Exemplo n.º 1
0
 public void ApplyBalance(BalanceTeamsResult balance)
 {
     if (balance.DeleteBots)
     {
         Bots.Clear();
     }
     if (balance.Bots?.Count > 0)
     {
         Bots = balance.Bots;
     }
     if (balance.Players?.Count > 0)
     {
         Players = balance.Players;
     }
 }
Exemplo n.º 2
0
        /// <summary>
        ///     The function that actually moves players arounds
        /// </summary>
        /// <param name="teamCount"></param>
        /// <param name="mode"></param>
        /// <param name="b"></param>
        /// <param name="unmovablePlayers"></param>
        /// <returns></returns>
        BalanceTeamsResult LegacyBalance(int teamCount, BalanceMode mode, LobbyHostingContext b, params List<Account>[] unmovablePlayers)
        {
            var ret = new BalanceTeamsResult();

            if (b.IsMatchMakerGame) mode = BalanceMode.Party; // override, for matchmaker mode is always party
            
            try
            {
                ret.CanStart = true;
                ret.Players = b.Players.ToList();

                var db = new ZkDataContext();
                var nonSpecList = b.Players.Where(y => !y.IsSpectator).Select(y => (int?)y.LobbyID).ToList();
                var accs = db.Accounts.Where(x => nonSpecList.Contains(x.AccountID)).ToList();
                if (accs.Count < 1)
                {
                    ret.CanStart = false;
                    return ret;
                }
                if (teamCount < 1) teamCount = 1;
                if (teamCount > accs.Count) teamCount = accs.Count;
                if (teamCount == 1)
                {
                    foreach (var p in ret.Players) p.AllyID = 0;
                    return ret;
                }

                maxTeamSize = (int)Math.Ceiling(accs.Count / (double)teamCount);

                teams.Clear();
                for (var i = 0; i < teamCount; i++)
                {
                    var team = new BalanceTeam();
                    teams.Add(team);
                    if (unmovablePlayers != null && unmovablePlayers.Length > i)
                    {
                        var unmovables = unmovablePlayers[i];
                        team.AddItem(new BalanceItem(b.IsMatchMakerGame, unmovablePlayers[i].ToArray()) { CanBeMoved = false });
                        accs.RemoveAll(x => unmovables.Any(y => y.AccountID == x.AccountID));
                    }
                }

                balanceItems = new List<BalanceItem>();
                if (mode == BalanceMode.Party)
                {
                    var clanGroups = accs.GroupBy(x => b.Players.First(p => p.Name == x.Name).PartyID ?? x.AccountID).ToList();
                    if (teamCount > clanGroups.Count() || clanGroups.Any(x => x.Count() > maxTeamSize)) mode = BalanceMode.Normal;
                    else balanceItems.AddRange(clanGroups.Select(x => new BalanceItem(b.IsMatchMakerGame, x.ToArray())));
                }

                if (mode == BalanceMode.ClanWise)
                {
                    var clanGroups = accs.GroupBy(x => b.Players.First(p => p.Name == x.Name).PartyID ?? x.ClanID ?? x.AccountID).ToList();
                    if (teamCount > clanGroups.Count() || clanGroups.Any(x => x.Count() > maxTeamSize)) mode = BalanceMode.Normal;
                    else balanceItems.AddRange(clanGroups.Select(x => new BalanceItem(b.IsMatchMakerGame, x.ToArray())));
                }
                if (mode == BalanceMode.FactionWise)
                {
                    balanceItems.Clear();
                    var factionGroups = accs.GroupBy(x => x.FactionID ?? x.AccountID).ToList();
                    balanceItems.AddRange(factionGroups.Select(x => new BalanceItem(b.IsMatchMakerGame, x.ToArray())));
                }

                if (mode == BalanceMode.Normal)
                {
                    balanceItems.Clear();
                    balanceItems.AddRange(accs.Select(x => new BalanceItem(b.IsMatchMakerGame, x)));
                }

