Exemplo n.º 1
0
        //
        //
        //
        void CreateZSphere(float x, float z)
        {
            GameObject obj = CreateChild(x, z);

            obj.name = "ZSphere";
            Mesh mesh = PrimitiveBuilder.BuildSphere(Axis.ZAxis, 0.5f, 24);

            NodeBuilder.SetMesh(obj, mesh);
        }
Exemplo n.º 2
0
        //
        //
        //
        void CreateYCylinder(float x, float z)
        {
            GameObject obj = CreateChild(x, z);

            obj.name = "YCylinder";
            Mesh mesh = PrimitiveBuilder.BuildCylinder(Axis.YAxis, 0.5f, 1, 24);

            NodeBuilder.SetMesh(obj, mesh);
        }
Exemplo n.º 3
0
        void CreateCube(float x, float z)
        {
            GameObject obj = CreateChild(x, z);

            obj.name = "Cube";
            Mesh mesh = PrimitiveBuilder.BuildCube(1f);

            NodeBuilder.SetMesh(obj, mesh);
        }
Exemplo n.º 4
0
        // -------------------------------------

        private GameObject CreateTriangle(float x, float z)
        {
            GameObject obj = CreateChild(x, z);

            MeshBuilder builder = new MeshBuilder();

            builder.Cap(PrimitiveBuilder.CreateUnitPolygon(3));
            Mesh mesh = builder.Build();

            NodeBuilder.SetMesh(obj, mesh);
            return(obj);
        }
Exemplo n.º 5
0
        //
        //
        //
        private GameObject CreateUnitTile(float x, float z)
        {
            GameObject obj = CreateChild(x, z);

            PointList   points  = PrimitiveBuilder.CreateUnitTile();
            MeshBuilder builder = new MeshBuilder();

            builder.Cap(points);
            Mesh mesh = builder.Build();

            NodeBuilder.SetMesh(obj, mesh);
            return(obj);
        }
Exemplo n.º 6
0
        private GameObject CreatePentagonUp(float x, float z)
        {
            GameObject obj = CreateChild(x, z);

            MeshBuilder builder = new MeshBuilder();
            PointList   pointsA = PrimitiveBuilder.CreateUnitPolygon(5);
            PointList   pointsB = pointsA.Translate(new Vector3(0f, 1f, 0f));

            builder.Cap(pointsA.Bridge(pointsB, PointList.BridgeMode.CloseReuse));
            builder.Cap(pointsB);
            builder.Cap(pointsA.Reverse());
            Mesh mesh = builder.Build();

            NodeBuilder.SetMesh(obj, mesh);
            return(obj);
        }
Exemplo n.º 7
0
        void Start()
        {
            MeshBuilder builder = new MeshBuilder();

            PointList        pointsZ = PrimitiveBuilder.CreateUnitTile();
            PointList        pointsA = pointsZ.Translate(new Vector3(0f, -0.5f, 0f));
            PointList        pointsB = pointsA.Translate(Vector3.up);
            List <PointList> list    = pointsA.Bridge(pointsB, PointList.BridgeMode.CloseReuse);

            list.Add(pointsA.Reverse());
            list.Add(pointsB);
            foreach (PointList points in list)
            {
                SphereSide(points, builder, 5);
            }
            Mesh mesh = builder.Build();

            NodeBuilder.SetMesh(gameObject, mesh);
        }
Exemplo n.º 8
0
        private GameObject CreateUnitTileUp(float x, float z)
        {
            GameObject obj = CreateChild(x, z);

            PointList pointsA = PrimitiveBuilder.CreateUnitTile();
            PointList pointsB = pointsA.Translate(Vector3.up);

            List <PointList> list = pointsA.Bridge(pointsB, PointList.BridgeMode.CloseReuse);

            MeshBuilder builder = new MeshBuilder();

            builder.Cap(list);
            builder.Cap(pointsB);
            builder.Cap(pointsA.Reverse());
            Mesh mesh = builder.Build();

            NodeBuilder.SetMesh(obj, mesh);
            return(obj);
        }
Exemplo n.º 9
0
        void Start()
        {
            PointList        pointsA = PrimitiveBuilder.CreateUnitTile();
            PointList        pointsB = pointsA.Translate(0.2f * Vector3.up);
            List <PointList> list    = pointsB.Divide(3, 3);

            MeshBuilder builder = new MeshBuilder();

            builder.Cap(pointsA.Bridge(pointsB, PointList.BridgeMode.CloseReuse));

            foreach (PointList points in list)
            {
                DigHole(points, builder);
            }

            builder.Cap(pointsA.Reverse());
            Mesh mesh = builder.Build();

            NodeBuilder.SetMesh(gameObject, mesh);
        }
Exemplo n.º 10
0
        private GameObject CreatePentagonHop(float x, float z)
        {
            GameObject obj = CreateChild(x, z);

            MeshBuilder      builder = new MeshBuilder();
            PointList        pointsA = PrimitiveBuilder.CreateUnitPolygon(5);
            PointList        pointsB = pointsA.Translate(new Vector3(0f, 1f, 0f));
            List <PointList> list    = pointsA.Bridge(pointsB, PointList.BridgeMode.CloseReuse);

            list.Add(pointsB);
            list.Add(pointsA.Reverse());
            foreach (PointList points in list)
            {
                Extend(points, builder);
            }
            Mesh mesh = builder.Build();

            NodeBuilder.SetMesh(obj, mesh);
            return(obj);
        }
Exemplo n.º 11
0
        void Start()
        {
            MeshBuilder builder = new MeshBuilder();

            // Create a cube
            PointList        pointsA = PrimitiveBuilder.CreateUnitTile();
            PointList        pointsB = pointsA.Translate(Vector3.up);
            List <PointList> list    = pointsA.Bridge(pointsB, PointList.BridgeMode.CloseReuse);

            list.Add(pointsA.Reverse());
            list.Add(pointsB);

            // Call Branch() on each face
            foreach (PointList points in list)
            {
                Branch(points, builder, 5);
            }
            Mesh mesh = builder.Build();

            NodeBuilder.SetMesh(gameObject, mesh);
        }