public static AddinAssemblyLocation ( ) : string | ||
return | string |
public static string GetLayerFileFromCurrentStandard() { string layerFileStandard = "2525BChange2"; // this name format is slightly different if (ProSymbolUtilities.Standard != SupportedStandardsType.mil2525b) { layerFileStandard = ProSymbolUtilities.StandardString; } string layerFileName = "MilitaryOverlay-" + layerFileStandard + ".lpkx"; string layerFilePath = System.IO.Path.Combine(ProSymbolUtilities.AddinAssemblyLocation(), "LayerFiles", layerFileName); return(layerFilePath); }
private void GeneratePreviewSymbol() { // Step 1: Create a dictionary/map of well known attribute names to values Dictionary <string, string> attributeSet = GenerateAttributeSetDictionary(); // Step 2: Set the SVG Home Folder // This should be within the git clone of joint-military-symbology-xml // ex: C:\Github\joint-military-symbology-xml\svg\MIL_STD_2525D_Symbols // This is called in CheckSettings below, but you should call yourself if // reusing this method //Utilities.SetImageFilesHome(@"C:\Projects\Github\joint-military-symbology-xml\svg\MIL_STD_2525D_Symbols"); string militarySymbolsPath = System.IO.Path.Combine(ProSymbolUtilities.AddinAssemblyLocation(), "Images", "MIL_STD_2525D_Symbols"); bool pathExists = Utilities.SetImageFilesHome(militarySymbolsPath); if (!Utilities.CheckImageFilesHomeExists()) //if (!CheckSettings()) { Console.WriteLine("No SVG Folder, can't continue."); return; } // Step 3: Get the Layered Bitmap from the Library const int width = 256, height = 256; Size exportSize = new Size(width, height); System.Drawing.Bitmap exportBitmap; bool success = Utilities.ExportSymbolFromAttributes(attributeSet, out exportBitmap, exportSize); if (success && exportBitmap != null) { _symbolImage = ProSymbolUtilities.BitMapToBitmapImage(exportBitmap); NotifyPropertyChanged(() => SymbolImage); } if (!success || (exportBitmap == null)) { Console.WriteLine("Export failed!"); _symbolImage = null; NotifyPropertyChanged(() => SymbolImage); return; } }