                var sw = new Stopwatch();
                sw.Start();
                RecursiveBalance(0);
                sw.Stop();

                if (bestTeams == null)
                {
                    var fallback = new Balancer().LegacyBalance(teamCount, BalanceMode.ClanWise, b, null);
                    fallback.Message += "\nWarning: STANDARD TEAM BALANCE USED, PlanetWars not possible with those teams, too many from one faction";
                    return fallback;
                }

                var minSize = bestTeams.Min(x => x.Count);
                var maxSize = bestTeams.Max(x => x.Count);
                var sizesWrong = maxSize / (double)minSize > MaxTeamSizeDifferenceRatio;

                // cbalance failed, rebalance using normal
                if (mode == BalanceMode.ClanWise && (bestTeams == null || GetTeamsDifference(bestTeams) > MaxCbalanceDifference || sizesWrong)) return new Balancer().LegacyBalance(teamCount, BalanceMode.Normal, b, unmovablePlayers);
                // cbalance failed, rebalance using normal

                if (sizesWrong && mode == BalanceMode.FactionWise)
                {
                    var fallback = new Balancer().LegacyBalance(teamCount, BalanceMode.ClanWise, b, null);
                    fallback.Message += "\nWarning: STANDARD TEAM BALANCE USED, PlanetWars not possible with those teams, too many from one faction";
                    return fallback; // fallback standard balance if PW balance fails
                    /*ret.CanStart = false;
                    ret.Message = string.Format("Failed to balance - too many people from same faction");
                    return ret;*/
                }

                if (unmovablePlayers != null && unmovablePlayers.Length > 0)
                {
                    var minElo = bestTeams.Min(x => x.AvgElo);
                    var maxElo = bestTeams.Max(x => x.AvgElo);
                    if (maxElo - minElo > GlobalConst.MaxPwEloDifference)
                    {
                        var fallback = new Balancer().LegacyBalance(teamCount, BalanceMode.ClanWise, b, null);
                        fallback.Message +=
                            "\nWarning: STANDARD TEAM BALANCE USED, PlanetWars not possible with those teams, too many from one faction";
                        return fallback; // fallback standard balance if PW balance fails
                        /*
                        ret.CanStart = false;
                        ret.Message = string.Format("Team difference is too big - win chance {0}% - spectate some or wait for more people",
                                                    Utils.GetWinChancePercent(maxElo - minElo));
                        return ret;*/
                    }
                }

                if (bestTeams == null)
                {
                    ret.CanStart = false;
                    ret.Message =
                        string.Format(
                            "Failed to balance {0} - too many people from same clan or faction (in teams game you can try !random and !forcestart)");
                    return ret;
                }
                if (unmovablePlayers == null || unmovablePlayers.Length == 0) bestTeams = bestTeams.Shuffle(); // permute when not unmovable players present

                var text = "( ";

                var lastTeamElo = 0.0;
                var allyNum = 0;
                foreach (var team in bestTeams)
                {
                    if (allyNum > 0) text += " : ";
                    text += string.Format("{0}", (allyNum + 1));
                    if (allyNum > 0) text += string.Format("={0}%)", Utils.GetWinChancePercent(lastTeamElo - team.AvgElo));
                    lastTeamElo = team.AvgElo;

                    foreach (var u in team.Items.SelectMany(x => x.LobbyId)) ret.Players.Single(x => x.LobbyID == u).AllyID = allyNum;
                    allyNum++;
                }
                text += ")";

