Exemplo n.º 1
0
        //this calc impl. will match the other players wager if its not too far from the value of our own hand
        public override PlayerAction calc(List <PlayerAction> actions, TurnDetails details)
        {
            //determine current values
            Fold fold        = new Fold();
            int  estVal      = estimateValueOfHand(details);
            int  actionIndex = actions.Count - 1;
            int  inValue     = actions[actionIndex].Amount + details.betAmount;

            //if they aren't wagering more than 120% our est. monetary value, then call
            if (inValue <= (estVal + (estVal * .2f)))
            {
                details.betAmount += actions[actionIndex].Amount;
                return(new PlayerAction(details.name, details.phase, "call", 0));
            }

            //otherwise fold, we're beat
            return(fold.calc(actions, details));
        }
Exemplo n.º 2
0
        //This calc implementation only allows the player do fold instead of check in the second round.
        public override PlayerAction calc(List <PlayerAction> actions, TurnDetails details)
        {
            //Bet1 always returns a check from here
            if (details.phase == "Bet1")
            {
                return(new PlayerAction(details.name, details.phase, "check", 0));
            }

            //Bet2 only cheks if it has a hand ranking higher then 1
            if (details.rating >= 2)
            {
                return(new PlayerAction(details.name, details.phase, "check", 0));
            }

            //Otherwise it folds
            Fold fold = new Fold();

            return(fold.calc(actions, details));
        }