Exemplo n.º 1
0
        public static void PrepareCpuBlit(this BrushConfig bc, ImageMeta id)
        {
            half = (bc.Size(false)) / 2;

            var smooth = bc.GetBrushType(true) != BrushTypePixel.Inst;

            if (smooth)
            {
                alphaMode = CircleAlpha;
            }
            else
            {
                alphaMode = NoAlpha;
            }

            blitMode = bc.GetBlitMode(true).BlitFunctionTex2D(id);

            alpha = 1;

            var m = bc.mask;

            r = m.HasFlag(BrushMask.R);
            g = m.HasFlag(BrushMask.G);
            b = m.HasFlag(BrushMask.B);
            a = m.HasFlag(BrushMask.A);

            cSrc = bc.Color;
        }
Exemplo n.º 2
0
            public virtual void AfterStroke_Painter(PlaytimePainter painter, BrushConfig br, StrokeVector st,
                                                    bool alphaBuffer, TextureMeta id)
            {
                painter.AfterStroke(st);

                if (br.useMask && st.MouseUpEvent && br.randomMaskOffset)
                {
                    br.maskOffset = new Vector2(Random.Range(0f, 1f), Random.Range(0f, 1f));
                }

                if (alphaBuffer)
                {
                    var sh = br.GetBlitMode(false).ShaderForAlphaBufferBlit;
                    if (painter.NotUsingPreview)
                    {
                        TexMGMT.UpdateFromAlphaBuffer(id.CurrentRenderTexture(), sh);
                    }
                    else
                    {
                        TexMGMT.AlphaBufferSetDirtyBeforeRender(id, sh);
                    }
                }
                else if (!br.IsSingleBufferBrush() && !br.IsA3DBrush(painter))
                {
                    TexMGMT.UpdateBufferSegment();
                }

                foreach (var p in painter.Modules)
                {
                    p.AfterGpuStroke(br, st, this);
                }
            }
Exemplo n.º 3
0
        public void SHADER_STROKE_SEGMENT_UPDATE(BrushConfig bc, float brushAlpha, TextureMeta id, StrokeVector stroke, out bool alphaBuffer, PlaytimePainter pntr = null)
        {
            CheckPaintingBuffers();

            var isDoubleBuffer = !id.renderTexture;

            var useSingle = !isDoubleBuffer || bc.IsSingleBufferBrush();

            var blitMode = bc.GetBlitMode(false);

            alphaBuffer = !useSingle && bc.useAlphaBuffer && bc.GetBrushType(false).SupportsAlphaBufferPainting&& blitMode.SupportsAlphaBufferPainting;

            Shader shd = null;

            if (pntr)
            {
                foreach (var pl in CameraModuleBase.BrushPlugins)
                {
                    var bs = useSingle ? pl.GetBrushShaderSingleBuffer(pntr) : pl.GetBrushShaderDoubleBuffer(pntr);
                    if (!bs)
                    {
                        continue;
                    }
                    shd = bs;
                    break;
                }
            }

            if (!shd)
            {
                if (alphaBuffer)
                {
                    shd = blitMode.ShaderForAlphaOutput;
                    AlphaBufferSetDirtyBeforeRender(id, blitMode.ShaderForAlphaBufferBlit);
                }
                else
                {
                    shd = useSingle ? blitMode.ShaderForSingleBuffer : blitMode.ShaderForDoubleBuffer;
                }
            }


            if (!useSingle && !RenderTextureBuffersManager.secondBufferUpdated)
            {
                RenderTextureBuffersManager.UpdateBufferTwo();
            }

            //if (stroke.firstStroke)
            SHADER_BRUSH_UPDATE(bc, brushAlpha, id, pntr);

            TargetTexture = alphaBuffer ? AlphaBuffer : id.CurrentRenderTexture();

            if (isDoubleBuffer)
            {
                PainterShaderVariables.DESTINATION_BUFFER.GlobalValue = BackBuffer;
            }

            CurrentShader = shd;
        }
Exemplo n.º 4
0
        public static void Paint(RenderTexture rt, GameObject go, Mesh mesh, BrushConfig br, StrokeVector st, List <int> subMeshIndex)
        {
            br.GetBlitMode(false).PrePaint(null, br, st);

            bool alphaBuffer;

            PrepareSphereBrush(rt.GetImgData(), br, st, null, out alphaBuffer);
            TexMGMT.brushRenderer.UseMeshAsBrush(go, mesh, subMeshIndex);
            TexMGMT.Render();
            AfterStroke_NoPainter(br, alphaBuffer, rt);
        }
Exemplo n.º 5
0
            public static void Paint(RenderTexture rt, GameObject go, SkinnedMeshRenderer skinner, BrushConfig br,
                                     StrokeVector st, int subMeshIndex)
            {
                br.GetBlitMode(false).PrePaint(null, br, st);

                bool alphaBuffer;

