Exemplo n.º 1
0
        public void Problem1_PointClass_SideAffecting()
        {
            // Instantiate the problem
            var target = new Problem1();

            // Set up the test
            int x = 5;
            int y = 10;
            var pointClass = new PointClass(x, y);
            target.DoubleTheTargetPointClass(pointClass);

            // Assert truths.
            Assert.IsNotNull(pointClass);
            Assert.AreEqual(x * 2, pointClass.X);
            Assert.AreEqual(y * 2, pointClass.Y);
        }
Exemplo n.º 2
0
        public void Problem1_PointClass_WithReturnValue()
        {
            // Instantiate the problem
            var target = new Problem1();

            // Set up the test
            int x = 590;
            int y = 37;
            var pointClass = new PointClass(x, y);
            var result = target.ReturnADoubledPointClass(pointClass);

            // Assert truths.
            Assert.IsNotNull(result);
            Assert.AreNotSame(result, pointClass);
            Assert.AreEqual(x * 2, result.X);
            Assert.AreEqual(y * 2, result.Y);
        }
 /// <summary>
 /// Return a *new* point class whose X and Y values are twice those of the input
 /// instance.
 /// </summary>
 /// <param name="pointClass"> 
 /// The input class whose X and Y to double.
 /// </param>
 /// <returns>
 /// A new instance of the point class whose X and Y values are double those of the 
 /// input.
 /// </returns>
 public PointClass ReturnADoubledPointClass(PointClass pointClass)
 {
     var myNewPoint = new PointClass(pointClass.X * 2, pointClass.Y * 2);
     return myNewPoint;
 }
 /// <summary>
 /// Modify the passed in point class such that the X and Y values are twice their
 /// original values. Note that this is called a Side Affecting method, and it's
 /// generally bad practice to write code like this. Nevertheless, it is instructional
 /// to see the difference between structs and reference types. We should be able to
 /// modify the class and have the changes stick--something that's impossible to do with
 /// structs unless we pass the new value out of the method.
 /// </summary>
 /// <param name="pointClass">
 /// The target point class to double.
 /// </param>
 public void DoubleTheTargetPointClass(PointClass pointClass)
 {
     throw new NotImplementedException();
 }