Exemplo n.º 1
0
        public virtual bool ApplyLight(Light light)
        {
            if (light_count > MAX_LIGHTS)
                return false;

            light.Accept(light_count);

            light_count = light_count + 1;
            return true;
        }
Exemplo n.º 2
0
Arquivo: Game1.cs Projeto: konlil/pipe
        protected override void Initialize()
        {
            base.Initialize();

            main_ui = new MainUI(this);
            main_ui.Initialize();

            scene = new Scene(this, 0, "test");
            Scm.AddScene(scene);
            Scm.SetActiveScene(scene);

            /*
            Vector3 camera_position = new Vector3(0, 10, 51);
            Vector3 camera_target = camera_position + Vector3.Forward;
            Camera cam = new Camera();
            cam.Initialize();
            cam.Fov = MathHelper.PiOver4;
            scene.ActiveCamera = cam;
             */
            camera = new Camera(this);
            scene.ActiveCamera = camera;

            //camera_ctrl = new FpsCameraController(this);
            //cam.AttachController(camera_ctrl);
            //camera_ctrl.Enabled = true;

            //////////////////////////////////////////////////////////////////////////
            Axis axis = new Axis(this);
            axis.Initialize();
            scene.AddEntity(axis);

            axis.Pose.SetScale(10, 10, 10);

            ////////////////////////////////��������ķָ���//////////////////////////////////////////
            Terrain terrain = new Terrain(this, "Textures\\flat_map", null);
            terrain.Initialize();
            scene.AddEntity(terrain);

            camera.Target = new Vector3(terrain.WidthInPixel / 2.0f, 0, -terrain.HeightInPixel / 2.0f);
            //camera.Target = new Vector3(0, 0, 0);

            //////////////////////////////////////////////////////////////////////////
            //Quad s1 = new Quad(this);
            //s1.Initialize();
            //scene.AddEntity(s1);

            //s1.Pose.SetPosition(0, 0, 0);
            //s1.Pose.SetScale(4, 4, 1);

            //////////////////////////////////////////////////////////////////////////
            //Avatar a1 = new Avatar(this, "Models\\p1_wedge");
            //a1.Initialize();
            //scene.AddEntity(a1);

            //a1.pose.SetPosition(10, 20, -10);
            //a1.pose.SetScale(0.01f, 0.01f, 0.01f);

            //////////////////////////////////////////////////////////////////////////
            Light l1 = new Light(this, new Vector3(0.0f, 1.0f, 0.0f), new Vector3(1.0f, -1.0f, -1.0f));
            scene.AddLight(l1);

            //////////////////////////////////////////////////////////////////////////
            Box b1 = new Box(this);
            b1.Initialize();
            b1.SetScale(10.0f, 10.0f, 10.0f);
            b1.SetPosition(100, 10, -100);
            scene.AddEntity(b1);

            Box b2 = new Box(this);
            b2.Initialize();
            b2.SetScale(10, 10, 10);
            b2.SetPosition(150, 10, -150);
            scene.AddEntity(b2);

            //////////////////////////////////////////////////////////////////////////
            float bx = 200;
            float by = 20;
            float bz = -200;

               // Sphere s1 = new Sphere(this);
               // s1.Initialize();
               // s1.SetScale(10, 10, 10);
               // s1.SetPosition(bx + 0.0442591f, by + 0.017970f, bz + 0.045182f);
               // s1.ModelFile = "Models\\SphereLowPoly";
               // scene.AddEntity(s1);

            Axis a1 = new Axis(this);
            a1.Initialize();
            a1.SetScale(10, 10, 10);
            Matrix rot = new Matrix();
            rot.M11 = 9.9994452992e-001f; rot.M12 = 2.8077475493e-003f; rot.M13 = 1.0151533926e-002f;
            rot.M21 = -2.8522679263e-003f; rot.M22 = 9.9998636727e-001f; rot.M23 = 4.3737664750e-003f;
            rot.M31 = -1.0139115101e-002f; rot.M32 = -4.4024787564e-003f; rot.M33 = 9.9993890640e-001f;
            a1.SetRotation(rot);
            a1.SetPosition(bx + 0.0442591f, by + 0.017970f, bz + 0.045182f);
            scene.AddEntity(a1);

            //Sphere s2 = new Sphere(this);
            //s2.Initialize();
            //s2.SetScale(10, 10, 10);
            //s2.SetPosition(bx -0.028148f, by -0.875799f, bz-0.436862f);
            //s2.ModelFile = "Models\\SphereLowPoly";
            //scene.AddEntity(s2);

            Axis a2 = new Axis(this);
            a2.Initialize();
            a2.SetScale(10, 10, 10);
            Matrix rot2 = new Matrix();
            rot2.M11 = 9.9927846095e-001f; rot2.M12 = -2.9406460387e-002f; rot2.M13 = -2.4037836360e-002f;
            rot2.M21 = 2.3013993637e-002f; rot2.M22 = 9.7227461380e-001f; rot2.M23 = -2.3270674991e-001f;
            rot2.M31 = 3.0214459887e-002f; rot2.M32 = 2.3198563629e-001f; rot2.M33 = 9.7224983979e-001f;
            a1.SetRotation(rot2);
            a2.SetPosition(bx-0.028148f, by-0.875799f, bz-0.436862f);
            scene.AddEntity(a2);

            //////////////////////////////////////////////////////////////////////////

            GenericMaterial mat_b2 = new GenericMaterial(this, "Effects\\generic");
            mat_b2.CurrentTechniqueName = "TGeneric";
            mat_b2.DiffuseTextureName = "Textures\\wood";
            mat_b2.EmissiveColor = new Vector3(0.1f, 0.1f, 0.1f);
            mat_b2.SpecularColor = new Vector3(0.0f, 1.0f, 0.0f);
            mat_b2.SpecularPower = 60.0f;
            mat_b2.FogEnabled = true;

            b2.Context.Material = mat_b2;
        }
Exemplo n.º 3
0
 public override bool ApplyLight(Light light)
 {
     return false;
 }
Exemplo n.º 4
0
 public void ApplyLight(int index, Light info)
 {
     light_info = info;
 }