Exemplo n.º 1
0
        public static void ExecuteAttack(GameClient Session, GameClient TargetSession)
        {
            if (CombatManager.CanAttack(Session, TargetSession))
            {
                bool Boxed  = false;
                int  Damage = CombatManager.DamageCalculator(Session);

                if (TargetSession.GetRoleplay().Armor >= 1 && TargetSession.GetRoleplay().inColourWars == false)
                {
                    TargetSession.GetRoleplay().Armor -= Damage;
                    #region Armor Broken?
                    if (TargetSession.GetRoleplay().Armor <= 0 && TargetSession.GetRoleplay().Armored == true)
                    {
                        TargetSession.GetRoleplay().Armored       = false;
                        TargetSession.GetRoleplay().ArmoredFigSet = false;
                        Session.GetRoleplay().ApplySpecialStatus("armored");
                        TargetSession.GetHabbo().GetRoomUser().LastBubble = 3;
                        RoleplayManager.Shout(TargetSession, "*Body-armor shatters*");
                        TargetSession.GetHabbo().GetRoomUser().LastBubble = 0;
                    }
                    #endregion
                }
                else
                {
                    TargetSession.GetRoleplay().CurHealth -= Damage;
                }

                if (!Session.GetRoleplay().inColourWars&& Session.GetRoleplay().InMafiaWars == false)
                {
                    Session.GetRoleplay().Energy -= 2;
                }

                Session.GetRoleplay().Punches++;

                if (TargetSession.GetRoleplay().CurHealth <= 0)
                {
                    if (TargetSession.GetRoleplay().IsBoxing)
                    {
                        if (TargetSession == Session)
                        {
                            Session.GetRoleplay().CurHealth = 1;
                            Session.SendWhisper("You cannot kill yourself!");
                            return;
                        }

                        if (Session.GetRoleplay().BoxingRoom != null && Session.GetRoleplay().BoxingRoom.SoloQueue != null)
                        {
                            RoleplayManager.Shout(Session, "*Swings my fist at " + TargetSession.GetHabbo().UserName + ", knocking them out winning the round!*");

                            Boxed = true;
                            Session.GetRoleplay().BoxingRoom.SoloQueue.EndMatch(Session.GetHabbo().UserName, true);
                        }
                    }
                    if (TargetSession.GetRoleplay().inColourWars)
                    {
                        if (TargetSession == Session)
                        {
                            Session.GetRoleplay().CurHealth = 1;
                            Session.SendWhisper("You cannot kill yourself!");
                            return;
                        }
                        Session.GetHabbo().GetRoomUser().LastBubble = 3;
                        Session.GetRoleplay().GiveColorWarPoints(ColourManager.KillPoints);

                        Session.Shout("*Clecnhes my fist, swinging it hard and fast at " + TargetSession.GetHabbo().UserName + ", Landing a blow on their face causing " + Damage + " damage, sending them back to the graveyard! [+ " + ColourManager.KillPoints + " Color Wars Pts]*");

                        TargetSession.GetRoleplay().Transport(ColourManager.GraveYardID, 2);
                        TargetSession.GetRoleplay().CurHealth = 100;
                        TargetSession.GetRoleplay().Energy    = 100;
                        TargetSession.GetRoleplay().Hunger    = 0;

                        new DeadTimer(TargetSession);

                        // Add color points
                    }

                    if (TargetSession.GetRoleplay().InMafiaWars)
                    {
                        if (TargetSession == Session)
                        {
                            Session.GetRoleplay().CurHealth = 1;
                            Session.SendWhisper("You cannot kill yourself!");
                            return;
                        }
                        Session.GetHabbo().GetRoomUser().LastBubble = 3;

                        Session.GetRoleplay().GiveMafiaWarPoints(MafiaWarManager.KillPoints);
                        RoleplayManager.Shout(Session, "*Swings my fist at " + TargetSession.GetHabbo().UserName + ", Landing a blow on their face causing " + Damage + " damage, sending them back to the start! [+ " + MafiaWarManager.KillPoints + " Mafia Wars Pts]*");


