//constructor
 public cardController(playerController controller)
 {
     _controllerPlayer = controller;
       _model = new cardModel();
       _view = new cardView(this); //controller injecteren in view voor 2 richtingsverkeer
       flipCard();
 }
        private void pokerView_Load(object sender, EventArgs e)
        {
            //toevoegen views van spelers
              List<playerView> players = _controller.getViewsPlayers();
              List<int> xPos = new List<int>(new int[] { 20,780,160,640,300,500 });
              List<int> yPos = new List<int>(new int[] { 20,20,210,210,400,400, });
              int curPlayerIndex = 0;
              foreach (playerView player in players)
              {
            playerView currentPlayer = player;
            currentPlayer.Location = new Point(xPos[curPlayerIndex], yPos[curPlayerIndex]);
            Controls.Add(currentPlayer);
            curPlayerIndex++;
              }

              //toevoegen view van flop, turn, river, total pot
              playerController flop = new playerController(_controller, 5);
              _controller.getModelPoker().FlopController = flop;
              playerView flopView = flop.getViewPlayer();
              flopView.Location = new Point(280, 20);
              Controls.Add(flopView);

              //toevoegen knoppen speler
              buttonsController button = new buttonsController();
              buttonsView buttonView = button.getViewButtons();
              buttonView.Location = new Point(320, 600);
              Controls.Add(buttonView);
        }
 public void createViewsPlayers(int numberOfPlayers)
 {
     for (int playerNr = 0; playerNr < numberOfPlayers; playerNr++)
       {
     playerController player = new playerController(this, 2); //Enkele player aanmaken met injectie van hoofdcontroller
     playerView playerView = player.getViewPlayer(); //Nieuwe view player
     _model.addPlayer(player); //toevoegen speler aan lijst
       }
 }
 public void addPlayer(playerController player)
 {
     players.Add(player);
 }
        public playerController giveControllerWinner()
        {
            //rondgaan per speler wat hij/zij heeft
              int[] scoresHand = new int[_model.NumberOfPlayers];
              playerController[] arrPlayers = new playerController[_model.NumberOfPlayers];
              int indexCur = 0;
              foreach (playerController player in _model.Players)
              {
            arrPlayers[indexCur] = player;
            scoresHand[indexCur] = checkHand(player);
            indexCur++;
              }

              //sorteer op hoogste scores
              Array.Sort(scoresHand, arrPlayers);
              Array.Reverse(arrPlayers);
              Array.Reverse(scoresHand);
              //enkel lijst van spelers overhouden met hoogste scores
              int hoogsteScore = scoresHand[0];
              int tellerIndex = 0;
              List<playerController> bestPlayers = new List<playerController>();
              foreach (int score in scoresHand)
              {
            if (score == hoogsteScore)
            {
              bestPlayers.Add(arrPlayers[tellerIndex]);
            }
            tellerIndex++;
              }
              playerController winner = bestPlayers[0];
              if (bestPlayers.Count == 1)
              {
            winner = bestPlayers[0];
              }
              else
              {
            List<int> arrHighestCard = new List<int>();
            foreach (playerController player in bestPlayers)
            {
              int highestCard2 = 0;
              foreach (cardView curCardView in player.getCardsView())
              {
            int cardValue = curCardView.getControllerCard().getModelCard().CardValue;
            if (cardValue > highestCard2)
            {
              highestCard2 = cardValue;
            }