                PrepareSphereBrush(rt.GetTextureMeta(), br, st, out alphaBuffer);
                TexMGMT.brushRenderer.UseSkinMeshAsBrush(go, skinner, subMeshIndex);
                TexMGMT.Render();
                AfterStroke_NoPainter(br, alphaBuffer, rt);
            }
Exemplo n.º 6
0
            protected static void AfterStroke_NoPainter(BrushConfig br, bool alphaBuffer, RenderTexture rt = null)
            {
                if (br.useMask && br.randomMaskOffset)
                {
                    br.maskOffset = new Vector2(Random.Range(0f, 1f), Random.Range(0f, 1f));
                }

                if (alphaBuffer)
                {
                    var sh = br.GetBlitMode(false).ShaderForAlphaBufferBlit;
                    TexMGMT.UpdateFromAlphaBuffer(rt, sh);
                }
            }
Exemplo n.º 7
0
        public static void PaintAtlased(RenderTexture rt, GameObject go, Mesh mesh, BrushConfig br, StrokeVector st, List <int> subMeshIndex, int aTexturesInRow)
        {
            br.GetBlitMode(false).PrePaint(null, br, st);

            PainterDataAndConfig.BRUSH_ATLAS_SECTION_AND_ROWS.GlobalValue = new Vector4(0, 0, aTexturesInRow, 1);

            bool alphaBuffer;

            PrepareSphereBrush(rt.GetImgData(), br, st, null, out alphaBuffer);
            TexMGMT.brushRenderer.UseMeshAsBrush(go, mesh, subMeshIndex);
            TexMGMT.Render();

            AfterStroke_NoPainter(br, alphaBuffer, rt);

            PainterDataAndConfig.BRUSH_ATLAS_SECTION_AND_ROWS.GlobalValue = new Vector4(0, 0, 1, 0);
        }
Exemplo n.º 8
0
        public static void PrepareCpuBlit(this BrushConfig bc, TextureMeta id)
        {
            half = (bc.Size(false)) / 2;

            var smooth = bc.GetBrushType(true) != BrushTypes.Pixel.Inst;

            if (smooth)
            {
                alphaMode = CircleAlpha;
            }
            else
            {
                alphaMode = NoAlpha;
            }

            blitMode = bc.GetBlitMode(true).BlitFunctionTex2D(id);

            alpha = 1;

            Set(bc.mask);

            cSrc = bc.Color;
        }
 public static bool IsSingleBufferBrush(this BrushConfig b) => (PainterCamera.Inst.IsLinearColorSpace && b.GetBlitMode(false).SupportedBySingleBuffer&& b.GetBrushType(false).SupportedBySingleBuffer&& b.PaintingRGB);
Exemplo n.º 10
0
        public bool PaintTexture2D(StrokeVector stroke, float brushAlpha, TextureMeta image, BrushConfig bc, PlaytimePainter painter)
        {
            if (!painter.IsAtlased())
            {
                return(false);
            }

            var uvCoords = stroke.uvFrom;

            var atlasedSection = GetAtlasedSection();

            sectorSize = image.width / atlasRows;
            atlasSector.From(atlasedSection * sectorSize);

            BlitFunctions.brAlpha = brushAlpha;

            BlitFunctions.half = (bc.Size(false)) / 2;
            var iHalf = Mathf.FloorToInt(BlitFunctions.half - 0.5f);

            var smooth = bc.GetBrushType(true) != BrushTypes.Pixel.Inst;

            if (smooth)
            {
                BlitFunctions.alphaMode = BlitFunctions.CircleAlpha;
            }
            else
            {
                BlitFunctions.alphaMode = BlitFunctions.NoAlpha;
            }

            BlitFunctions.blitMode = bc.GetBlitMode(true).BlitFunctionTex2D(image);

            if (smooth)
            {
                iHalf += 1;
            }

            BlitFunctions.alpha = 1;


            BlitFunctions.Set(bc.mask);

            BlitFunctions.cSrc = bc.Color;

            var tmp = image.UvToPixelNumber(uvCoords);

            var fromX = tmp.x - iHalf;

            tmp.y -= iHalf;

            var pixels = image.Pixels;

            for (BlitFunctions.y = -iHalf; BlitFunctions.y < iHalf + 1; BlitFunctions.y++)
            {
                tmp.x = fromX;

                for (BlitFunctions.x = -iHalf; BlitFunctions.x < iHalf + 1; BlitFunctions.x++)
                {
                    if (BlitFunctions.alphaMode())
                    {
                        var sx = tmp.x - atlasSector.x;
                        var sy = tmp.y - atlasSector.y;