                        TargetSession.GetRoleplay().Transport(Plus.GetGame().MafiaWars.GraveYardID, 2);
                        TargetSession.GetRoleplay().CurHealth = 100;
                        TargetSession.GetRoleplay().Energy    = 100;
                        TargetSession.GetRoleplay().Hunger    = 0;
                    }

                    if (TargetSession.GetRoleplay().Brawl == true)
                    {
                        Session.GetRoleplay().GiveColorWarPoints(1);
                        Session.GetHabbo().GetRoomUser().LastBubble = 3;

                        RoleplayManager.Shout(Session, "*Swings at " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage, and kicking them out of brawl! [+5BP]*");

                        Session.GetHabbo().GetRoomUser().LastBubble = 0;

                        Session.GetRoleplay().Brawl_Pts += 5;
                        Session.GetRoleplay().SaveQuickStat("brawl_pts", Session.GetRoleplay().Brawl_Pts + "");
                        TargetSession.GetRoleplay().Brawl   = false;
                        TargetSession.GetRoleplay().inBrawl = false;
                        if (TargetSession.GetRoleplay().Working)
                        {
                            TargetSession.GetRoleplay().StopWork();
                        }

                        TargetSession.GetRoleplay().DeadFigSet  = false;
                        TargetSession.GetRoleplay().DeadSeconds = 60;
                        TargetSession.GetRoleplay().DeadTimer   = 2;
                        TargetSession.GetRoleplay().Dead        = true;
                        if (TargetSession.GetRoleplay().usingCar == true)
                        {
                            TargetSession.GetRoleplay().usingCar = false;
                            TargetSession.GetHabbo().GetRoomUser().FastWalking = false;
                        }


                        RoomUser User1 = null;
                        User1 = TargetSession.GetHabbo().GetRoomUser();

                        RoleplayManager.HandleDeath(TargetSession);
                    }
                    else if (TargetSession.GetRoleplay().Brawl == false && TargetSession.GetRoleplay().inColourWars == false && !TargetSession.GetRoleplay().InMafiaWars&& Boxed == false)
                    {
                        #region Gang Rewards

                        if (Session.GetRoleplay().GangId > 0 && GangManager.validGang(Session.GetRoleplay().GangId, Session.GetRoleplay().GangRank))
                        {
                            Random _s = new Random();
                            using (IQueryAdapter dbClient = Plus.GetDatabaseManager().GetQueryReactor())
                            {
                                bool HasGang = false;
                                int  gangpts = _s.Next((TargetSession.GetRoleplay().Strength + TargetSession.GetRoleplay().savedSTR) * 1 - (int)Math.Round((double)(TargetSession.GetRoleplay().Strength + TargetSession.GetRoleplay().savedSTR) / 3, 0), TargetSession.GetRoleplay().Strength * 2);
                                GangManager.GangData[Session.GetRoleplay().GangId].Kills++;
                                GangManager.GangData[Session.GetRoleplay().GangId].Points += gangpts;

                                if (TargetSession.GetRoleplay().GangId > 0 && GangManager.validGang(TargetSession.GetRoleplay().GangId, TargetSession.GetRoleplay().GangRank))
                                {
                                    HasGang = true;
                                }

                                if (HasGang)
                                {
                                    if (!Session.GetHabbo().HasFuse("fuse_owner"))
                                    {
                                        GangManager.GangData[TargetSession.GetRoleplay().GangId].Deaths++;
                                    }
                                    dbClient.RunFastQuery("UPDATE rp_gangs SET deaths = " + GangManager.GangData[TargetSession.GetRoleplay().GangId].Deaths + " WHERE id = " + TargetSession.GetRoleplay().GangId + "");
                                }

