Exemplo n.º 1
0
 protected override void LoadContent()
 {
     Window.AllowUserResizing = true;
     spriteBatch = new SpriteBatch(GraphicsDevice);
     fontTexture = new GameFont();
     fontTexture.Load(Content);
     plane = new Plane(Content, true, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
     plane2 = new Plane(Content, false, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
     viewportRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
     backgroundTexture = Content.Load<Texture2D>("sky2");
     Town = new WorldObj();
     Town.Load(Content.Load<Texture2D>("basna"));
     tych = new cloud();
     tych.Load(Content, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
     Bonus = new bonusObj(Content);
     menu = new Menu1();
     bang = new ColishunMeneger();
     menu.Load(Content);
 }
Exemplo n.º 2
0
 public void Load(ContentManager content)
 {
     cursor.Load(content.Load<Texture2D>("cursor"));
     help = content.Load<Texture2D>("Help");
     fontTexture = new GameFont();
     fontTexture.Load(content);
     SetResolutionValue();
 }