Exemplo n.º 1
0
        /// <summary>
        /// Loads the given json as a set of options.
        /// </summary>
        public static DialogueSlide[] loadOptions(JSObject json, DialogueSlide parent)
        {
            if (json == null)
            {
                return(null);
            }

            // If it's just a string, then we have just a goto.
            if (json is JSValue)
            {
                DialogueSlide slide = new DialogueSlide();
                slide.slidesToGoTo = json.ToString();
                slide.track        = parent.track;
                return(new DialogueSlide[1] {
                    slide
                });
            }

            // Create the set:
            DialogueSlide[] set = new DialogueSlide[json.length];

            foreach (KeyValuePair <string, JSObject> kvp in json)
            {
                JSObject entry = kvp.Value;

                // Get the index:
                int index;
                int.TryParse(kvp.Key, out index);

                // Create the option:
                DialogueSlide slide = new DialogueSlide();

                // Template:
                slide.template = entry.String("template");

                // Markup:
                slide.markup = entry.String("markup");

                // Goto:
                slide.slidesToGoTo = entry.String("goto");
                slide.index        = index;
                slide.track        = parent.track;
                slide.parent       = parent;

                // Add it:
                set[index] = slide;
            }

            return(set);
        }
Exemplo n.º 2
0
        /// <summary>Uses the speaker set from a previous slide which defined them.</summary>
        private void usePrevious(bool mood)
        {
            // Step backwards until we hit one
            // (because of how load works, this should *always* stop at the previous slide).
            for (int i = index - 1; i >= 0; i--)
            {
                DialogueSlide slide = track.slides[i] as DialogueSlide;

                if (slide != null && slide.speakers != null)
                {
                    speakers = slide.speakers;

                    if (mood)
                    {
                        this.mood = slide.mood;
                    }

                    break;
                }
            }
        }