public StateMenu(string pStateName) : base(pStateName) { // Create the menu and then add the required menu items. m_MenuManager = new MenuManager(new Vector2(150, 150)); m_MenuManager.AddItem(new MenuItem("Start Game",ref m_MenuManager)); m_MenuManager.AddItem(new MenuItem("Settings", ref m_MenuManager)); m_MenuManager.AddItem(new MenuItem("About", ref m_MenuManager)); m_MenuManager.AddItem(new MenuItem("Exit", ref m_MenuManager)); m_MenuManager.MenuItems[0].OnSelect += delegate(object sender, EntityEventArgs e) { Main.INSTANCE.CurrentGameState = GameState.Game; }; m_MenuManager.MenuItems[1].OnSelect += delegate(object sender, EntityEventArgs e) { Main.INSTANCE.CurrentGameState = GameState.Settings; }; m_MenuManager.MenuItems[2].OnSelect += delegate(object sender, EntityEventArgs e) { }; m_MenuManager.MenuItems[3].OnSelect += delegate(object sender, EntityEventArgs e) { Environment.Exit(0); }; }
public MenuItem(string pText, ref MenuManager pRoot) { this.m_Root = pRoot; this.m_Message = pText; this.OnCreate = new EntityEventHandler(Event_OnCreate); this.OnDestroy = new EntityEventHandler(Event_OnDestroy); }
public StateAbout(string pStateName) : base(pStateName) { m_Manager = new MenuManager(new Vector2(0, 0)); m_Manager.AddItem(new MenuItem("Exit", ref m_Manager)); m_Manager.MenuItems[0].OnSelect += delegate(object sender, EntityEventArgs e) { }; }
public StateNetwork(string pStateName) : base(pStateName) { m_MenuManager = new MenuManager(new Vector2(100, 100)); m_MenuManager.AddItem(new MenuItem("Find game", ref m_MenuManager)); m_MenuManager.AddItem(new MenuItem("Return to main menu",ref m_MenuManager)); // Find a game. m_MenuManager.MenuItems[0].OnSelect += delegate(object sender, EntityEventArgs e) { // Do something lol. }; m_MenuManager.MenuItems[1].OnSelect += delegate(object sender, EntityEventArgs e) { Main.INSTANCE.CurrentGameState = GameState.Menu; }; Initialise(); }