                ret.Message = string.Format(
                    "{0} players balanced {2} to {1} teams {3}. {4} combinations checked, spent {5}ms of CPU time",
                    bestTeams.Sum(x => x.Count),
                    teamCount,
                    mode,
                    text,
                    iterationsChecked,
                    sw.ElapsedMilliseconds);
            }
            catch (Exception ex)
            {
                Trace.TraceError(ex.ToString());
                ret.Message = ex.ToString();
                ret.CanStart = false;
            }
            return ret;
        }
Exemplo n.º 3
0
        /// <summary>
        ///     Makes <see cref="Springie" /> print a message if two or more people have the same IP
        /// </summary>
        /// <param name="context"></param>
        /// <param name="res">The <see cref="BalanceTeamsResult" /> to write the message to</param>
        static void VerifySpecCheaters(LobbyHostingContext context, BalanceTeamsResult res)
        {
            try
            {
                // find specs with same IP as some player and kick them
                using (var db = new ZkDataContext())
                {
                    var ids = context.Players.Select(y => (int?)y.LobbyID).ToList();
                    var ipByLobbyID = db.Accounts.Where(x => ids.Contains(x.AccountID))
                        .ToDictionary(x => x.AccountID, x => x.AccountIPs.OrderByDescending(y => y.LastLogin).Select(y => y.IP).FirstOrDefault());
                    // lobbyid -> ip mapping

                    foreach (var grp in context.Players.GroupBy(x => ipByLobbyID[x.LobbyID]).Where(x => x.Count() > 1)) res.Message +=
                        $"\nThese people are in same location: {string.Join(", ", grp.Select(x => x.Name))}";
                }
            }
            catch (Exception ex)
            {
                Trace.TraceError("Error checking speccheaters: {0}", ex);
            }
        }
Exemplo n.º 4
0
        BalanceTeamsResult PlanetwarsBalance(LobbyHostingContext context)
        {
            var res = new BalanceTeamsResult();
            res.CanStart = true;
            res.DeleteBots = true;

            using (var db = new ZkDataContext())
            {
                res.Message = "";
                var planet = db.Galaxies.Single(x => x.IsDefault).Planets.First(x => x.Resource.InternalName == context.Map);

                // todo hackvar info = PlanetWarsMatchMaker.GetBattleInfo(context.AutohostName);
                PlanetWarsMatchMaker.AttackOption info = null;
                if (info == null)
                {
                    res.Message = "Start battle using matchmaker";
                    res.CanStart = false;
                    return res;
                }
                /*
                foreach (var matchUser in info.Attackers) AddPwPlayer(context, matchUser, res, 0);

                foreach (var matchUser in info.Defenders) AddPwPlayer(context, matchUser, res, 1);

                foreach (var p in context.Players.Where(x => !res.Players.Any(y => y.Name == x.Name)))
                {
                    p.IsSpectator = true;
                    res.Players.Add(p);
                }

                // bots game
                var cnt = 0;
                if (planet.PlanetStructures.Any(x => !string.IsNullOrEmpty(x.StructureType.EffectBots)))
                {
                    foreach (var b in planet.PlanetStructures.Select(x => x.StructureType).Where(x => !string.IsNullOrEmpty(x.EffectBots))) res.Bots.Add(new BotTeam { AllyID = 2, BotAI = b.EffectBots, BotName = "Aliens" + cnt++ });

                    res.Message += "This planet is infested by aliens, fight for your survival";
                    return res;
                }
                */
                return res;
            }
        }
Exemplo n.º 5
0
        /// <summary>
        ///     Calls <see cref="LegacyBalance" /> with the appropriate parameters depending on game settings and conditions
        /// </summary>
        /// <param name="isGameStart">
        ///     If true and <see cref="AutohostMode" /> is none, do nothing (i.e. don't autobalance custom
        ///     rooms at start)
        /// </param>
        /// <param name="allyCount"></param>
        /// <param name="clanWise"></param>
        /// <param name="config"></param>
        /// <remarks>Also removes bots from team games, and tells people to add bots to a chicken game if absent</remarks>
        static BalanceTeamsResult PerformBalance(
            LobbyHostingContext context,
            bool isGameStart,
            int? allyCount,
            bool? clanWise)
        {
            var res = new BalanceTeamsResult();
            var mode = context.Mode;