              }
              arrHighestCard.Add(highestCard2);
            }
            int test = arrHighestCard.Distinct().Count();
            IEnumerable<int> newVal = arrHighestCard.Distinct();
            if (arrHighestCard.Distinct().Count() != arrHighestCard.Count)
            {
              //splitPot();
              //return null;
            }
            int indexOfHighest = 0;
            int highestCard = 0;
            int indexCurPlay = 0;
            foreach (int highestCardPlayer in arrHighestCard)
            {
              if (highestCardPlayer > highestCard)
              {
            highestCard = highestCardPlayer;
            indexOfHighest = indexCurPlay;
              }
              indexCurPlay++;
            }
            winner = bestPlayers[indexOfHighest];
              }
              winner.getModelPlayer().Kapitaal += _model.FlopController.getModelPlayer().Kapitaal;
              return winner;
        }
 public int checkHand(playerController curPlayer)
 {
     //ophalen kaarten flop
       List<cardView> cardsFlop = _model.FlopController.getCardsView();
       //maken lijst met kind en lijst met value
       List<int> valueAllCards = new List<int>();
       List<string> kindAllCards = new List<string>();
       //eerst eigen kaarten toevoegen
       foreach (cardView card in curPlayer.getCardsView())
       {
     string cardKind = card.getControllerCard().getModelCard().CardKind;
     int cardValue = card.getControllerCard().getModelCard().CardValue;
     valueAllCards.Add(cardValue);
     kindAllCards.Add(cardKind);
       }
       //dan van flop
       foreach (cardView card in cardsFlop)
       {
     string cardKind = card.getControllerCard().getModelCard().CardKind;
     int cardValue = card.getControllerCard().getModelCard().CardValue;
     valueAllCards.Add(cardValue);
     kindAllCards.Add(cardKind);
       }
       return checkAllPossible(valueAllCards, kindAllCards);
 }
        public void initializeViewPoker()
        {
            //toevoegen knoppen speler
              buttonsController button = new buttonsController(_controller);
              buttonsView buttonView = button.getViewButtons();
              _controller.getModelPoker().View_button = buttonView;
              buttonView.Location = new Point(320, 600);
              button.getViewButtons().updateCurrentPlayer();
              buttonView.toggleDisable();
              Controls.Add(buttonView);

              //toevoegen views van spelers
              List<playerView> players = _controller.getViewsPlayers();
              List<playerController> players_rightOrder = new List<playerController>();
              List<int> xPos = new List<int>(new int[] { 20, 780, 160, 640, 300, 500 });
              List<int> yPos = new List<int>(new int[] { 20, 20, 210, 210, 400, 400, });
              int curPlayerIndex = 0;
              int curIndexAtPlace = 0;
              foreach (playerView player in players)
              {
            playerView currentPlayer = player;
            currentPlayer.Location = new Point(xPos[curPlayerIndex], yPos[curPlayerIndex]);
            Controls.Add(currentPlayer);
            curPlayerIndex++;
            if (curPlayerIndex % 2 == 0)
            {
              curIndexAtPlace++;
            }
            players_rightOrder.Insert(curIndexAtPlace, player.getControllerPlayer());
              }
              int curPlayerIndex2 = 0;
              foreach (playerController player in players_rightOrder)
              {
            curPlayerIndex2++;
            player.getModelPlayer().Name = "Speler: "+ curPlayerIndex2;
            player.getViewPlayer().updateName();
              }
              players_rightOrder[0].getModelPlayer().Special = "small";
              players_rightOrder[1].getModelPlayer().Special = "big";
              _controller.getModelPoker().Players = players_rightOrder;
              _controller.getModelPoker().IndexStopPlayer = 0;

              //toevoegen view van flop, turn, river, total pot
              playerController flop = new playerController(_controller, 5);

              /*flop.getModelPlayer().Cards[0].getModelCard().CardKind = "hearts";
              flop.getModelPlayer().Cards[1].getModelCard().CardKind = "hearts";
              flop.getModelPlayer().Cards[2].getModelCard().CardKind = "hearts";
              flop.getModelPlayer().Cards[3].getModelCard().CardKind = "hearts";
              flop.getModelPlayer().Cards[4].getModelCard().CardKind = "hearts";

              flop.getModelPlayer().Cards[0].getModelCard().CardValue = 8;
              flop.getModelPlayer().Cards[1].getModelCard().CardValue = 8;
              flop.getModelPlayer().Cards[2].getModelCard().CardValue = 6;
              flop.getModelPlayer().Cards[3].getModelCard().CardValue = 6;
              flop.getModelPlayer().Cards[4].getModelCard().CardValue = 6;*/

              _controller.getModelPoker().FlopController = flop;
              playerView flopView = flop.getViewPlayer();
              flopView.Location = new Point(280, 20);
              Controls.Add(flopView);
              flopView.updateKapitaal();

