public static PlayerNameID Deserialize(Stream stream)
        {
            PlayerNameID playerNameID = Pool.Get <PlayerNameID>();

            PlayerNameID.Deserialize(stream, playerNameID, false);
            return(playerNameID);
        }
 public static PlayerNameID Deserialize(byte[] buffer, PlayerNameID instance, bool isDelta = false)
 {
     using (MemoryStream memoryStream = new MemoryStream(buffer))
     {
         PlayerNameID.Deserialize(memoryStream, instance, isDelta);
     }
     return(instance);
 }
        public static PlayerNameID Deserialize(byte[] buffer)
        {
            PlayerNameID playerNameID = Pool.Get <PlayerNameID>();

            using (MemoryStream memoryStream = new MemoryStream(buffer))
            {
                PlayerNameID.Deserialize(memoryStream, playerNameID, false);
            }
            return(playerNameID);
        }
 public void FromProto(Stream stream, bool isDelta = false)
 {
     PlayerNameID.Deserialize(stream, this, isDelta);
 }