Exemplo n.º 1
0
        public void Load()
        {
            string path = Environment.GetFolderPath(Environment.SpecialFolder.Personal);
            path = Path.Combine(path, "Psuedo3DRacer/Tracks/");

                int num = currentTrackLoaded;
                if (File.Exists(Path.Combine(path, "Track" + num.ToString("000") + ".trk")))
                {
                    Track.FileName = "Track" + num.ToString("000") + ".trk";

                    XmlSerializer xmls = new XmlSerializer(typeof(Track));

                    using (FileStream stream = new FileStream(Path.Combine(path, Track.FileName), FileMode.Open))
                    {
                        Track = (Track)xmls.Deserialize(stream);
                    }

                    foreach (string s in Track.PackedSegments)
                    {
                        Segment seg = Segment.FromString(s);
                        Track.TrackSegments.Add(seg);
                    }
                    ControlPoints = Track.ControlPoints;
                    Track.LoadContent(Content);
                    Track.LoadHorizon(Content, parallaxManager);
                    ResetCars();
                    selectedPoint = 0;

                    currentTrackLoaded++;

                    if (!File.Exists(Path.Combine(path, "Track" + currentTrackLoaded.ToString("000") + ".trk"))) currentTrackLoaded = 0;
                }
        }
Exemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            Camera = new Camera(GraphicsDevice, GraphicsDevice.Viewport);

            spriteBatch = new SpriteBatch(GraphicsDevice);

            texGrid = Content.Load<Texture2D>("grid");
            texBlank = Content.Load<Texture2D>("blank");
            handleSphere = Content.Load<Model>("spherelowpoly");
            spriteFont = Content.Load<SpriteFont>("font");

            sphereTransforms = new Matrix[handleSphere.Bones.Count];
            handleSphere.CopyAbsoluteBoneTransformsTo(sphereTransforms);

            drawEffect = new BasicEffect(GraphicsDevice)
            {
                World = Camera.worldMatrix,
                View = Camera.viewMatrix,
                Projection = Camera.projectionMatrix,
                TextureEnabled = true
            };

            drawAlphaEffect = new AlphaTestEffect(GraphicsDevice)
            {
                World = Camera.worldMatrix,
                View = Camera.viewMatrix,
                Projection = Camera.projectionMatrix,
                 ReferenceAlpha = 254,
                   AlphaFunction = CompareFunction.Greater

            };

            Track = Track.BuildFromControlPoints(ControlPoints);
            Track.LoadContent(Content);

            parallaxManager = new ParallaxManager(GraphicsDevice.Viewport);
            Track.LoadHorizon(Content, parallaxManager);

            ResetCars();

            //car = new Car(0, Track, Color.Red);
            //car.LoadContent(Content, 0);
        }