public int AddAgent(string hostName) { this._agentBase++; FourPlayerAgent agent = new FourPlayerAgent(this._agentBase, this, hostName); this._agents[this._agentBase] = agent; return(this._agentBase); }
public void OnSetPosition(int sessionID, byte position, string player) { FourPlayerAgent clientAgent = this.GetClientAgent(sessionID); if ((clientAgent != null) && !clientAgent.Closed) { clientAgent.SetPosition(sessionID, position, player); } }
public void OnClose(int sessionID) { FourPlayerAgent clientAgent = this.GetClientAgent(sessionID); if (clientAgent != null) { clientAgent.Close(); } }
public void OnStartBattle(int sessionID) { FourPlayerAgent clientAgent = this.GetClientAgent(sessionID); if (clientAgent != null) { int battleIdentity = this.HandleAddBattleEvent(); clientAgent.StartBattle(battleIdentity); } }
public void OnLogon(int sessionID, int identity) { BattleAgentSession client = base.GetClient(sessionID) as BattleAgentSession; FourPlayerAgent agent = this.GetAgent(identity); if ((agent != null) && !agent.Closed) { client.AgentID = identity; agent.PlayerLogon(sessionID); } }
private void FourPlayerAgentServer_OnClientDisconnected(ClientSession client) { BattleAgentSession session = client as BattleAgentSession; if (session.AgentID != -1) { FourPlayerAgent agent = this.GetAgent(session.AgentID); if ((agent != null) && !agent.Closed) { agent.PlayerExit(client.SessionID); } } }