// this should be done with cloud script
    /// <summary>
    /// Sends a push notification request to PlayFab.
    /// </summary>
    /// <param name="playFabID">Recipient's PlayFab ID.</param>
    /// <param name="message">Message to send.</param>
    public void SendPush(string playFabID, string message)
    {
        PlayFab.Server.SendPushNotificationRequest request = new PlayFab.Server.SendPushNotificationRequest();
        request.Recipient = playFabID;
        request.Message = message;
//        PlayFabServerAPI.SendPushNotification(request, OnSendPushNotificationSuccess, OnSendPushNotificationError);

    }
		/// <summary>
		/// Sends an iOS/Android Push Notification to a specific user, if that user's device has been configured for Push Notifications in PlayFab. If a user has linked both Android and iOS devices, both will be notified.
		/// </summary>
		public static void SendPushNotification(SendPushNotificationRequest request, SendPushNotificationCallback resultCallback, ErrorCallback errorCallback)
		{
			if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

			string serializedJSON = JsonWriter.Serialize (request, Util.GlobalJsonWriterSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				SendPushNotificationResult result = null;
				PlayFabError error = null;
				ResultContainer<SendPushNotificationResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Server/SendPushNotification", serializedJSON, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback);
		}