            using (var db = new ZkDataContext())
            {
                switch (mode)
                {
                    case AutohostMode.None:
                        {
                            if (!isGameStart) res = new Balancer().LegacyBalance(allyCount ?? 2, clanWise == true ? BalanceMode.ClanWise : BalanceMode.Normal, context);
                        }
                        break;
                    case AutohostMode.Teams:
                    case AutohostMode.Game1v1:
                        {
                            res = new Balancer().LegacyBalance(allyCount ?? 2, clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise, context);
                            res.DeleteBots = true;
                        }
                        break;
                    
                    case AutohostMode.GameChickens:
                        {
                            res.Players = context.Players.ToList();
                            res.Bots = context.Bots.ToList();
                            foreach (var p in res.Players) p.AllyID = 0;
                            foreach (var b in res.Bots) b.AllyID = 1;

                            // add chickens via modoptions hackish thingie
                            string chickBot = null;
                            if (context.ModOptions?.TryGetValue("chickenailevel", out chickBot) == true && !string.IsNullOrEmpty(chickBot) && chickBot != "none")
                            {
                                res.Bots.Add(new BotTeam() { AllyID = 1, BotName = "default_Chicken", BotAI = chickBot });
                            }

                            if (!res.Bots.Any() && res.Players.Count > 0)
                            {
                                //res.Message = "Add some bot (computer player) as your enemy. Use button on bottom left. Chicken or CAI is recommended.";
                                var map = db.Resources.FirstOrDefault(x => x.InternalName == context.Map);
                                if (map?.MapIsChickens == true) res.Bots.Add(new BotTeam() { AllyID = 1, BotName = "default_Chicken", BotAI = "Chicken: Normal", });
                                else res.Bots.Add(new BotTeam() { AllyID = 1, BotName = "cai", BotAI = "CAI", });
                                res.Message = "Adding computer AI player for you";
                            }
                        }
                        break;
                    case AutohostMode.GameFFA:
                        {
                            res.DeleteBots = true;
                            var map = db.Resources.Single(x => x.InternalName == context.Map);
                            if (map.MapFFAMaxTeams != null)
                            {
                                res = new Balancer().LegacyBalance(
                                    allyCount ?? map.MapFFAMaxTeams.Value,
                                    clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise,
                                    context);
                            }
                            else
                            {
                                res = new Balancer().LegacyBalance(
                                    allyCount ?? map.MapFFAMaxTeams ?? 8,
                                    clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise,
                                    context);
                            }
                            return res;
                        }
                    case AutohostMode.Planetwars:

                        return new Balancer().PlanetwarsBalance(context);
                }
                return res;
            }
        }
Exemplo n.º 6
0
        static void VerifySpecCheaters(BattleContext context, BalanceTeamsResult res) {
            try {
                // find specs with same IP as some player and kick them
                using (var db = new ZkDataContext()) {
                    var ids = context.Players.Select(y => (int?)y.LobbyID).ToList();
                    var ipByLobbyID = db.Accounts.Where(x => ids.Contains(x.AccountID))
                                        .ToDictionary(x => x.AccountID, x => x.AccountIPs.OrderByDescending(y => y.LastLogin).Select(y=>y.IP).FirstOrDefault());
                    // lobbyid -> ip mapping

                    var mode = context.GetMode();
                    // kick same ip specs for starred and non chickens
                    /*
                    if (mode != AutohostMode.None && mode != AutohostMode.GameChickens) {
						foreach (var p in context.Players.Where(x => x.IsSpectator)) {
							var ip = ipByLobbyID[p.LobbyID];
							if (context.Players.Any(x => !x.IsSpectator && ipByLobbyID[x.LobbyID] == ip)) Global.Nightwatch.Tas.AdminKickFromLobby(p.Name, "Spectators from same location as players are not allowed here!");
						}
					}*/

