private void ThrowCExploderClone() { if (cExploderClone) { IsThrowing = false; // Throw grenade cExploderClone.transform.SetParent(null, true); Rigidbody rb = cExploderClone.GetComponent <Rigidbody>(); if (rb) { rb.isKinematic = false; rb.GetComponent <Collider>().enabled = true; rb.velocity = throwDir * Mathf.Lerp( cExploderClone.throwForceMinMax.x, cExploderClone.throwForceMinMax.y, animator.GetFloat(cap_ThrowDistance)) / (cExploderClone.landingFireForceDivisor == 0 ? 1 : cExploderClone.landingFireForceDivisor); } if (cExploderClone.GetComponent <LineRenderer>()) { cExploderClone.GetComponent <LineRenderer>().SetVertexCount(2); cExploderClone.GetComponent <LineRenderer>().enabled = false; } cExploderClone.gameObject.AddComponent <Destroy>(); cExploderClone.GetComponent <Destroy>().destroyTime = cExploderClone.GetComponent <Exploder>().modelDestroyTime; CalculateNextThrowable(); Events.InvokeOnThrow(cExploderClone); Events.InvokeThrowableExit(cExploderClone); } }
public void HandOnBomb() { if (_mirroredAnimDoubleHandOnCall_IsCalled) { return; } _mirroredAnimDoubleHandOnCall_IsCalled = true; GameObject newExp = null; if (!UseMirrorThrow) { newExp = Instantiate(player.throwableBag[CurrentThrowableIndex].throwablePrefab.gameObject, leftHandHold.position, leftHandHold.rotation) as GameObject; newExp.transform.SetParent(leftHandHold); } else { newExp = Instantiate(player.throwableBag[CurrentThrowableIndex].throwablePrefab.gameObject, rightHandHold2.position, rightHandHold2.rotation) as GameObject; newExp.transform.SetParent(rightHandHold2); } if (newExp.GetComponent <Rigidbody>()) { newExp.GetComponent <Rigidbody>().isKinematic = true; } if (newExp.GetComponent <Collider>()) { newExp.GetComponent <Collider>().enabled = false; } cExploderClone = newExp.GetComponent <Exploder>(); if (cExploderClone.GetComponent <LineRenderer>()) { cExploderClone.GetComponent <LineRenderer>().enabled = true; } Events.InvokeOnPullOut(cExploderClone); cExploderClone.PlayRandomSoundAsWeaponChild(cExploderPrefab.sounds.pins, transform, true); }