protected virtual void DemoPlayerSystemPointerClickHandler(uFrame.ECS.MouseDownDispatcher data, ClickCount source) {
     var handler = new DemoPlayerSystemPointerClickHandler();
     handler.System = this;
     handler.Event = data;
     handler.Source = source;
     handler.Execute();
 }
        protected virtual void UpdateClickCount(ClickCount data, ClickCount group, PropertyChangedEvent <System.Int32> value)
        {
            var handler = new UpdateClickCount();

            handler.System   = this;
            handler.Event    = data;
            handler.Group    = group;
            handler.OldValue = value.PreviousValue;
            handler.NewValue = value.CurrentValue;
            handler.Execute();
        }
        protected void UpdateClickCountFilter(ClickCount data, PropertyChangedEvent <System.Int32> value)
        {
            var GroupClickCount = ClickCountManager[data.EntityId];

            if (GroupClickCount == null)
            {
                return;
            }
            if (!GroupClickCount.Enabled)
            {
                return;
            }
            this.UpdateClickCount(data, GroupClickCount, value);
        }
 protected virtual void UpdateClickCount(ClickCount data, ClickCount group, PropertyChangedEvent<System.Int32> value) {
     var handler = new UpdateClickCount();
     handler.System = this;
     handler.Event = data;
     handler.Group = group;
     handler.OldValue = value.PreviousValue;
     handler.NewValue = value.CurrentValue;
     handler.Execute();
 }
 protected void UpdateClickCountFilter(ClickCount data, PropertyChangedEvent<System.Int32> value) {
     var GroupClickCount = ClickCountManager[data.EntityId];
     if (GroupClickCount == null) {
         return;
     }
     if (!GroupClickCount.Enabled) {
         return;
     }
     this.UpdateClickCount(data, GroupClickCount, value);
 }
        protected virtual void DemoPlayerSystemPointerClickHandler(uFrame.ECS.MouseDownDispatcher data, ClickCount source)
        {
            var handler = new DemoPlayerSystemPointerClickHandler();

            handler.System = this;
            handler.Event  = data;
            handler.Source = source;
            handler.Execute();
        }