Exemplo n.º 1
0
 /// <summary>
 /// Sends the specified player the specified detail.
 /// </summary>
 /// <param name="p">Player to send to.</param>
 /// <param name="message">The message to send.</param>
 public static void SendDetail(Player p, string message)
 {
     if ((bool)(p.ExtraData.GetIfExist <object, object>("UsingWoM") ?? false))
     {
         message = PluginWoMTextures.ConvertVars(p, message);
         p.SendMessage("^detail.user=%e" + message);
     }
 }
Exemplo n.º 2
0
 /// <summary>
 /// Sends all players in the server the specified detail.
 /// </summary>
 /// <param name="p">Player to send to.</param>
 /// <param name="message">The message to send.</param>
 public static void GlobalSendDetail(string message)
 {
     Server.ForeachPlayer(p =>
     {
         message = PluginWoMTextures.ConvertVars(p, message);
         if ((bool)(p.ExtraData.GetIfExist <object, object>("UsingWoM") ?? false))
         {
             p.SendMessage("^detail.user=%e" + message);
         }
     });
 }
Exemplo n.º 3
0
 /// <summary>
 /// Sends an alert to all players in a specified level.
 /// </summary>
 /// <param name="l">Level to send to.</param>
 /// <param name="message">Message to send.</param>
 public static void LevelSendAlert(Level l, string message)
 {
     Server.ForeachPlayer(p =>
     {
         if (l == p.Level)
         {
             message = PluginWoMTextures.ConvertVars(p, message);
             if ((bool)(p.ExtraData.GetIfExist <object, object>("UsingWoM") ?? false))
             {
                 p.SendMessage("^detail.user.alert=" + message);
             }
         }
     });
 }