                                dbClient.RunFastQuery("UPDATE rp_gangs SET kills = " + GangManager.GangData[Session.GetRoleplay().GangId].Kills + ", points = " + GangManager.GangData[Session.GetRoleplay().GangId].Points + " WHERE id = " + Session.GetRoleplay().GangId + "");
                            }
                        }

                        #endregion

                        Session.GetHabbo().GetRoomUser().LastBubble = 3;

                        /*if (Session.GetRoleplay().LastKilled != TargetSession.GetHabbo().UserName)
                         * {*/
                        int score = new Random().Next(0, 20);
                        Session.GetHabbo().AchievementPoints += score;
                        Session.GetHabbo().UpdateActivityPointsBalance();
                        Session.GetRoleplay().Kills++;
                        Session.GetRoleplay().PunchKills++;
                        Session.SendMessage(AchievementScoreUpdateComposer.Compose(Session.GetHabbo().AchievementPoints));
                        Session.Shout("*Lands a final blow to their face " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage sending them to hospital! [-2 Energy, +" + score + " PTS]*");

                        /*}
                         * if (Session.GetRoleplay().LastKilled == TargetSession.GetHabbo().UserName)
                         * {
                         *  Shout(Session, "*Swings at " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage and knocking them out! [-2 Energy]*");
                         *  Session.SendWhisper("The last person you killed is this same person!");
                         * }*/
                        Session.GetHabbo().GetRoomUser().LastBubble = 0;
                        if (!Session.GetHabbo().HasFuse("fuse_owner"))
                        {
                            TargetSession.GetRoleplay().Deaths++;
                        }
                        TargetSession.SendNotif("You were knocked out by " + Session.GetHabbo().UserName + ", and being transported to the hospital!");

                        if (TargetSession.GetRoleplay().Working)
                        {
                            TargetSession.GetRoleplay().StopWork();
                        }

                        TargetSession.GetRoleplay().DeadFigSet  = false;
                        TargetSession.GetRoleplay().DeadSeconds = 60;
                        TargetSession.GetRoleplay().DeadTimer   = 2;
                        TargetSession.GetRoleplay().Dead        = true;
                        if (TargetSession.GetRoleplay().usingCar == true)
                        {
                            TargetSession.GetRoleplay().usingCar = false;
                            TargetSession.GetHabbo().GetRoomUser().FastWalking = false;
                        }


                        RoomUser User = null;
                        User = TargetSession.GetHabbo().GetRoomUser();

                        RoleplayManager.HandleDeath(TargetSession);

                        Bounties.CheckBounty(Session, TargetSession.GetHabbo().UserName);
                        Plus.GetGame().GetAchievementManager().ProgressUserAchievement(Session, "ACH_Fighter", 1);
                        Plus.GetGame().GetAchievementManager().ProgressUserAchievement(TargetSession, "ACH_Death", 1);
                    }
                }
                else
                {
                    Session.GetHabbo().GetRoomUser().LastBubble       = 3;
                    TargetSession.GetHabbo().GetRoomUser().LastBubble = 3;

                    Session.Shout("*Swings at " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage [-2 Energy]*");
                    if (TargetSession.GetRoleplay().Armor >= 1 && TargetSession.GetRoleplay().inColourWars == false)
                    {
                        RoleplayManager.commandShout(TargetSession, "*[" + TargetSession.GetRoleplay().Armor + "AP Left!]*", 3);
                    }
                    else
                    {
                        RoleplayManager.commandShout(TargetSession, "*[" + TargetSession.GetRoleplay().CurHealth + "/" + TargetSession.GetRoleplay().MaxHealth + "]*", 3);
                    }

                    Session.GetHabbo().GetRoomUser().LastBubble       = 0;
                    TargetSession.GetHabbo().GetRoomUser().LastBubble = 0;
                }

                Session.GetRoleplay().CoolDown   = 3;
                Session.GetRoleplay().LastKilled = TargetSession.GetHabbo().UserName;
                TargetSession.GetRoleplay().UpdateStats++;
                Session.GetRoleplay().UpdateStats++;
            }
            else
            {
                return;
            }
        }
Exemplo n.º 2
0
        public static void ExecuteAttack(GameClient Session, GameClient TargetSession, Room Room, RoomUser RoomUser, RoomUser Target)
        {