              _controller.makeCurrent(1);
              _controller.getModelPoker().FirstGame = true;
              _controller.getModelPoker().FirstRoundOfHand = false;
        }
 public cardController(playerController controller) //constructor
 {
     _controllerPlayer = controller;
     _model            = new cardModel();
     _view             = new cardView(this); //controller injecteren in view voor 2 richtingsverkeer
 }
        public void initializeViewPoker()
        {
            //toevoegen knoppen speler
            buttonsController button     = new buttonsController(_controller);
            buttonsView       buttonView = button.getViewButtons();

            _controller.getModelPoker().View_button = buttonView;
            buttonView.Location = new Point(320, 600);
            button.getViewButtons().updateCurrentPlayer();
            buttonView.toggleDisable();
            Controls.Add(buttonView);

            //toevoegen views van spelers
            List <playerView>       players            = _controller.getViewsPlayers();
            List <playerController> players_rightOrder = new List <playerController>();
            List <int> xPos            = new List <int>(new int[] { 20, 780, 160, 640, 300, 500 });
            List <int> yPos            = new List <int>(new int[] { 20, 20, 210, 210, 400, 400, });
            int        curPlayerIndex  = 0;
            int        curIndexAtPlace = 0;

            foreach (playerView player in players)
            {
                playerView currentPlayer = player;
                currentPlayer.Location = new Point(xPos[curPlayerIndex], yPos[curPlayerIndex]);
                Controls.Add(currentPlayer);
                curPlayerIndex++;
                if (curPlayerIndex % 2 == 0)
                {
                    curIndexAtPlace++;
                }
                players_rightOrder.Insert(curIndexAtPlace, player.getControllerPlayer());
            }
            int curPlayerIndex2 = 0;

            foreach (playerController player in players_rightOrder)
            {
                curPlayerIndex2++;
                player.getModelPlayer().Name = "Speler: " + curPlayerIndex2;
                player.getViewPlayer().updateName();
            }
            players_rightOrder[0].getModelPlayer().Special = "small";
            players_rightOrder[1].getModelPlayer().Special = "big";
            _controller.getModelPoker().Players         = players_rightOrder;
            _controller.getModelPoker().IndexStopPlayer = 0;

            //toevoegen view van flop, turn, river, total pot
            playerController flop = new playerController(_controller, 5);

            /*flop.getModelPlayer().Cards[0].getModelCard().CardKind = "hearts";
             * flop.getModelPlayer().Cards[1].getModelCard().CardKind = "hearts";
             * flop.getModelPlayer().Cards[2].getModelCard().CardKind = "hearts";
             * flop.getModelPlayer().Cards[3].getModelCard().CardKind = "hearts";
             * flop.getModelPlayer().Cards[4].getModelCard().CardKind = "hearts";
             *
             * flop.getModelPlayer().Cards[0].getModelCard().CardValue = 8;
             * flop.getModelPlayer().Cards[1].getModelCard().CardValue = 8;
             * flop.getModelPlayer().Cards[2].getModelCard().CardValue = 6;
             * flop.getModelPlayer().Cards[3].getModelCard().CardValue = 6;
             * flop.getModelPlayer().Cards[4].getModelCard().CardValue = 6;*/

            _controller.getModelPoker().FlopController = flop;
            playerView flopView = flop.getViewPlayer();

            flopView.Location = new Point(280, 20);
            Controls.Add(flopView);
            flopView.updateKapitaal();

            _controller.makeCurrent(1);
            _controller.getModelPoker().FirstGame        = true;
            _controller.getModelPoker().FirstRoundOfHand = false;
        }
Exemplo n.º 10
0
 public void addPlayer(playerController player)
 {
     players.Add(player);
 }
 public playerModel(int nrOfCards, playerController controller)
 {
     _controllerPlayer = controller;
       numberOfCards = nrOfCards;
       kapitaal = startKapitaal;
 }
 public playerView(playerController controller)
 {
     _controller = controller;
       InitializeComponent();
 }