public override void OnEnable() { base.OnEnable(); if (lights == null) { lights = new MaterialLightManager(); } }
public override void OnEnable() { base.OnEnable(); if (lights == null) { lights = new MaterialLightManager(); } #if UNITY_EDITOR EditorApplication.update -= UpdateRaycasts; if (!this.ApplicationIsAboutToEnterPlayMode()) { EditorApplication.update += UpdateRaycasts; } #endif }