            #region Global Variables
            string WeaponName = WeaponManager.WeaponsData[Session.GetRoleplay().Equiped].DisplayName;
            int Damage = CombatManager.DamageCalculator(Session, true);
            #endregion

            #region RPG
            if (Session.GetRoleplay().Equiped.Contains("rpg"))
            {
                if (!Target.CurrentEffect.Equals(175) && !Target.CurrentEffect.Equals(176))
                {
                    Session.SendWhisper("This user is not using a plane!");
                    return;
                }
                else
                {
                    Session.Shout("*Fires their RPG at " + TargetSession.GetHabbo().UserName + "'s plane, causing it to plummet to the ground*");
                    TargetSession.GetRoleplay().MultiCoolDown["plane_cooldown"] = 300;
                    TargetSession.GetRoleplay().CheckingMultiCooldown = true;
                    TargetSession.GetRoleplay().usingPlane = false;
                    TargetSession.GetRoleplay().planeUsing = 0;
                    Target.ApplyEffect(25);
                    return;
                }
            }
            #endregion

            else
            {

                #region Increment / Decrement Values
                if (TargetSession.GetRoleplay().Armor >= 1)
                {
                    TargetSession.GetRoleplay().Armor -= Damage;
                    #region Armor Broken?
                    if (TargetSession.GetRoleplay().Armor <= 0 && TargetSession.GetRoleplay().Armored == true)
                    {
                        TargetSession.GetRoleplay().Armored = false;
                        TargetSession.GetRoleplay().ArmoredFigSet = false;
                        Target.LastBubble = 3;
                        TargetSession.Shout("*Body-armor shatters*");
                        Target.LastBubble = 0;
                    }
                    #endregion
                }
                else
                {
                    TargetSession.GetRoleplay().CurHealth -= Damage;
                }


                Session.GetRoleplay().Energy -= WeaponManager.WeaponsData[Session.GetRoleplay().Equiped].Need_Energy;
                Session.GetRoleplay().Bullets -= 1;
                Session.GetRoleplay().SaveQuickStat("bullets", "" + Session.GetRoleplay().Bullets);
                Session.GetRoleplay().GunShots++;
                #endregion

                if (TargetSession.GetRoleplay().CurHealth <= 0)
                {

                    int score = new Random().Next(0, 20);

                    if (!WeaponManager.WeaponsData.ContainsKey(Session.GetRoleplay().Equiped.ToLower()))
                    {
                        return;
                    }

                        Session.Shout("*Shoots their " + WeaponName + " at " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage and killing them! [-" + WeaponManager.WeaponsData[Session.GetRoleplay().Equiped.ToLower()].Need_Energy + " Energy, +" + score + " PTS]*");
                    

                    #region Gang Rewards

                    if (Session.GetRoleplay().GangId > 0 && HabboHotel.Roleplay.Gangs.GangManager.validGang(Session.GetRoleplay().GangId, Session.GetRoleplay().GangRank))
                    {

                        Random _s = new Random();
                        using (IQueryAdapter dbClient = Plus.GetDatabaseManager().GetQueryReactor())
                        {
                            bool HasGang = false;
                            int gangpts = _s.Next((TargetSession.GetRoleplay().Strength + TargetSession.GetRoleplay().savedSTR) * 1 - (int)Math.Round((double)(TargetSession.GetRoleplay().Strength + TargetSession.GetRoleplay().savedSTR) / 3, 0), (TargetSession.GetRoleplay().Strength + TargetSession.GetRoleplay().savedSTR)* 2);
                            HabboHotel.Roleplay.Gangs.GangManager.GangData[Session.GetRoleplay().GangId].Kills++;
                            HabboHotel.Roleplay.Gangs.GangManager.GangData[Session.GetRoleplay().GangId].Points += gangpts;

