 2, 2, 1.0f);
            BeamDefTN AlphaPlasma = new BeamDefTN("15cm C3 Plasma Beam", ComponentTypeTN.Plasma, 2, 2, 2, 1.0f);
            BeamDefTN AlphaMeson = new BeamDefTN("R9/C3 Meson Cannon", ComponentTypeTN.Meson, 2, 2, 2, 1.0f);
            BeamDefTN AlphaHPM = new BeamDefTN("R9/C3 Microwave", ComponentTypeTN.Microwave, 2, 2, 2, 1.0f);
            BeamDefTN AlphaGauss = new BeamDefTN("Gauss R3-100", ComponentTypeTN.Gauss, 0, 2, 2, 1.0f);

            ReactorDefTN AlphaReactor = new ReactorDefTN("GCFR S1 P4.5", 2, 1.0f, 1.0f);

            ShieldDefTN AlphaShield = new ShieldDefTN("Gamma R300/336 Shields", 2, 2, 0.7f, 1.0f, ComponentTypeTN.Shield);
            TotalComponents = TotalComponents + 16;

            Engines.Add(AlphaEngine);

            ActiveSensorDef.Add(AlphaBigSensor);
            ActiveSensorDef.Add(AlphaSmallSensor);
            ActiveSensorDef.Add(AlphaMissileSensor);

            PassiveSensorDef.Add(AlphaEMSensor);
            PassiveSensorDef.Add(AlphaTHSensor);

            BeamFireControlDef.Add(AlphaFireControl);

            BeamWeaponDef.Add(AlphaRailGun);
            BeamWeaponDef.Add(AlphaLaser);
            BeamWeaponDef.Add(AlphaParticle);
            BeamWeaponDef.Add(AlphaPlasma);
            BeamWeaponDef.Add(AlphaMeson);
            BeamWeaponDef.Add(AlphaHPM);
            BeamWeaponDef.Add(AlphaGauss);

            ReactorDef.Add(AlphaReactor);

            ShieldDef.Add(AlphaShield);

            TurretableBeamDef.Add(AlphaLaser);
            TurretableBeamDef.Add(AlphaMeson);
            TurretableBeamDef.Add(AlphaGauss);

            /// <summary>
            /// Missile Combat Alpha Components: Count at 44 from 39 OrdnanceDefTN and MissileEngineDefTN are _NOT_ included in the total count.
            /// </summary>
            EngineDefTN AlphaMCEngine = new EngineDefTN("Military 5000 EP Photonic Drive", 100.0f, 1.0f, 0.1f, 1.0f, 1, 50.0f, -1.0f);
            ActiveSensorDefTN AlphaMCSensor = new ActiveSensorDefTN("Active Search Sensor MR13500-R100", 10.0f, 180, 75, 100, false, 1.0f, 0);
            ActiveSensorDefTN AlphaMCMissileFireControl = new ActiveSensorDefTN("Missile Fire Control FC40500-R100", 10.0f, 180, 75, 100, true, 1.0f, 0);
            MagazineDefTN MagazineMCDef = new MagazineDefTN("Capacity 587 Magazine: Exp 1%  HTK4", 30.0f, 4, 8, 8, 12);
            MissileLauncherDefTN TubeMCDef = new MissileLauncherDefTN("Size 4 Launcher", 4.0f, 11, false, 0);
            MissileEngineDefTN MissileEngineMCDef = new MissileEngineDefTN("Photonic Missile Drive", 100.0f, 1.0f, 0.1f, 1.5f);
            OrdnanceDefTN MissileMCDef = new OrdnanceDefTN("Size 4 Missile", null, 0.5f, 11, 1.0f, 1.0f, 11, 0.0f, 0, 0.0f, 0, 0.0f, 0, 0.0f, 0, 100, 0, 0.0f, 0.0f, 0, false, 0, false, 0,
                                                           MissileEngineMCDef, 1);
            TotalComponents = TotalComponents + 5;

            Engines.Add(AlphaMCEngine);
            ActiveSensorDef.Add(AlphaMCSensor);
            MissileFireControlDef.Add(AlphaMCMissileFireControl);
            MagazineDef.Add(MagazineMCDef);
            MLauncherDef.Add(TubeMCDef);
            MissileEngineDef.Add(MissileEngineMCDef);
            MissileDef.Add(MissileMCDef);

            MissileLauncherDefTN TubeAMMDef = new MissileLauncherDefTN("Size 1 Launcher", 1.0f, 11, false, 0);
            MissileEngineDefTN MissileEngineAMMDef = new MissileEngineDefTN("Small Photonic Missile Drive", 100.0f, 6.0f, 0.1f, 0.4f);
            ActiveSensorDefTN AMMSensor = new ActiveSensorDefTN("AMM Sensor", 10.0f, 180, 75, 1, false, 1.0f, 0);
            ActiveSensorDefTN AMMMFC = new ActiveSensorDefTN("AMM MFC", 10.0f, 180, 75, 1, true, 1.0f, 0);
            OrdnanceDefTN MissileAMMDef = new OrdnanceDefTN("Size 1 Missile", null, 0.14f, 11, 0.23f, 0.23f, 11, 0.0f, 0, 0.0f, 0, 0.0f, 0, 0.0f, 0, 1, 0, 0.0f, 0.0f, 0, false, 0, false, 0,
                                                            MissileEngineAMMDef, 1);

            TotalComponents = TotalComponents + 3;

            MLauncherDef.Add(TubeAMMDef);
            MissileEngineDef.Add(MissileEngineAMMDef);
            ActiveSensorDef.Add(AMMSensor);
            MissileFireControlDef.Add(AMMMFC);
            MissileDef.Add(MissileAMMDef);



        }
Exemplo n.º 5
0
        /// <summary>
        /// Add CHS adds a cargo handling tractor beam to the ship which shortens ship loading times.
        /// the function should also be able to subtract them.
        /// </summary>
        /// <param name="CHS">Definition of the CHS to add or subtract.</param>
        /// <param name="inc">number to add or to subtract.</param>
        public void AddCargoHandlingSystem(CargoHandlingDefTN CHS, short inc)
        {
            int CHSIndex = ShipCHSDef.IndexOf(CHS);
            if (CHSIndex != -1)
            {
                ShipCHSCount[CHSIndex] = (ushort)((short)ShipCHSCount[CHSIndex] + inc);
            }
            if (CHSIndex == -1 && inc >= 1)
            {
                ShipCHSDef.Add(CHS);
                ShipCHSCount.Add((ushort)inc);
            }
            else
            {
                if (CHSIndex != -1)
                {
                    if (ShipCHSCount[CHSIndex] <= 0)
                    {
                        ShipCHSCount.RemoveAt(CHSIndex);
                        ShipCHSDef.RemoveAt(CHSIndex);
                    }
                }
                else
                {
                    /// <summary>
                    /// Error here so return.
                    /// </summary>
                    return;
                }
            }

            /// <summary>
            /// Tractor multiplier is always aleast 1, but not 1 + CHS value.
            /// so either adjust upwards from 1, or if at 0 due to subtraction, reset to 1.
            /// </summary>
            if (TractorMultiplier == 1)
            {
                TractorMultiplier = (CHS.tractorMultiplier * (int)inc);
            }
            else
            {
                TractorMultiplier = TractorMultiplier + (CHS.tractorMultiplier * (int)inc);

                if (TractorMultiplier == 0)
                    TractorMultiplier = 1;
            }
            UpdateClass(CHS, inc);
        }