Exemplo n.º 1
0
 public static void RegisterSaver(Saver saver)
 {
     if (saver == null || m_savers.Contains(saver))
     {
         return;
     }
     m_savers.Add(saver);
 }
        private static void AssignNewKey(Saver saver, string reason)
        {
            if (saver == null)
            {
                return;
            }
            var key = CleanName(saver.name) + "_" + Mathf.Abs(saver.GetInstanceID());

            Debug.Log(saver.name + "." + saver.GetType().Name + ".Key = " + key + reason, saver);
            Undo.RecordObject(saver, "Key");
            saver._internalKeyValue    = key;
            saver.appendSaverTypeToKey = false;
        }
Exemplo n.º 3
0
 public static void UpdateSaveData(Saver saver, string data)
 {
     m_savedGameData.SetData(saver.key, GetSaverSceneIndex(saver), data);
 }
Exemplo n.º 4
0
 private static int GetSaverSceneIndex(Saver saver)
 {
     return((saver == null || !saver.saveAcrossSceneChanges) ? currentSceneIndex : NoSceneIndex);
 }
Exemplo n.º 5
0
 public static void UnregisterSaver(Saver saver)
 {
     m_savers.Remove(saver);
 }