                            if (TargetSession.GetRoleplay().GangId > 0 && HabboHotel.Roleplay.Gangs.GangManager.validGang(TargetSession.GetRoleplay().GangId, TargetSession.GetRoleplay().GangRank))
                            {
                                HasGang = true;
                            }

                            if (HasGang)
                            {
                                if (!Session.GetHabbo().HasFuse("fuse_owner"))
                                {
                                    HabboHotel.Roleplay.Gangs.GangManager.GangData[TargetSession.GetRoleplay().GangId].Deaths++;
                                }
                                dbClient.RunFastQuery("UPDATE rp_gangs SET deaths = " + HabboHotel.Roleplay.Gangs.GangManager.GangData[TargetSession.GetRoleplay().GangId].Deaths + " WHERE id = " + TargetSession.GetRoleplay().GangId + "");
                            }

                            dbClient.RunFastQuery("UPDATE rp_gangs SET kills = " + HabboHotel.Roleplay.Gangs.GangManager.GangData[Session.GetRoleplay().GangId].Kills + ", points = " + HabboHotel.Roleplay.Gangs.GangManager.GangData[Session.GetRoleplay().GangId].Points + " WHERE id = " + Session.GetRoleplay().GangId + "");

                        }
                    }

                    #endregion

                    RoomUser.LastBubble = 3;
                    /*if (Session.GetRoleplay().LastKilled != TargetSession.GetHabbo().UserName)
                    {*/
                    Session.GetHabbo().AchievementPoints += score;
                    Session.GetHabbo().UpdateActivityPointsBalance();
                    Session.GetRoleplay().Kills++;
                    Session.GetRoleplay().GunKills++;
                    Session.SendMessage(AchievementScoreUpdateComposer.Compose(Session.GetHabbo().AchievementPoints));
                    /*}
                    if (Session.GetRoleplay().LastKilled == TargetSession.GetHabbo().UserName)
                    {
                        Misc.Shout(Session, "*Shoots their " + WeaponName + " at " + TargetSession.GetHabbo().UserName + ", causing " + Damage + " damage and killing them! [-" + weaponManager.WeaponsData[Session.GetRoleplay().Equiped].Need_Energy + " Energy]*");
                        Session.SendWhisper("The last person you killed is this same person!");
                    }*/
                    RoomUser.LastBubble = 0;
                    if (!Session.GetHabbo().HasFuse("fuse_owner"))
                    {
                        TargetSession.GetRoleplay().Deaths++;
                    }
                    TargetSession.SendNotif("You were shot dead by " + Session.GetHabbo().UserName + ", and are being transported to the hospital.");

                    if (TargetSession.GetRoleplay().Working)
                    {
                        TargetSession.GetRoleplay().StopWork();
                    }

                    if (!Session.GetRoleplay().Equiped.Contains("police"))
                    {

                        #region Handle Death & Robbery
                        TargetSession.GetRoleplay().DeadFigSet = false;
                        TargetSession.GetRoleplay().DeadSeconds = 60;
                        TargetSession.GetRoleplay().DeadTimer = 2;
                        TargetSession.GetRoleplay().Dead = true;
                        if (TargetSession.GetRoleplay().usingCar == true)
                        {
                            TargetSession.GetRoleplay().usingCar = false;
                            Target.FastWalking = false;
                        }

                        RoleplayManager.HandleDeath(TargetSession);

                        int lol = new Random().Next(1, 25);
                        if (TargetSession.GetHabbo().Credits > lol && Session.GetRoleplay().LastKilled != TargetSession.GetHabbo().UserName)
                        {
                            RoleplayManager.GiveMoney(Session, +lol);
                            Session.Shout("*Steals $" + lol + " from " + TargetSession.GetHabbo().UserName + "'s wallet*");
                            RoleplayManager.GiveMoney(TargetSession, -lol);
                            TargetSession.SendNotif(Session.GetHabbo().UserName + " stole $" + lol + " from you");
                        }

