Exemplo n.º 1
0
        private void Init()
        {
            m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>();

            m_rectTransform = GetComponent <RectTransform>();

            m_audioGraph   = GetComponent <G_AudioGraph>();
            m_audioMonitor = GetComponent <G_AudioMonitor>();
            m_audioText    = GetComponent <G_AudioText>();

            foreach (Transform child in transform)
            {
                if (child.parent == transform)
                {
                    m_childrenGameObjects.Add(child.gameObject);
                }
            }
        }
Exemplo n.º 2
0
        private void Init()
        {
            m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>();

            m_audioMonitor = GetComponent <G_AudioMonitor>();

            m_shaderGraph = new G_GraphShader
            {
                Image = m_imageGraph
            };

            m_shaderGraphHighestValues = new G_GraphShader
            {
                Image = m_imageGraphHighestValues
            };

            UpdateParameters();
        }
Exemplo n.º 3
0
        private void Init()
        {
            //TODO: Replace this with one activated from the core and figure out the min value.
            if (!G_FloatString.Inited || G_FloatString.MinValue > -1000f || G_FloatString.MaxValue < 16384f)
            {
                G_FloatString.Init
                (
                    minNegativeValue: -1001f,
                    maxPositiveValue: 16386f
                );
            }

            m_graphyManager = transform.root.GetComponentInChildren <GraphyManager>();

            m_audioMonitor = GetComponent <G_AudioMonitor>();

            UpdateParameters();
        }