Exemplo n.º 1
0
 private float SpawnUnit(CardData unitData)
 {
     for (int i = 0; i < spawnPoints.Length; i++)
     {
         NonControllableUnit tmp = Instantiate((NonControllableUnit)unitData.unit, spawnPoints[i]);
         tmp.Initialize(FindClosestTarget(spawnPoints[i].position), unitData.unitStats, "EnemyTeam");
         enemyUnits.Add(tmp);
     }
     return(unitData.unitStats.cooldown);
 }
Exemplo n.º 2
0
        protected virtual void SpawnUnit(CardData unitData, Vector3 position)
        {
            NonControllableUnit unit = Instantiate <NonControllableUnit>(
                (NonControllableUnit)unitData.unit,
                spawnPosition,
                board.Value.npcSpawnPosition.rotation
                );

            unit.Initialize(playerHero, unitData.unitStats, "EnemyTeam");
            npcUnits.Add(unit);
        }
Exemplo n.º 3
0
 private void Update()
 {
     if (timerEvent > 0f)
     {
         timerEvent -= Time.deltaTime;
         if (timerEvent <= 0f)
         {
             lastWave = encounterEvent.NextPhase(ref nextSpawn);
             if (!lastWave)
             {
                 timerSpawn = Time.deltaTime;
             }
             else
             {
                 NonControllableUnit tmp = Instantiate((NonControllableUnit)boss.unit, bossSpawnPoint);
                 tmp.Initialize(activeHero, boss.unitStats, "EnemyTeam");
                 enemyUnits.Add(tmp);//TODO EVENT CLEAR
             }
         }
     }
     if (timerSpawn > 0f)
     {
         timerSpawn -= Time.deltaTime;
         if (timerSpawn <= 0f)
         {
             timerSpawn = SpawnUnit(nextSpawn[0]);
             nextSpawn.RemoveAt(0);
             timerEvent -= timerSpawn;
             if (nextSpawn.Count == 0)
             {
                 timerEvent *= -1f;
                 timerSpawn  = -1f;
             }
         }
     }
 }