                        #endregion

                        Misc.Bounties.CheckBounty(Session, TargetSession.GetHabbo().UserName);
                        Plus.GetGame().GetAchievementManager().ProgressUserAchievement(Session, "ACH_Fighter", 1);
                        Plus.GetGame().GetAchievementManager().ProgressUserAchievement(TargetSession, "ACH_Death", 1);

                    }
                    else
                    {

                        #region Handle Arrest
                        int Time = 5;
                        if (RoleplayManager.WantedListData.ContainsKey(TargetSession.GetHabbo().UserName.ToLower()))
                        {
                            string Data = RoleplayManager.WantedListData[TargetSession.GetHabbo().UserName.ToLower()];
                            foreach (KeyValuePair<string, string> User in RoleplayManager.WantedListData)
                            {

                                string Name = User.Key;

                                if (Name != TargetSession.GetHabbo().UserName.ToLower())
                                {
                                    continue;

                                }

                                string[] Split = User.Value.Split('|');

                                Time = Convert.ToInt32(Split[0]);
                            }
                        }
                        else
                        {
                            Time = 10;
                        }

                        TargetSession.SendNotif("You have been arrested by " + Session.GetHabbo().UserName + " for " + Time + " minute(s)");
                        TargetSession.GetRoleplay().JailFigSet = false;
                        TargetSession.GetRoleplay().JailedSeconds = 60;
                        TargetSession.GetRoleplay().JailTimer = Time;
                        TargetSession.GetRoleplay().Jailed = true;
                        TargetSession.GetRoleplay().Arrested++;
                        TargetSession.GetRoleplay().UpdateStats++;

                        Session.GetRoleplay().Arrests++;
                        Session.GetRoleplay().UpdateStats++;
                        #endregion

                    }
                }
                else
                {

                    CombatManager.HandleGun(Session, TargetSession, Room, RoomUser, Target, WeaponName, Damage);

                    #region Increment Values / Cooldown
                    Session.GetRoleplay().CoolDown = 3;
                    Session.GetRoleplay().LastKilled = TargetSession.GetHabbo().UserName;
                    TargetSession.GetRoleplay().UpdateStats++;
                    Session.GetRoleplay().UpdateStats++;
                    #endregion
                }

            }
        }
Exemplo n.º 3
0
        internal static bool ExecuteAttackBot(GameClient User1, RoomUser RoomUser2, Pet Pet, RoomBot BotData)
        {
            Room     Room      = User1.GetHabbo().CurrentRoom;
            RoomUser RoomUser1 = User1.GetHabbo().GetRoomUser();

            Vector2D Pos1      = new Vector2D(RoomUser1.X, RoomUser1.Y);
            Vector2D Pos2      = new Vector2D(RoomUser2.X, RoomUser2.Y);
            bool     canattack = false;

            #region Cooldown
            if (User1.GetRoleplay().CoolDown > 0)
            {
                User1.SendWhisper("Cooling down [" + User1.GetRoleplay().CoolDown + "/3]");
                return(false);
            }
            #endregion

            #region Distance
            if (RoleplayManager.WithinAttackDistance(RoomUser1, RoomUser2))
            {
                canattack = true;
            }
            else if (RoleplayManager.Distance(Pos1, Pos2) > 1 && RoleplayManager.Distance(Pos1, Pos2) <= 4)
            {
                User1.Shout("*Swings at " + BotData.Name + ", but misses*");
                return(false);
            }
            else if (RoleplayManager.Distance(Pos1, Pos2) >= 5)
            {
                User1.SendWhisper("You are too far away!");
                return(false);
            }
            #endregion

