Exemplo n.º 1
0
        /// <summary>
        /// Checks if the pose is within default safety
        /// restrictions when the transform and restrictions
        /// are applied.
        /// </summary>
        /// <returns>True if it's safe</returns>
        public static bool IsWithinSafetyRestrictions(Pose pose, out Z3Body witness)
        {
            Z3Body input       = Z3Body.MkZ3Const();
            Z3Body transformed = pose.Transform.Transform(input);

            IBodyRestriction safe = Safety.DefaultSafetyRestriction();

            BoolExpr inputSafe             = safe.Evaluate(input);
            BoolExpr transformedRestricted = pose.Restriction.Evaluate(transformed);

            // Try to generate a unsafe witness using the transform
            BoolExpr outputUnsafe = Z3.Context.MkNot(safe.Evaluate(transformed));

            // Put together all expressions and search for unsat
            BoolExpr expr = Z3.Context.MkAnd(inputSafe, transformedRestricted, outputUnsafe);

            SolverCheckResult solverResult = Z3AnalysisInterface.CheckStatus(expr);

            if (solverResult.Status == Status.SATISFIABLE)
            {
                //Z3Body
                witness =
                    Z3AnalysisInterface.CreateBodyWitness(
                        transformed,
                        solverResult.Model,
                        pose.GetAllJointTypes(),
                        JointTypeHelper.CreateDefaultZ3Body());

                return(false);
            }
            else if (solverResult.Status == Status.UNKNOWN)
            {
                //Z3Body
                witness = JointTypeHelper.CreateDefaultZ3Body();

                return(false);
            }
            else
            {
                Contract.Assert(solverResult.Status == Status.UNSATISFIABLE);
                witness = null;
                return(true);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Check for pairwise ambiguity
        /// </summary>
        /// <returns></returns>
        public static bool HasPairwiseConflicts(App app, out List <PairwiseConflictException> allExceptions, out List <AmbiguityTime> ambiguityTimes, int precision = 15)
        {
            List <Gesture> conflictGestures = (List <Gesture>)app.Gestures;

            bool result = false;

            allExceptions  = new List <PairwiseConflictException>();
            ambiguityTimes = new List <AmbiguityTime>();

            for (int i = 0; i < conflictGestures.Count - 1; i++)
            {
                for (int j = i + 1; j < conflictGestures.Count; j++)
                {
                    var gesture1 = conflictGestures[i];
                    var gesture2 = conflictGestures[j];

                    // Create const input body
                    var input = Z3Body.MkZ3Const();

                    var allJoints = EnumUtil.GetValues <JointType>().ToList();

                    Z3Body transformed1 = null;
                    Z3Body transformed2 = null;

                    BoolExpr evaluation1 = Z3Math.True;
                    BoolExpr evaluation2 = Z3Math.True;

                    // Pass input through both gestures
                    gesture1.FinalResult(input, out transformed1, out evaluation1);
                    gesture2.FinalResult(input, out transformed2, out evaluation2);

                    // Check if it is possible that both outputs are equals
                    // This is performed by checking if is possible that all expressions are true

                    var isNearExpr = transformed1.IsNearerThan(
                        transformed2, precision);
                    var expr = Z3.Context.MkAnd(isNearExpr, evaluation1, evaluation2);

                    // If we are dumping Z3 constraints, then convert the expression to a SMTLIB formatted string
                    // and dump it to disk. Note this is not included in the timing for the individual pair of gestures,
                    // but it _is_ included in the timing for the app overall.
                    if (DumpZ3Constraints)
                    {
                        string exprName = String.Join("X", gesture1.Name, gesture2.Name);
                        string exprPath = exprName + ".smt2";
                        Z3AnalysisInterface.WriteExprToDisk(expr, exprName, exprPath);
                    }

                    // Check if we have an ambiguity conflict. Record the time it takes.
                    var stopwatch = new Stopwatch();
                    stopwatch.Start();
                    var checkResult = Z3AnalysisInterface.CheckStatus(expr);
                    stopwatch.Stop();


                    if (checkResult.Status == Status.SATISFIABLE)
                    {
                        var witness = Z3AnalysisInterface.CreateBodyWitness(
                            input,
                            checkResult.Model,
                            allJoints,
                            JointTypeHelper.CreateDefaultZ3Body());

                        var exception = new PairwiseConflictException(
                            "Conflict detected between pair of gestures",
                            gesture1,
                            gesture2,
                            witness);

                        allExceptions.Add(exception);

                        result = true;
                    }
                    // TODO the witness here should exist, this case shouldn't be needed
                    else if (checkResult.Status == Status.UNKNOWN)
                    {
                        var witness = JointTypeHelper.CreateDefaultZ3Body();

                        var exception = new PairwiseConflictException(
                            "Conflict detected between pair of gestures, the reason is unknown",
                            gesture1,
                            gesture2,
                            witness);

                        allExceptions.Add(exception);

                        result = true;
                    }

                    ambiguityTimes.Add(new AmbiguityTime
                    {
                        Gesture1    = gesture1,
                        Gesture2    = gesture2,
                        Time        = stopwatch.ElapsedMilliseconds,
                        Conflict    = result,
                        CheckResult = checkResult
                    });
                }
            }

            return(result);
        }