public SpriteRenderItem(VertexPositionColorTexture lT, VertexPositionColorTexture rT, VertexPositionColorTexture rD, VertexPositionColorTexture lD, Texture texture, int layer = 0)
 {
     LT      = lT;
     RT      = rT;
     RD      = rD;
     LD      = lD;
     Texture = texture;
     Layer   = layer;
 }