            #region Status Conditions

            if (Room.RoomData.Description.Contains("NOHIT") && RoleplayManager.PurgeTime == false)
            {
                User1.SendWhisper("Sorry, but this is a no hitting zone!");
                User1.GetRoleplay().CoolDown = 3;
                return(false);
            }
            if (Room.RoomData.Description.Contains("SAFEZONE"))
            {
                User1.SendWhisper("Sorry, but this is a safezone!");
                User1.GetRoleplay().CoolDown = 3;
                return(false);
            }
            if (User1.GetRoleplay().Energy <= 0)
            {
                User1.SendWhisper("You do not have enough energy to do this!");
                return(false);
            }
            if (User1.GetRoleplay().Dead)
            {
                User1.SendWhisper("Cannot complete this action while you are dead!");
                User1.GetRoleplay().CoolDown = 3;
                return(false);
            }

            if (User1.GetRoleplay().Jailed)
            {
                User1.SendWhisper("Cannot complete this action while you are jailed!");
                User1.GetRoleplay().CoolDown = 3;
                return(false);
            }

            if (RoomUser1.Stunned)
            {
                User1.SendWhisper("Cannot complete this action while you are stunned!");
                User1.GetRoleplay().CoolDown = 3;
                return(false);
            }

            #endregion


            if (canattack)
            {
                GameClient Session = User1;

                int Damage = CombatManager.DamageCalculator(User1);

                BotData.cur_Health -= Damage;

                if (BotData.cur_Health <= 0)
                {
                    if (RoomUser2.BotData != null && RoomUser2.BotData._Boss)
                    {
                        Session.GetRoleplay().GiveMafiaWarPoints(MafiaWarManager.BossKillPoints);
                        User1.Shout("*Swings at " + BotData.Name + ", causing " + Damage + " damage and killing them and winning the Game! [+ " + MafiaWarManager.BossKillPoints + " Mafia Wars Pts]*");
                    }
                    else if (!RoomUser2.BotData._Boss)
                    {
                        Session.GetRoleplay().GiveMafiaWarPoints(MafiaWarManager.ThugKillPoints);
                        User1.Shout("*Swings at " + BotData.Name + ", causing " + Damage + " damage and killing them! [+ " + MafiaWarManager.ThugKillPoints + " Mafia Wars Pts]*");
                    }

                    RoomUser2.Chat(null, "*Passes out*", true, 1);
                    User1.GetHabbo().GetRoomUser().Attacker = null;
                    RoomUser2.BotAI._Victim = null;

                    if (RoomUser2.IsPet)
                    {
                        if (RoomUser2.FollowingOwner != null)
                        {
                            RoomUser2.FollowingOwner.GetClient().GetMessageHandler().PickUpPet(RoomUser2.FollowingOwner.GetClient(), RoomUser2.PetData.PetId, true);
                            return(true);
                        }
                        else
                        {
                            Room.GetRoomUserManager().RemoveBot(RoomUser2.VirtualId, true);
                        }
                    }
                    else
                    {
                        Room.GetRoomUserManager().RemoveBot(RoomUser2.VirtualId, true);
                    }

                    if (RoomUser2.BotData != null && RoomUser2.BotData._Boss)
                    {
                        Session.GetRoleplay().GiveMafiaWarPoints(MafiaWarManager.BossKillPoints);

                        if (RoomUser2.BotData._Team.TeamName == "Green")
                        {
                            Plus.GetGame().MafiaWars.TeamWon("Blue");
                        }
                        else
                        {
                            Plus.GetGame().MafiaWars.TeamWon("Green");
                        }
                    }
                }
                else
                {
                    User1.Shout("*Swings at " + BotData.Name + ", causing " + Damage + " damage*");
                    RoomUser2.Chat(null, "[" + BotData.cur_Health + "/" + BotData.max_Health + "]", true, 1);

                    if (User1.GetHabbo().GetRoomUser().Attacker != null)
                    {
                        User1.GetHabbo().GetRoomUser().Attacker = null;
                        RoomUser2.BotAI._Victim = User1.GetHabbo().GetRoomUser();
                    }

                    User1.GetRoleplay().LastHitBot = RoomUser2;
                }

                Session.GetRoleplay().CoolDown = 3;
            }

            return(true);
        }