Exemplo n.º 1
0
        public void Execute(float dt)
        {
            //m_Plant.GameUpdate(dt);
            if (m_PlantRotateSpeed != 0)
            {
                Debug.LogWarning("Execute m_PlantRotateSpeed");
            }

            float rot = dt * m_PlantRotateSpeed;

            m_Plant.UpdateGameRotate(rot);

            if (m_PlantRotateSpeed > 0)
            {
                m_PlantRotateSpeed -= m_ResisAcceleration * dt;
                if (m_PlantRotateSpeed <= 0)
                {
                    m_PlantRotateSpeed = 0;

                    //to planet ready
                    m_Plant.ChangeState(new PlanetReady(m_Plant));
                }
            }
            else if (m_PlantRotateSpeed < 0)
            {
                m_PlantRotateSpeed += m_ResisAcceleration * dt;
                if (m_PlantRotateSpeed >= 0)
                {
                    m_PlantRotateSpeed = 0;

                    //to planet ready
                    m_Plant.ChangeState(new PlanetReady(m_Plant));
                }
            }
        }
Exemplo n.º 2
0
        public override void OnEvent <ScrollSpeed>(ScrollSpeed t)
        {
            System.Object[] ps = t.GetParam();
            if (ps != null && ps.Length > 0)
            {
                //在控制中 继续
                if ((bool)ps[1])
                {
                    float moveoffset = (float)ps[0];

                    float h        = Camera.main.pixelHeight;
                    float strength = moveoffset / h;

                    float rot = strength * m_PlantRotateSpeed;

                    m_Planet.UpdateGameRotate(rot);
                    //m_PlantRotateSpeed = speed;
                }
                else
                {
                    float moveoffset = (float)ps[0];

                    float h        = Camera.main.pixelHeight;
                    float strength = moveoffset / h;

                    float rot = strength * m_PlantRotateSpeed;

                    m_LastedRot = rot;

                    m_bChangeToRunning = true;
                }
            }
        }
Exemplo n.º 3
0
        public override void OnEvent <GameEvent>(GameEvent evt)
        {
            ScrollSpeed t = evt as ScrollSpeed;

            if (t == null)
            {
                return;
            }

            System.Object[] ps = t.GetParam();

            if (t.scrollType == ScrollSpeed.ScrollType.Rotate)
            {
                if (ps != null && ps.Length > 0)
                {
                    //在控制中 继续
                    if ((bool)ps[1])
                    {
                        float moveoffset = (float)ps[0];

                        float h        = Camera.main.pixelHeight;
                        float strength = moveoffset / h;

                        float rot = strength * m_PlantRotateSpeed;

                        m_Planet.UpdateGameRotate(rot);
                        //m_PlantRotateSpeed = speed;
                    }
                    else
                    {
                        float moveoffset = (float)ps[0];

                        float h        = Camera.main.pixelHeight;
                        float strength = moveoffset / h;

                        float rot = strength * m_PlantRotateSpeed;

                        m_LastedRot = rot;

                        m_bChangeToRunning = true;
                    }
                }
            }
            else if (t.scrollType == ScrollSpeed.ScrollType.Move)
            {
                Vector3 moveoffset = (Vector3)ps[0];
                m_Planet.UpdateGamePosition(moveoffset);
            }
        }