public Portal(Game g, hero m, Vector2 position) : base(g, position, 5) { UsePortal = false; Active = false; Mage = m; }
public Portal(Game g, hero m, Vector2 position) : base(g, position, 5) { UsePortal = false; Active = false; Mage = m; }
//1-red,2-blue,3-yellow public Enemy(Game g, Vector2 position, hero h, int t, int l) : base(g, position) { Position = position; mage = h; Type = t; life = l; }
/// <summary> /// Note, the different symbols in the .txt files correspond to various levels. /// We have: 0-Nothing/Sky,1-Ground,2-Hero,3-Enemy,4-StoneRed,5-StoneBlue, 6-StoneYellow, 7-Treasure, 8-Ladder /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here foodCount = 0; TheMatrix = MatrixInit(); level = LevelRead("level" + levelCounter + ".txt"); player = new hero(this, new Vector2(525, 525), new Vector2(525, 525)); for (int i = 0; i < TheMatrix.Length; i++) { switch (level[i]) { case 0: // Sky Components.Add( myWorld[i] = new Ground(this, TheMatrix[i], level[i]) ); break; case 1: // Ground Components.Add( myWorld[i] = new Ground(this, TheMatrix[i], level[i]) ); break; case 2: // Player Components.Add(myWorld[i] = player); break; case 3: // Enemy Components.Add(myWorld[i] = new Enemy(this, TheMatrix[i], player, random.Next(0, 3), 100)); break; case 4: // Ladder Components.Add(myWorld[i] = new Ground(this, TheMatrix[i], level[i])); break; case 5: //Red Stone Components.Add(myWorld[i] = new stone(1, 1, this, TheMatrix[i])); break; case 6: // Blue Stone Components.Add(myWorld[i] = new stone(2, 1, this, TheMatrix[i])); break; case 7: // Yellow Stone Components.Add(myWorld[i] = new stone(3, 1, this, TheMatrix[i])); break; case 8: // Treasure/Food Components.Add(myWorld[i] = new treasure(1, random.Next(0, 27), this, TheMatrix[i])); foodCount++; break; case 9: // Add portal Components.Add(myWorld[i] = new Portal(this, player, TheMatrix[i])); break; } } base.Initialize(); }
/// <summary> /// Note, the different symbols in the .txt files correspond to various levels. /// We have: 0-Nothing/Sky,1-Ground,2-Hero,3-Enemy,4-StoneRed,5-StoneBlue, 6-StoneYellow, 7-Treasure, 8-Ladder /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here foodCount = 0; TheMatrix = MatrixInit(); level = LevelRead("level" + levelCounter + ".txt"); player = new hero(this, new Vector2(525, 525), new Vector2(525, 525)); for (int i = 0; i < TheMatrix.Length; i++) { switch (level[i]) { case 0: // Sky Components.Add( myWorld[i] = new Ground(this, TheMatrix[i], level[i]) ); break; case 1: // Ground Components.Add( myWorld[i] = new Ground(this, TheMatrix[i], level[i]) ); break; case 2: // Player Components.Add(myWorld[i] = player); break; case 3: // Enemy Components.Add(myWorld[i] = new Enemy(this, TheMatrix[i], player, random.Next(0, 3), 100)); break; case 4: // Ladder Components.Add(myWorld[i] = new Ground(this, TheMatrix[i], level[i])); break; case 5: //Red Stone Components.Add(myWorld[i] = new stone(1, 1, this, TheMatrix[i])); break; case 6: // Blue Stone Components.Add(myWorld[i] = new stone(2, 1, this, TheMatrix[i])); break; case 7: // Yellow Stone Components.Add(myWorld[i] = new stone(3, 1, this, TheMatrix[i])); break; case 8: // Treasure/Food Components.Add(myWorld[i] = new treasure(1, random.Next(0, 27), this, TheMatrix[i])); foodCount++; break; case 9: // Add portal Components.Add(myWorld[i] = new Portal(this, player, TheMatrix[i])); break; } } base.Initialize(); }
//1-red,2-blue,3-yellow public Enemy(Game g, Vector2 position, hero h, int t, int l) : base(g, position) { Position = position; mage = h; Type = t; life = l; }