public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
        {
            var playable = ScriptPlayable <StartConversationBehaviour> .Create(graph, template);

            StartConversationBehaviour clone = playable.GetBehaviour();

            clone.conversant = conversant.Resolve(graph.GetResolver());
            return(playable);
        }
Exemplo n.º 2
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        // NOTE: This function is called at runtime and edit time.  Keep that in mind when setting the values of properties.
        public override void ProcessFrame(Playable playable, FrameData info, object playerData)
        {
            GameObject trackBinding = playerData as GameObject;

            if (!trackBinding)
            {
                return;
            }

            int inputCount = playable.GetInputCount();

            for (int i = 0; i < inputCount; i++)
            {
                float inputWeight = playable.GetInputWeight(i);
                if (inputWeight > 0.001f && !played.Contains(i))
                {
                    played.Add(i);
                    ScriptPlayable <StartConversationBehaviour> inputPlayable = (ScriptPlayable <StartConversationBehaviour>)playable.GetInput(i);
                    StartConversationBehaviour input = inputPlayable.GetBehaviour();
                    if (Application.isPlaying)
                    {
                        if (input.entryID <= 0)
                        {
                            DialogueManager.StartConversation(input.conversation, trackBinding.transform, input.conversant);
                        }
                        else
                        {
                            DialogueManager.StartConversation(input.conversation, trackBinding.transform, input.conversant, input.entryID);
                        }
                    }
                    else
                    {
                        var message = OverrideActorName.GetActorName(trackBinding.transform) + " conversation: " + input.conversant;
                        PreviewUI.ShowMessage(message, 2, 0);
                    }
                }
                else if (inputWeight <= 0.001f && played.Contains(i))
                {
                    played.Remove(i);
                }
            }
        }
        // NOTE: This function is called at runtime and edit time.  Keep that in mind when setting the values of properties.
        public override void ProcessFrame(Playable playable, FrameData info, object playerData)
        {
            GameObject trackBinding = playerData as GameObject;

            Transform actorTransform = (trackBinding != null) ? trackBinding.transform : null;

            int inputCount = playable.GetInputCount();

            for (int i = 0; i < inputCount; i++)
            {
                float inputWeight = playable.GetInputWeight(i);
                if (inputWeight > 0.001f && !played.Contains(i))
                {
                    played.Add(i);
                    ScriptPlayable <StartConversationBehaviour> inputPlayable = (ScriptPlayable <StartConversationBehaviour>)playable.GetInput(i);
                    StartConversationBehaviour input = inputPlayable.GetBehaviour();
                    if (Application.isPlaying)
                    {
                        if (input.jumpToSpecificEntry && input.entryID > 0)
                        {
                            DialogueManager.StartConversation(input.conversation, actorTransform, input.conversant, input.entryID);
                        }
                        else
                        {
                            DialogueManager.StartConversation(input.conversation, actorTransform, input.conversant);
                        }
                    }
                    else
                    {
                        var message = "Conversation (" + DialogueActor.GetActorName(actorTransform) + "->" + DialogueActor.GetActorName(input.conversant) + "): [" + input.conversation + "] '" + input.GetEditorDialogueText() + "' (may vary)";
                        PreviewUI.ShowMessage(message, 2, 0);
                    }
                }
                else if (inputWeight <= 0.001f && played.Contains(i))
                {
                    played.Remove(i);
                }
            }
        }