                        sx %= sectorSize;
                        if (sx < 0)
                        {
                            sx += sectorSize;
                        }
                        sy %= sectorSize;
                        if (sy < 0)
                        {
                            sy += sectorSize;
                        }

                        BlitFunctions.blitMode(ref pixels[((atlasSector.y + sy)) * image.width + (atlasSector.x + sx)]);
                    }

                    tmp.x += 1;
                }

                tmp.y += 1;
            }
            return(true);
        }
Exemplo n.º 11
0
        public void SHADER_BRUSH_UPDATE(BrushConfig brush = null, float brushAlpha = 1, TextureMeta id = null, PlaytimePainter painter = null)
        {
            if (brush == null)
            {
                brush = GlobalBrush;
            }

            if (id == null && painter)
            {
                id = painter.TexMeta;
            }

            brush.previewDirty = false;

            if (id == null)
            {
                return;
            }

            float textureWidth   = id.width;
            var   rendTex        = id.TargetIsRenderTexture();
            var   brushType      = brush.GetBrushType(!rendTex);
            var   blitMode       = brush.GetBlitMode(!rendTex);
            var   is3DBrush      = brush.IsA3DBrush(painter);
            var   useAlphaBuffer = (brush.useAlphaBuffer && blitMode.SupportsAlphaBufferPainting && rendTex);

            PainterShaderVariables.BrushColorProperty.GlobalValue = brush.Color;

            PainterShaderVariables.BrushMaskProperty.GlobalValue = brush.mask.ToVector4();

            float useTransparentLayerBackground = 0;

            PainterShaderVariables.OriginalTextureTexelSize.GlobalValue = new Vector4(
                1f / id.width,
                1f / id.height,
                id.width,
                id.height
                );

            if (id.isATransparentLayer)
            {
                var md  = painter.MatDta;
                var mat = md.material;
                if (md != null && md.usePreviewShader && mat)
                {
                    var mt = mat.mainTexture;
                    PainterShaderVariables.TransparentLayerUnderProperty.GlobalValue = mt;
                    useTransparentLayerBackground = (mt && (id != mt.GetImgDataIfExists())) ? 1 : 0;
                }
            }

            brushType.OnShaderBrushUpdate(brush);

            if (rendTex)
            {
                PainterShaderVariables.SourceMaskProperty.GlobalValue = brush.useMask ? Data.masks.TryGet(brush.selectedSourceMask) : null;
            }

            PainterShaderVariables.MaskDynamicsProperty.GlobalValue = new Vector4(
                brush.maskTiling,
                rendTex ? brush.hardness * brush.hardness : 0,      // y - Hardness is 0 to do correct preview for Texture2D brush
                ((brush.flipMaskAlpha && brush.useMask) ? 0 : 1),   // z - flip mask if any
                (brush.maskFromGreyscale && brush.useMask) ? 1 : 0);

            PainterShaderVariables.MaskOffsetProperty.GlobalValue = brush.maskOffset.ToVector4();

            PainterShaderVariables.BrushFormProperty.GlobalValue = new Vector4(
                brushAlpha,                           // x - transparency
                brush.Size(is3DBrush),                // y - scale for sphere
                brush.Size(is3DBrush) / textureWidth, // z - scale for uv space
                brush.blurAmount);                    // w - blur amount

            PainterShaderVariables.AlphaBufferConfigProperty.GlobalValue = new Vector4(
                brush.alphaLimitForAlphaBuffer,
                brush.worldSpaceBrushPixelJitter ? 1 : 0,
                useAlphaBuffer ? 1 : 0,
                0);

            PainterShaderVariables.AlphaPaintingBuffer.GlobalValue = AlphaBuffer;

            brushType.SetKeyword(id.useTexCoord2);

            QcUnity.SetShaderKeyword(PainterShaderVariables.BRUSH_TEXCOORD_2, id.useTexCoord2);

