Exemplo n.º 1
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 public GameRolePlayGroupMonsterWaveInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, bool keyRingBonus, bool hasHardcoreDrop, bool hasAVARewardToken, GroupMonsterStaticInformations staticInfos, double creationTime, int ageBonusRate, sbyte lootShare, sbyte alignmentSide, sbyte nbWaves, GroupMonsterStaticInformations[] alternatives) : base(contextualId, look, disposition, keyRingBonus, hasHardcoreDrop, hasAVARewardToken, staticInfos, creationTime, ageBonusRate, lootShare, alignmentSide)
 {
     this.nbWaves      = nbWaves;
     this.alternatives = alternatives;
 }
 public GameRolePlayActorInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition) : base(contextualId, look, disposition)
 {
 }
Exemplo n.º 3
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 public GameRolePlayMerchantInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, sbyte sellType, HumanOption[] options) : base(contextualId, look, disposition, name)
 {
     this.sellType = sellType;
     this.options  = options;
 }
Exemplo n.º 4
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 public GameRolePlayMountInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, string ownerName, byte level) : base(contextualId, look, disposition, name)
 {
     this.ownerName = ownerName;
     this.level     = level;
 }
Exemplo n.º 5
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 public GameRolePlayNpcWithQuestInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, uint npcId, bool sex, uint specialArtworkId, GameRolePlayNpcQuestFlag questFlag) : base(contextualId, look, disposition, npcId, sex, specialArtworkId)
 {
     this.questFlag = questFlag;
 }
 public GameFightTaxCollectorInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, uint firstNameId, uint lastNameId, byte level) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.firstNameId = firstNameId;
     this.lastNameId  = lastNameId;
     this.level       = level;
 }
Exemplo n.º 7
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 public GameRolePlayNpcInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, uint npcId, bool sex, uint specialArtworkId) : base(contextualId, look, disposition)
 {
     this.npcId            = npcId;
     this.sex              = sex;
     this.specialArtworkId = specialArtworkId;
 }
Exemplo n.º 8
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 public GameRolePlayNamedActorInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, string name) : base(contextualId, look, disposition)
 {
     this.name = name;
 }
 public GameRolePlayGroupMonsterInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, bool keyRingBonus, bool hasHardcoreDrop, bool hasAVARewardToken, GroupMonsterStaticInformations staticInfos, double creationTime, int ageBonusRate, sbyte lootShare, sbyte alignmentSide) : base(contextualId, look, disposition)
 {
     this.keyRingBonus      = keyRingBonus;
     this.hasHardcoreDrop   = hasHardcoreDrop;
     this.hasAVARewardToken = hasAVARewardToken;
     this.staticInfos       = staticInfos;
     this.creationTime      = creationTime;
     this.ageBonusRate      = ageBonusRate;
     this.lootShare         = lootShare;
     this.alignmentSide     = alignmentSide;
 }
 public GameRolePlayHumanoidInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId) : base(contextualId, look, disposition, name)
 {
     this.humanoidInfo = humanoidInfo;
     this.accountId    = accountId;
 }
Exemplo n.º 11
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 public GameFightMonsterWithAlignmentInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, uint creatureGenericId, sbyte creatureGrade, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, creatureGenericId, creatureGrade)
 {
     this.alignmentInfos = alignmentInfos;
 }
 public GameRolePlayPrismInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, PrismInformation prism) : base(contextualId, look, disposition)
 {
     this.prism = prism;
 }
Exemplo n.º 13
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 public GameFightFighterNamedInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, string name, PlayerStatus status) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.name   = name;
     this.status = status;
 }
Exemplo n.º 14
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 public GameRolePlayTaxCollectorInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, TaxCollectorStaticInformations identification, byte guildLevel, int taxCollectorAttack) : base(contextualId, look, disposition)
 {
     this.identification     = identification;
     this.guildLevel         = guildLevel;
     this.taxCollectorAttack = taxCollectorAttack;
 }
 public GameRolePlayCharacterInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, name, humanoidInfo, accountId)
 {
     this.alignmentInfos = alignmentInfos;
 }
 public GameFightMonsterInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, uint creatureGenericId, sbyte creatureGrade) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.creatureGenericId = creatureGenericId;
     this.creatureGrade     = creatureGrade;
 }
Exemplo n.º 17
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 public GameFightCompanionInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, sbyte companionGenericId, byte level, double masterId) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.companionGenericId = companionGenericId;
     this.level    = level;
     this.masterId = masterId;
 }
Exemplo n.º 18
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 public GameFightAIInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
 }
Exemplo n.º 19
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 public GameRolePlayMutantInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, uint monsterId, sbyte powerLevel) : base(contextualId, look, disposition, name, humanoidInfo, accountId)
 {
     this.monsterId  = monsterId;
     this.powerLevel = powerLevel;
 }
Exemplo n.º 20
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 public GameRolePlayPortalInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, PortalInformation portal) : base(contextualId, look, disposition)
 {
     this.portal = portal;
 }
 public GameRolePlayTreasureHintInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, uint npcId) : base(contextualId, look, disposition)
 {
     this.npcId = npcId;
 }
Exemplo n.º 22
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 public GameContextActorInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition)
 {
     this.contextualId = contextualId;
     this.look         = look;
     this.disposition  = disposition;
 }
Exemplo n.º 23
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 public GameFightMutantInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, string name, PlayerStatus status, sbyte powerLevel) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status)
 {
     this.powerLevel = powerLevel;
 }