private void OnLevelUp(EntityStatsData.LevelExperienceData levelData, int newLevel, GenericDataHolder dataHolder) { AbilityData ability = (AbilityData)dataHolder.GenericData; CastAbility(ability); }
private void OnLinkedLevelChange(EntityStatsData.LevelExperienceData expData, int newLevel) { HandleUpdate(0f, true); }
private void OnMainLevelUp(EntityStatsData.LevelExperienceData levelData, int level) { SetHealth(MaxHealth); }