                    foreach (var grp in context.Players.GroupBy(x => ipByLobbyID[x.LobbyID]).Where(x => x.Count() > 1)) res.Message += string.Format("\nThese people are in same location: {0}", string.Join(", ", grp.Select(x => x.Name)));
                }
            } catch (Exception ex) {
                Trace.TraceError("Error checking speccheaters: {0}", ex);
            }
        }
Exemplo n.º 7
0
 static void AddPwPlayer(BattleContext context, string matchUser, BalanceTeamsResult res, int allyID)
 {
     PlayerTeam player = context.Players.FirstOrDefault(x => x.Name == matchUser);
     if (player == null)
     {
         player = new PlayerTeam() { Name = matchUser };
         User us;
         if (Global.Nightwatch.Tas.GetExistingUser(matchUser, out us)) player.LobbyID = us.AccountID;
         else
         {
             var db = new ZkDataContext();
             var acc = Account.AccountByName(db, matchUser);
             if (acc != null) player.LobbyID = acc.AccountID;
         }
     }
     res.Players.Add(new PlayerTeam { AllyID = allyID , IsSpectator = false, Name = player.Name, LobbyID = player.LobbyID, TeamID = player.TeamID });
 }
Exemplo n.º 8
0
        static BalanceTeamsResult PerformBalance(BattleContext context,
                                                 bool isGameStart,
                                                 int? allyCount,
                                                 bool? clanWise,
                                                 AutohostConfig config,
                                                 int playerCount) {
            var res = new BalanceTeamsResult();
            var mode = context.GetMode();

            using (var db = new ZkDataContext()) {
                if (!CheckPlayersMinimumConditions(context, db, config, ref res.Message)) {
                    res.CanStart = false;
                    return res;
                }

                switch (mode) {
                    case AutohostMode.None:
                    {
                        if (!isGameStart) res = new Balancer().LegacyBalance(allyCount ?? 2, clanWise == true ? BalanceMode.ClanWise : BalanceMode.Normal, context);
                    }
                        break;
                    case AutohostMode.Generic:
                    {
                        if (allyCount == null && res.Bots != null && res.Bots.Any())
                        {
                            res.Players = context.Players.ToList();
                            res.Bots = context.Bots.Where(x => x.Owner != context.AutohostName).ToList();
                            foreach (var p in res.Players) p.AllyID = 0;
                            foreach (var b in res.Bots) b.AllyID = 1;
                        }
                        else
                        {
                            var map = db.Resources.Single(x => x.InternalName == context.Map);
                            res = new Balancer().LegacyBalance(allyCount ?? map.MapFFAMaxTeams ?? 2,
                                clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise,
                                context);
                            res.DeleteBots = mode == AutohostMode.Teams;
                        }
                        return res;
                    }
                    
                    case AutohostMode.Teams:
                    {
                        var map = db.Resources.Single(x => x.InternalName == context.Map);
                        res = new Balancer().LegacyBalance(allyCount ?? map.MapFFAMaxTeams ?? 2, clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise, context);
                        res.DeleteBots = mode == AutohostMode.Teams;
                        return res;
                    }
                    case AutohostMode.Game1v1:
                    {
                        res = new Balancer().LegacyBalance(allyCount ?? 2, clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise, context);
                        res.DeleteBots = true;
                    }
                        break;

                    case AutohostMode.GameChickens:
                    {
                        res.Players = context.Players.ToList();
                        res.Bots = context.Bots.Where(x => x.Owner != context.AutohostName).ToList();
                        foreach (var p in res.Players) p.AllyID = 0;
                        foreach (var b in res.Bots) b.AllyID = 1;

                        if (!res.Bots.Any() && res.Players.Count > 0) {
                            res.Message = "Add some bot (computer player) as your enemy. Use button on bottom left. Chicken or CAI is recommended.";
                            res.CanStart = false;
                            /*else
                                    {
                                        res.Bots.Add(new BotTeam() { AllyID = 1, TeamID = 16, BotName = "default_Chicken", BotAI = "Chicken: Normal", });
                                        res.Message = "Adding a normal chickens bot for you";
                                    }*/
                        }
                    }
                        break;
                    case AutohostMode.GameFFA:
                    {
                        var map = db.Resources.Single(x => x.InternalName == context.Map);
                        if (map.MapFFAMaxTeams != null)
                            res = new Balancer().LegacyBalance(allyCount ?? map.MapFFAMaxTeams.Value,
                                                               clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise,
                                                               context);
                        else
                            res = new Balancer().LegacyBalance(allyCount ?? map.MapFFAMaxTeams ?? 8,
                                                               clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise,
                                                               context);
                        return res;
                    }
                    case AutohostMode.Planetwars:

                        return new Balancer().PlanetwarsBalance(context);
                }
                return res;
            }
        }
        public void ApplyBalanceResults(BalanceTeamsResult balance)
        {
            if (!string.IsNullOrEmpty(balance.Message)) SayBattle(balance.Message, false);
            if (balance.Players != null && balance.Players.Count > 0)
            {
                
                foreach (var user in tas.MyBattle.Users.Values.Where(x => !x.IsSpectator && !balance.Players.Any(y => y.Name == x.Name))) tas.ForceSpectator(user.Name); // spec those that werent in response
                foreach (var user in balance.Players.Where(x => x.IsSpectator)) tas.ForceSpectator(user.Name);

                bool comsharing = false;
                bool coopOptExists = tas.MyBattle.ModOptions.Any(x => x.Key.ToLower() == "coop");
                if (coopOptExists)
                {
                    KeyValuePair<string, string> comsharing_modoption = tas.MyBattle.ModOptions.FirstOrDefault(x => x.Key.ToLower() == "coop");
                    if (comsharing_modoption.Value != "0" && comsharing_modoption.Value != "false") comsharing = true;
                }
                foreach (var user in balance.Players.Where(x => !x.IsSpectator))
                {
                    tas.ForceTeam(user.Name, comsharing ? user.AllyID : user.TeamID);
                    tas.ForceAlly(user.Name, user.AllyID);
                }
            }

            if (balance.DeleteBots) foreach (var b in tas.MyBattle.Bots.Keys) tas.RemoveBot(b);
            if (balance.Bots != null && balance.Bots.Count > 0)
            {
                foreach (var b in tas.MyBattle.Bots.Values.Where(x => !balance.Bots.Any(y => y.BotName == x.Name && y.Owner == x.owner))) tas.RemoveBot(b.Name);

                foreach (var b in balance.Bots)
                {
                    var existing = tas.MyBattle.Bots.Values.FirstOrDefault(x => x.owner == b.Owner && x.Name == b.BotName);
                    if (existing != null)
                    {
                        tas.UpdateBot(existing.Name, b.BotAI, b.AllyID, b.TeamID);
                    }
                    else
                    {
                        tas.AddBot(b.BotName.Replace(" ", "_"), b.BotAI, b.AllyID, b.TeamID);
                    }
                }
            }
        }
Exemplo n.º 10
0
 static void AddPwPlayer(LobbyHostingContext context, string matchUser, BalanceTeamsResult res, int allyID)
 {
     var player = context.Players.FirstOrDefault(x => x.Name == matchUser);
     if (player == null)
     {
         player = new PlayerTeam { Name = matchUser };
         ConnectedUser us;
         // todo hack if (Global.Server.ConnectedUsers.TryGetValue(matchUser, out us)) player.LobbyID = us.User.AccountID;
         //  else
         {
             var db = new ZkDataContext();
             var acc = Account.AccountByName(db, matchUser);
             if (acc != null) player.LobbyID = acc.AccountID;
         }
     }
     res.Players.Add(
         new PlayerTeam { AllyID = allyID, IsSpectator = false, Name = player.Name, LobbyID = player.LobbyID });
 }
 public void ApplyBalance(BalanceTeamsResult balance)
 {
     if (balance.DeleteBots) Bots.Clear();
     if (balance.Bots?.Count > 0) Bots = balance.Bots;
     if (balance.Players?.Count > 0) Players = balance.Players;
 }