            //if (blitMode.SupportsTransparentLayer)
            QcUnity.SetShaderKeyword(PainterShaderVariables.TARGET_TRANSPARENT_LAYER, id.isATransparentLayer);

            blitMode.SetKeyword(id).SetGlobalShaderParameters();

            if (rendTex && blitMode.UsingSourceTexture)
            {
                PainterShaderVariables.SourceTextureProperty.GlobalValue   = Data.sourceTextures.TryGet(brush.selectedSourceTexture);
                PainterShaderVariables.TextureSourceParameters.GlobalValue = new Vector4(
                    (float)brush.srcColorUsage,
                    brush.clampSourceTexture ? 1f : 0f,
                    useTransparentLayerBackground,
                    brush.ignoreSrcTextureTransparency ? 1f : 0f
                    );
            }
        }
Exemplo n.º 12
0
        public void SHADER_BRUSH_UPDATE(BrushConfig brush = null, float brushAlpha = 1, ImageMeta id = null, PlaytimePainter painter = null)
        {
            if (brush == null)
            {
                brush = GlobalBrush;
            }

            if (!painter)
            {
                painter = PlaytimePainter.selectedInPlaytime;
            }

            if (id == null && painter)
            {
                id = painter.ImgMeta;
            }

            brush.previewDirty = false;

            if (id == null)
            {
                return;
            }

            float textureWidth = id.width;
            var   rendTex      = id.TargetIsRenderTexture();

            var brushType = brush.GetBrushType(!rendTex);
            var blitMode  = brush.GetBlitMode(!rendTex);

            var is3DBrush = brush.IsA3DBrush(painter);
            //var isDecal = rendTex && brushType.IsUsingDecals;

            var useAlphaBuffer = (brush.useAlphaBuffer && blitMode.SupportsAlphaBufferPainting && rendTex);

            BrushColorProperty.GlobalValue = brush.Color;

            BrushMaskProperty.GlobalValue = new Vector4(
                BrushExtensions.HasFlag(brush.mask, BrushMask.R) ? 1 : 0,
                BrushExtensions.HasFlag(brush.mask, BrushMask.G) ? 1 : 0,
                BrushExtensions.HasFlag(brush.mask, BrushMask.B) ? 1 : 0,
                BrushExtensions.HasFlag(brush.mask, BrushMask.A) ? 1 : 0);

            float useTransparentLayerBackground = 0;

            if (id.isATransparentLayer)
            {
                var md = painter.MatDta;
                if (md != null && md.usePreviewShader && md.material)
                {
                    var mt = md.material.mainTexture;
                    TransparentLayerUnderProperty.GlobalValue = mt;
                    useTransparentLayerBackground             = (mt && (id != mt.GetImgDataIfExists())) ? 1 : 0;
                }
            }


            brushType.OnShaderBrushUpdate(brush);

            //if (isDecal)
            //  SHADER_DECAL_UPDATE(brush);

            if (rendTex)
            {
                SourceMaskProperty.GlobalValue = brush.useMask ? Data.masks.TryGet(brush.selectedSourceMask) : null;
            }

            MaskDynamicsProperty.GlobalValue = new Vector4(
                brush.maskTiling,
                rendTex ? brush.hardness * brush.hardness : 0,       // y - Hardness is 0 to do correct preview for Texture2D brush
                ((brush.flipMaskAlpha || brush.useMask) ? 0 : 1),
                (brush.maskFromGreyscale && brush.useMask) ? 1 : 0);

            MaskOffsetProperty.GlobalValue = brush.maskOffset.ToVector4();

            BrushFormProperty.GlobalValue = new Vector4(
                brushAlpha,                           // x - transparency
                brush.Size(is3DBrush),                // y - scale for sphere
                brush.Size(is3DBrush) / textureWidth, // z - scale for uv space
                brush.blurAmount);                    // w - blur amount

            AlphaBufferConfigProperty.GlobalValue = new Vector4(
                brush.alphaLimitForAlphaBuffer,
                brush.worldSpaceBrushPixelJitter ? 1 : 0,
                useAlphaBuffer ? 1 : 0,
                0);

            AlphaPaintingBuffer.GlobalValue = AlphaBuffer;

            brushType.SetKeyword(id.useTexCoord2);

            UnityUtils.SetShaderKeyword(PainterDataAndConfig.BRUSH_TEXCOORD_2, id.useTexCoord2);

            if (blitMode.SupportsTransparentLayer)
            {
                UnityUtils.SetShaderKeyword(PainterDataAndConfig.TARGET_TRANSPARENT_LAYER, id.isATransparentLayer);
            }

            blitMode.SetKeyword(id).SetGlobalShaderParameters();

            if (rendTex && blitMode.UsingSourceTexture)
            {
                SourceTextureProperty.GlobalValue   = Data.sourceTextures.TryGet(brush.selectedSourceTexture);
                TextureSourceParameters.GlobalValue = new Vector4(
                    (float)brush.srcColorUsage,
                    brush.clampSourceTexture ? 1f : 0f,
                    useTransparentLayerBackground,
                    brush.ignoreSrcTextureTransparency ? 1f : 0f
                    );
            }
        }