// 移动船只。
        public void MoveBoat(BoatController boat)
        {
            // 创建船的直线运动。
            MoveToAction action = MoveToAction.GetAction(boat.gameObject, this, boat.GetDestination(), 20);

            AddAction(action);
        }
Exemplo n.º 2
0
 // It is called when a character goes aboard.
 public void GoAboard(BoatController boat)
 {
     location         = boat.location;
     model.isOnboard  = true;
     transform.parent = boat.transform;
     SetDestination(boat.model.GetEmptyPosition());
     boat.GoAboard(this);
 }
Exemplo n.º 3
0
 // It generates the GameObjects.
 private void GenGameObjects()
 {
     // Load River.
     {
         GameObject temp = Utils.Instantiate("Prefabs/Water", new Vector3(0, 0.5f, 0));
         temp.name = "River";
     }
     // Load LeftCoast.
     {
         GameObject temp = Utils.Instantiate("Prefabs/Stone", Coast.departure);
         leftCoast          = temp.AddComponent <CoastController>();
         temp.name          = leftCoast.name = "LeftCoast";
         leftCoast.location = Location.Left;
     }
     //  Load RightCoast.
     {
         GameObject temp = Utils.Instantiate("Prefabs/Stone", Coast.destination);
         rightCoast          = temp.AddComponent <CoastController>();
         temp.name           = rightCoast.name = "RightCoast";
         rightCoast.location = Location.Right;
     }
     // Load Boat.
     {
         GameObject temp = Utils.Instantiate("Prefabs/Boat", Boat.departure);
         boat      = temp.AddComponent <BoatController>();
         temp.name = boat.name = "Boat";
     }
     // Load Priests.
     for (int i = 0; i < 3; ++i)
     {
         GameObject temp = Utils.Instantiate("Prefabs/Priest", Coast.destination);
         characters[i] = temp.AddComponent <CharacterController>();
         temp.name     = characters[i].name = "Priest" + i;
         characters[i].GoAshore(rightCoast);
     }
     // Load Devils.
     for (int i = 0; i < 3; ++i)
     {
         GameObject temp = Utils.Instantiate("Prefabs/Devil", Coast.destination);
         characters[i + 3] = temp.AddComponent <CharacterController>();
         temp.name         = characters[i + 3].name = "Devil" + i;
         characters[i + 3].GoAshore(rightCoast);
     }
 }