Exemplo n.º 1
0
        public static void Handle(Entities.GameClient client, DataPacket packet)
        {
            using (var warehouse = new WarehousePacket(packet))
            {
                Data.Warehouse wh;
                if (client.Warehouses.TryGetValue((ushort)warehouse.WarehouseID, out wh))
                {
                    switch (warehouse.Action)
                    {
                    case Enums.WarehouseAction.Display:
                    {
                        wh.SendAll();
                        break;
                    }

                    case Enums.WarehouseAction.Add:
                    {
                        if (wh.FreeSpaces == 20)
                        {
                            return;
                        }

                        if (client.Inventory.ContainsByUID(warehouse.Identifier))
                        {
                            Data.ItemInfo item = client.Inventory.RemoveItemByUID(warehouse.Identifier);
                            if (item != null)
                            {
                                wh.AddItem(item);
                            }
                        }
                        break;
                    }

                    case Enums.WarehouseAction.Remove:
                    {
                        if (client.Inventory.FreeSpaces == 40)
                        {
                            return;
                        }

                        if (wh.ContainsByUID(warehouse.Identifier))
                        {
                            Data.ItemInfo item = wh.RemoveItemByUID(warehouse.Identifier);
                            if (item != null)
                            {
                                client.Inventory.AddItem(item);
                                //warehouse.WhType = 10;
                                client.Send(warehouse);
                            }
                        }
                        break;
                    }
                    }
                }
            }
        }
Exemplo n.º 2
0
        public static void Handle(Entities.GameClient client, DataPacket packet)
        {
            using (var warehouse = new WarehousePacket(packet))
            {
                Data.Warehouse wh;
                if (client.Warehouses.TryGetValue((ushort)warehouse.WarehouseID, out wh))
                {
                    switch (warehouse.Action)
                    {
                        case Enums.WarehouseAction.Display:
                            {
                                wh.SendAll();
                                break;
                            }
                        case Enums.WarehouseAction.Add:
                            {
                                if (wh.FreeSpaces == 20)
                                    return;

                                if (client.Inventory.ContainsByUID(warehouse.Identifier))
                                {
                                    Data.ItemInfo item = client.Inventory.RemoveItemByUID(warehouse.Identifier);
                                    if (item != null)
                                    {
                                        wh.AddItem(item);
                                    }
                                }
                                break;
                            }
                        case Enums.WarehouseAction.Remove:
                            {
                                if (client.Inventory.FreeSpaces == 40)
                                    return;

                                if (wh.ContainsByUID(warehouse.Identifier))
                                {
                                    Data.ItemInfo item = wh.RemoveItemByUID(warehouse.Identifier);
                                    if (item != null)
                                    {
                                        client.Inventory.AddItem(item);
                                        //warehouse.WhType = 10;
                                        client.Send(warehouse);
                                    }
                                }
                                break;
                            }
                    }
                }
            }
        }