Exemplo n.º 1
0
        /// <summary>
        /// Plays the typewriter effect.
        /// </summary>
        public override IEnumerator Play()
        {
            GUILabel control = GetComponent <GUILabel>();

            if (control == null)
            {
                yield break;
            }
            IsPlaying             = true;
            control.currentLength = 0;
            while ((control.currentLength + 1) < control.text.Length)
            {
                float delay = 1 / charactersPerSecond;
                if (!DialogueTime.isPaused)
                {
                    if (audioClip != null && control.currentLength > 0)
                    {
                        control.PlaySound(audioClip);
                    }
                    AdvanceOneCharacter(control);
                    // The code below adds extra delay for punctuation, but I'm not sure I like it:
                    // char c = control.text[control.currentLength];
                    // if (c == '.' || c == '\n' || c == '!' || c == '?') delay *= 4f;
                }

                yield return(StartCoroutine(DialogueTime.WaitForSeconds(delay))); // new WaitForSeconds(delay);
            }
            control.currentLength = control.text.Length;
            control.ResetClosureTags();
            IsPlaying = false;
        }
Exemplo n.º 2
0
        /// <summary>
        /// Stops the effect.
        /// </summary>
        public override void Stop()
        {
            base.Stop();
            IsPlaying = false;
            GUILabel control = GetComponent <GUILabel>();

            if (control != null)
            {
                control.currentLength = control.text.Length;
                control.ResetClosureTags();
            }
        }