Exemplo n.º 1
0
 public SongPart(Strum[] strum_pattern, int[] chord_prog)
 {
     StrumPattern = strum_pattern;
     ChordProgression = chord_prog;
 }
Exemplo n.º 2
0
        Strum[] GenerateStrumPattern(int beats)
        {
            Debug.Log(m_name + " GenerateStrumPattern()");
            int strums = beats * m_StrumsPerBeat;
            Strum[] pattern = new Strum[strums];
            float strumLength = 1f / strums;

            for (int i = 0; i < strums; i++)
            {
                pattern[i].play = true;
                pattern[i].time = i * strumLength;
                if (0 == i)
                {
                    pattern[i].volume = 1.0f;
                    pattern[i].Segment = 0;
                }
                else
                {
                    pattern[i].volume = m_OffBeatVolume;
                    if( i % 2 == 0)
                    {
                        pattern[i].Segment = 0;
                        pattern[i].play = !(Random.value < m_MissDownStrumChance);
                    }
                    else
                    {
                        pattern[i].Segment = 1;
                        pattern[i].time += m_UpStrumOffset * strumLength;
                        pattern[i].play = !(Random.value < m_MissUpStrumChance);// || !pattern[i-1].play; //the commented out bit prevents no upstrum after no downstrum. Wanted?
                    }
                }
            }

            return pattern;
        }
Exemplo n.º 3
0
        public void GenerateSongParts(SongPartSpec[] specs)
        {
            m_songParts.Clear();

            foreach(SongPartSpec sps in specs)
            {
                Strum[] strumPattern;
                int[] chordPattern;
                if(sps.Name != "silence")
                {
                    strumPattern = GenerateStrumPattern(m_BeatsPerMeasure);
                    chordPattern = GenerateChordPattern(sps.MinChords, sps.MaxChords);
                }
                else
                {
                    strumPattern = new Strum[1];
                    strumPattern[0].time = 2f;
                    strumPattern[0].play = false;
                    chordPattern = new int[]{ 0};
                }

                m_songParts.Add(sps.Name, new SongPart(strumPattern, chordPattern));
            }
        }