private void badPostureFeedback()
        {
            introduction.skillLabel.Content = "Posture";
            individualTracker = new IndividualPosture(parent);
            var uriSource = new Uri(@"/PresentationTrainer;component/Images/ic_fb_reset_posture.png", UriKind.Relative);
            ghost.ghostImg.Source = new BitmapImage(uriSource);
            ghostM.ghostImg.Source = new BitmapImage(uriSource);
            ghostOT.FeedbackIMG.Source = new BitmapImage(uriSource);
            feedbackText = "Reset Posture";
            ghostTF.CurrentFeedback.Content = " Reset Posture ";
            individualInstructions.instructionLabel3.Content = "3.- Imagine yourself in a good posture";
            ghostOT.CurrentFeedback.Content = " Reset Posture";
            ghost.CurrentFeedback.Content = "Reset Posture ";

            individualTracker = new IndividualPosture(parent);
        }
        private void dancingFeedback()
        {
            introduction.skillLabel.Content = "Standing Still Skills";
            var uriSource = new Uri(@"/PresentationTrainer;component/Images/ic_fb_move_more.png", UriKind.Relative);
            ghost.ghostImg.Source = new BitmapImage(uriSource);
            ghostM.ghostImg.Source = new BitmapImage(uriSource);
            ghostOT.FeedbackIMG.Source = new BitmapImage(uriSource);
            feedbackText = "Stay Still";
            ghostTF.CurrentFeedback.Content = " Stay Still ";
            individualInstructions.instructionLabel3.Content = "3.- Imagine Staying grounded";
            ghostOT.CurrentFeedback.Content = " Stay Still";
            ghost.CurrentFeedback.Content = " Stay Still ";

            individualTracker = new IndividualDancing(parent);
        }
        private void handMovementFeedback()
        {
            introduction.skillLabel.Content = "Hand Gestures";
            var uriSource = new Uri(@"/PresentationTrainer;component/Images/ic_fb_move_more.png", UriKind.Relative);
            ghost.ghostImg.Source = new BitmapImage(uriSource);
            ghostM.ghostImg.Source = new BitmapImage(uriSource);
            ghostOT.FeedbackIMG.Source = new BitmapImage(uriSource);
            feedbackText = "Move Hands";
            ghostTF.CurrentFeedback.Content = " Move Hands ";
            individualInstructions.instructionLabel3.Content = "3.- Imagine you using effective hand gestures";
            ghostOT.CurrentFeedback.Content = " Move Hands";
            ghost.CurrentFeedback.Content = " Move Hands ";

            individualTracker = new IndividualHandMovements(parent);
        }
        private void highVolumeFeedback()
        {
            introduction.skillLabel.Content = "Voice Volume";
            var uriSource = new Uri(@"/PresentationTrainer;component/Images/ic_fb_module_volume.png", UriKind.Relative);
            ghost.ghostImg.Source = new BitmapImage(uriSource);
            ghostM.ghostImg.Source = new BitmapImage(uriSource);
            ghostOT.FeedbackIMG.Source = new BitmapImage(uriSource);
            ghostTF.CurrentFeedback.Content = " Lower Volume ";
            feedbackText = " Lower Volume";
            individualInstructions.instructionLabel3.Content = "3.- Imagine how you will module your voice";
            ghostOT.CurrentFeedback.Content = " Lower Volume";
            ghost.CurrentFeedback.Content = " Lower Volume ";

            individualTracker = new IndividualVoiceVolume(parent);
        }
        private void longPauseFeedback()
        {
            introduction.skillLabel.Content = "Speaking Cadence";
            var uriSource = new Uri(@"/PresentationTrainer;component/Images/ghost_moduleVolume.png", UriKind.Relative);
            ghost.ghostImg.Source = new BitmapImage(uriSource);
            ghostM.ghostImg.Source = new BitmapImage(uriSource);
            ghostOT.FeedbackIMG.Source = new BitmapImage(uriSource);
            feedbackText = " Start Speaking";
            ghostOT.CurrentFeedback.Content = " Start Speaking";
            ghostTF.CurrentFeedback.Content = " Start Speaking ";
            ghost.CurrentFeedback.Content = " Start Speaking ";
            individualInstructions.instructionLabel3.Content = "3.- Remember to Pause after a while.";
            individualTracker = new IndividualSpeakingCadence(parent);

            CadenceCounter.Visibility = Visibility.Visible;
        }
 private void hmmmFeedback()
 {
     introduction.skillLabel.Content = "Phonetic Pauses";
     var uriSource = new Uri(@"/PresentationTrainer;component/Images/ic_fb_start_speaking.png", UriKind.Relative);
     ghost.ghostImg.Source = new BitmapImage(uriSource);
     ghostM.ghostImg.Source = new BitmapImage(uriSource);
     ghostOT.FeedbackIMG.Source = new BitmapImage(uriSource);
     feedbackText = " Stop Hmmmms";
     ghostOT.CurrentFeedback.Content = " Stop Hmmmms";
     ghostTF.CurrentFeedback.Content = " Stop Hmmmms ";
     ghost.CurrentFeedback.Content = " Stop Hmmmms";
     individualInstructions.instructionLabel3.Content = "3.- No Noise, Just speak.";
     individualTracker = new IndividualHmmm(parent);
 }