private RenderBlock CreateBlock(Sprite sprite, Texture2D normal, Texture2D emissive)
        {
            var block = GetRenderBlock();

            block.Clear();
            block.Material.SetTexture(ShaderPropertyTexture, sprite.texture);
            block.Material.SetTexture(ShaderPropertyNormal, normal);
            block.Material.SetTexture(ShaderPropertyEmissive, emissive);
            var pixelsPerUnit = sprite.pixelsPerUnit;
            var size          = new Vector2(
                sprite.rect.width / pixelsPerUnit,
                sprite.rect.height / pixelsPerUnit);

            block.Quad = ProceduralMeshUtility.GenerateQuad(size, new Vector2(0.5f, 0));
            return(block);
        }
Exemplo n.º 2
0
        private void DrawWithCamera(Camera cam)
        {
            if (!cam)
            {
                return;
            }
            if (_animation == null || _sprite == null)
            {
                return;
            }
            if (_mesh == null)
            {
                _mesh = ProceduralMeshUtility.GenerateQuad(new Vector2(20.48f, 10.24f), new Vector2(0.5f, 0));
            }
            if (_sprite != null)
            {
                DrawSprite();
                return;
            }
            if (!_drawTimer.IsActive)
            {
                _frame++;
                if (_frame >= _animation.Frames.Length)
                {
                    _frame = 0;
                }
                _drawTimer.StartNewTime(_animation.FrameTime * _animation.GetFrame(_frame).Length);
            }
            var sprite   = _animation.GetSprite(_frame);
            var matBlock = new MaterialPropertyBlock();

            matBlock.SetTexture(_shaderPropertyTexture, sprite.texture);
            matBlock.SetTexture(_shaderPropertyNormal, _animation.NormalMap);
            matBlock.SetFloat(_shaderPropertyEmissivePower, _animation.EmissiveMap != null ? 1 : 0);
            if (_animation.EmissiveMap != null)
            {
                matBlock.SetTexture(_shaderPropertyEmissive, _animation.EmissiveMap);
            }
            matBlock.SetColor(_shaderPropertyColor, Color.white);
            matBlock.SetVector(_shaderPropertyUv, SpriteRenderingSystem.GetUv(sprite));
            Graphics.DrawMesh(_mesh, GetMatrix(), _mat, 0, null, 0, matBlock, ShadowCastingMode.On);
        }
Exemplo n.º 3
0
        private void UpdateSprite(int frameIdx)
        {
            var blockMaterial = new MaterialPropertyBlock();
            var sprite        = _animation.GetSprite(frameIdx);
            var width         = sprite.rect.width;
            var height        = sprite.rect.height;
            //var gridY = Mathf.FloorToInt(spriteData.Frame / spriteData.FrameGridX);
            //var gridX = spriteData.Frame % spriteData.FrameGridX;
            //var pixelCoordsX = gridX * width;
            //var pixelCoordsY = sprite.texture.height - ((gridY+1) * height);
            var   pixelCoordsX = sprite.rect.x;
            var   pixelCoordsY = sprite.rect.y;
            float uvWidth      = width / sprite.texture.width;
            float uvHeight     = height / sprite.texture.height;
            var   uvOffsetX    = pixelCoordsX / sprite.texture.width;
            var   uvOffsetY    = pixelCoordsY / sprite.texture.height;

            blockMaterial.SetVector(_shaderPropertyUv, new Vector4(uvWidth, uvHeight, uvOffsetX, uvOffsetY));
            blockMaterial.SetVector(_shaderPropertyColor, Color.white);
            blockMaterial.SetTexture(_shaderPropertyTexture, sprite.texture);
            blockMaterial.SetTexture(_shaderPropertyNormal, _animation.NormalMap);
            if (_animation.EmissiveMap != null)
            {
                _meshRenderer.sharedMaterial.EnableKeyword(_shaderEmissiveKeyword);
                blockMaterial.SetTexture(_shaderPropertyEmissive, _animation.EmissiveMap);
            }
            else
            {
                _meshRenderer.sharedMaterial.DisableKeyword(_shaderEmissiveKeyword);
            }
            _meshRenderer.SetPropertyBlock(blockMaterial);
            var frame         = _animation.GetFrame(frameIdx);
            var pixelsPerUnit = sprite.pixelsPerUnit;
            var size          = new Vector2(sprite.rect.width / pixelsPerUnit, sprite.rect.height / pixelsPerUnit);

            if (frame.HasEvent)
            {
                var center = _meshFilter.transform.TransformPoint(
                    Mathf.Lerp(
                        -(size.x * 0.5f), (size.x * 0.5f), frame.EventPosition.x), size.y * frame.EventPosition.y, 0);
                Debug.DrawRay(center, _meshFilter.transform.forward * 5, Color.red, 5f);
            }
            if (_meshFilter.sharedMesh == null)
            {
                _meshFilter.sharedMesh = ProceduralMeshUtility.GenerateQuad(size, new Vector2(0.5f, 0));
            }
            if (_vertices.Count == 0)
            {
                _meshFilter.sharedMesh.GetVertices(_vertices);
            }
            Resize(size);
            if (_spriteCollider != null)
            {
                var savedCollider = _animation.GetSpriteCollider(frameIdx);
                _spriteCollider.UpdateCollider(savedCollider);
                if (savedCollider != null)
                {
                    var center = _spriteCollider.transform.TransformPoint(Mathf.Lerp(-(size.x * 0.5f), (size.x * 0.5f), savedCollider
                                                                                     .CriticalRect.x), size.y * savedCollider.CriticalRect.y, 0);
                    var colliderSize = new Vector3(savedCollider.CriticalRect.size.x * size.x,
                                                   savedCollider.CriticalRect.size.y * size.y, 0.5f);
                    DebugExtension.DebugBounds(new Bounds(center, colliderSize), Color.red);
                }
            }
        }