public override AnimationClass Copy() { DeathmatchAnimationEditor NewAnimationClass = new DeathmatchAnimationEditor(AnimationPath); NewAnimationClass.UpdateFrom(this); return(NewAnimationClass); }
protected void UpdateFrom(DeathmatchAnimationEditor Other) { base.UpdateFrom(Other); fntFinlanderFont = Other.fntFinlanderFont; sprBarExtraLargeBackground = Other.sprBarExtraLargeBackground; sprBarExtraLargeEN = Other.sprBarExtraLargeEN; sprBarExtraLargeHP = Other.sprBarExtraLargeHP; sprInfinity = Other.sprInfinity; }
/// <summary> /// Load an Animation at selected path. /// </summary> /// <param name="AnimationPath">Path from which to open the Animation.</param> private void LoadAnimation(string AnimationPath) { string Name = AnimationPath.Substring(0, AnimationPath.Length - 4).Substring(19); this.Text = Name + " - Project Eternity Animation Editor"; AnimationViewer.Preload(); ActiveAnimation = new DeathmatchAnimationEditor(Name); ActiveAnimation.Content = new ContentManager(AnimationViewer.Services); ActiveAnimation.Content.RootDirectory = "Content"; AnimationViewer.ActiveAnimation = ActiveAnimation; AnimationViewer.Services.AddService <GraphicsDevice>(AnimationViewer.GraphicsDevice); ActiveAnimation.Load(); PropertiesDialog.txtScreenWidth.Value = ActiveAnimation.ScreenWidth; PropertiesDialog.txtScreenHeight.Value = ActiveAnimation.ScreenHeight; PropertiesDialog.txtLoopStart.Value = ActiveAnimation.LoopStart; PropertiesDialog.txtLoopEnd.Value = ActiveAnimation.LoopEnd; foreach (KeyValuePair <string, Timeline> ActiveTimeline in ActiveAnimation.DicTimeline) { if (ActiveTimeline.Value is AnimationOriginTimeline) { continue; } if (ActiveTimeline.Value is VisibleTimeline) { ActiveTimeline.Value.OnAnimationEditorLoad(ActiveAnimation); ToolStripMenuItem tsmNewItem = new ToolStripMenuItem(ActiveTimeline.Value.TimelineEventType); tsmNewItem.Tag = ActiveTimeline.Value; tsmNewItem.Click += AnimationViewer.tsmNewItem_Click; AnimationViewer.spawnNewToolStripMenuItem.DropDownItems.Add(tsmNewItem); } } for (int L = 0; L < AnimationViewer.ActiveAnimation.ListAnimationLayer.BasicLayerCount; L++) { foreach (var ActiveTimelineFrame in AnimationViewer.ActiveAnimation.ListAnimationLayer[L].DicTimelineEvent.Values) { foreach (var ActiveTimeline in ActiveTimelineFrame) { ActiveTimeline.OnAnimationEditorLoad(ActiveAnimation); } } } panTimelineViewer.SetActiveAnimation(ActiveAnimation); }