private void ShowDirections() { Handles.color = Color.green; Vector3 point = spline.GetPoint(0f); Handles.DrawLine(point, point + spline.GetDirection(0f) * directionScale); int steps = stepsPerCurve * spline.CurveCount; for (int i = 1; i <= steps; i++) { point = spline.GetPoint(i / (float)steps); Handles.DrawLine(point, point + spline.GetDirection(i / (float)steps) * directionScale); } }
private void Awake() { if (frequency <= 0 || items == null || items.Length == 0) { return; } float stepSize = frequency * items.Length; if (spline.Loop || stepSize == 1) { stepSize = 1f / stepSize; } else { stepSize = 1f / (stepSize - 1); } for (int p = 0, f = 0; f < frequency; f++) { for (int i = 0; i < items.Length; i++, p++) { Transform item = Instantiate(items[i]) as Transform; Vector3 position = spline.GetPoint(p * stepSize); item.transform.localPosition = position; if (lookForward) { item.transform.LookAt(position + spline.GetDirection(p * stepSize)); } item.transform.parent = transform; } } }
private void Update() { if (goingForward) { progress += Time.deltaTime / duration; if (progress > 1f) { if (mode == SplineWalkerMode.Once) { progress = 1f; } else if (mode == SplineWalkerMode.Loop) { progress -= 1f; } else { progress = 2f - progress; goingForward = false; } } } else { progress -= Time.deltaTime / duration; if (progress < 0f) { progress = -progress; goingForward = true; } } Vector3 position = spline.GetPoint(progress); transform.localPosition = position; if (lookForward) { transform.LookAt(position + spline.GetDirection(progress)); } }