Exemplo n.º 1
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
Exemplo n.º 3
0
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public GameStateManagementGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);

            #if WINDOWS

            graphics.PreferredBackBufferWidth = HelperUtils.Screen_Width;
            graphics.PreferredBackBufferHeight = HelperUtils.Screen_Height;
            HelperUtils.SafeBoundary = new Rectangle(0, 0, 1024, 612);

            #endif

            #if XBOX

            graphics.PreferredBackBufferWidth = HelperUtils.Screen_Width + (int)(2 * HelperUtils.Screen_Width * HelperUtils.SafeAreaPortion);
            graphics.PreferredBackBufferHeight = HelperUtils.Screen_Height + (int)(2 * HelperUtils.Screen_Height * HelperUtils.SafeAreaPortion);

            HelperUtils.SafeBoundary = new Rectangle(
                (int)(HelperUtils.Screen_Width * HelperUtils.SafeAreaPortion),
                (int)(HelperUtils.Screen_Height * HelperUtils.SafeAreaPortion),
                HelperUtils.Screen_Width, //(int)(HelperUtils.Screen_Width * (1 - 2 * HelperUtils.SafeAreaPortion)),
                HelperUtils.Screen_Height);//(int)(HelperUtils.Screen_Height * (1 - 2 * HelperUtils.SafeAreaPortion)));

            #endif

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);
        }