Exemplo n.º 1
0
        public void StopSound(Sound s)
        {
            if (s == null)
            {
                return;
            }

            bool Match(PlayingSample p) => !p.Finished && p.AudioSample == s;

            if (playingSamples != null && playingSamples.Exists(Match))
            {
                int           index = playingSamples.FindIndex(Match);
                PlayingSample ps    = playingSamples[index];
                ps.Finished           = true;
                playingSamples[index] = ps;
            }
        }
Exemplo n.º 2
0
        private float GetMixerOutput(int channel, float globalTime, float timeStep)
        {
            const float MaxValue = 1f / short.MaxValue;

            float mixerSample = 0.0f;

            if (playingSamples != null)
            {
                for (int i = 0; i < playingSamples.Count; i++)
                {
                    PlayingSample ps = playingSamples[i];

                    float increment = ps.AudioSample.WavHeader.SamplesPerSec * timeStep;
                    ps.SamplePosition += (long)Math.Ceiling(increment);

                    if (ps.SamplePosition < ps.AudioSample.SampleCount)
                    {
                        mixerSample +=
                            ps.AudioSample.Samples[(ps.SamplePosition * ps.AudioSample.Channels) + channel] * MaxValue * ps.AudioSample.Volume;
                    }
                    else
                    {
                        if (ps.Loop)
                        {
                            ps.SamplePosition = 0;
                        }
                        else
                        {
                            ps.Finished = true;
                        }
                    }

                    playingSamples[i] = ps;
                    playingSamples.RemoveAll(s => s.Finished);
                }
            }

            mixerSample += OnSoundCreate(channel, globalTime, timeStep);
            mixerSample  = OnSoundFilter(channel, globalTime, mixerSample);
            mixerSample *= MasterVolume;

            return(mixerSample);
        }
Exemplo n.º 3
0
        /// <summary> Play a given sound object. </summary>
        /// <param name="s"> Sound to play </param>
        public void PlaySound(Sound s)
        {
            if (s == null)
            {
                return;
            }
            if (playingSamples == null)
            {
                playingSamples = new List <PlayingSample>();
            }

            PlayingSample ps = new PlayingSample {
                AudioSample    = s,
                SamplePosition = 0,
                Finished       = false,
                Loop           = s.Loop
            };

            playingSamples.Add(ps);
        }